Countdown To Marauder Ii Release April 16Th!
#61
Posted 12 April 2019 - 10:40 AM
#62
Posted 12 April 2019 - 10:49 AM
#63
Posted 12 April 2019 - 11:13 AM
GweNTLeR, on 12 April 2019 - 10:49 AM, said:
My thoughts exactly. How the hell do you not see that when adding quirks?
Edit: apologies, i talked about it with some others and the intention is to combine gauss with the erppcs. Apologies again.
Edited by GTKA, 12 April 2019 - 11:18 AM.
#64
Posted 12 April 2019 - 11:28 AM
Stealth armour on the reinforcements add on honestly makes me tempted to buy it, plus those rocket launcher HSL quirks make for some interesting meme builds for Solaris. I expect this will end up in D1 though.
The Marauder II is shaping up to possibly actually not be terrible.
Edited by RickySpanish, 12 April 2019 - 11:31 AM.
#65
Posted 12 April 2019 - 12:07 PM
#66
Posted 12 April 2019 - 12:20 PM
Unless we talk missile variant, then even worse offensive quirks, no defensive (nice!), and even worse agility!
Good looking piece of garbage is what this is.
#67
Posted 12 April 2019 - 12:22 PM
Vladokapuh, on 12 April 2019 - 12:20 PM, said:
Unless we talk missile variant, then even worse offensive quirks, no defensive (nice!), and even worse agility!
Good looking piece of garbage is what this is.
Exactly right. Enthusiasm-deflating quirks.
#68
Posted 12 April 2019 - 12:25 PM
way to release a piece of trash. That "was" a mech that could potentially make me start playing again. Failed big time there.
cu
#69
Posted 12 April 2019 - 12:30 PM
RickySpanish, on 12 April 2019 - 11:28 AM, said:
Stealth armour on the reinforcements add on honestly makes me tempted to buy it, plus those rocket launcher HSL quirks make for some interesting meme builds for Solaris. I expect this will end up in D1 though.
The Marauder II is shaping up to possibly actually not be terrible.
Why? Stealth armor on the ECM Nightstar isn't anything to write home about, not sure why THAT would be a reason to buy it. And then 2 Gauss plus an IS ERPPC is pretty underwhelming for a 100 ton assault... Not going to expect high damage scores out of that one.
#70
Posted 12 April 2019 - 12:32 PM
From the screenshots, I see the Marauder II features...
The Stalker walk!
Possibly like the King Crab, it might have a little twist.
Please don't emulate the King Crab exactly... prefer the Stalker walk over the King Crab's own take and tweaks to the Stalker walk used to make the King Crab walk..
Edited by Koniving, 12 April 2019 - 12:34 PM.
#71
Posted 12 April 2019 - 12:35 PM
so glad this was a freebie, for a game I was going to buy for beta access
#73
Posted 12 April 2019 - 12:47 PM
No one model use 3 PPC here so WTF this quirks??
This mech need armor heat and range quirks. maybe HSL for Large lasers.
#74
Posted 12 April 2019 - 12:55 PM
#75
Posted 12 April 2019 - 01:06 PM
That +2HSL on rockets lets you alpha 4 RL20s for 23 total heat for an alpha of 160 damage. You could do a left/right combo and not overheat lol.
Swap out the arm lasers for 4 LPLs and its got decent firepower for the rest of the match.
Edited by Shanrak, 12 April 2019 - 01:10 PM.
#76
Posted 12 April 2019 - 01:06 PM
#77
Posted 12 April 2019 - 01:23 PM
#78
Posted 12 April 2019 - 01:31 PM
glad I didn't talk myself into wasting money on this...you would think after doing this for what 6+ years PGI would have figured these things out by now (ARMOR>structure)
#79
Posted 12 April 2019 - 01:34 PM
DontStandBehindMe, on 12 April 2019 - 01:31 PM, said:
glad I didn't talk myself into wasting money on this...you would think after doing this for what 6+ years PGI would have figured these things out by now (ARMOR>structure)
The 4HP doesn't have a crit magnet gun on top of it
Edited by Detergent II, 12 April 2019 - 01:32 PM.
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