Patch Notes - 1.4.199.0 - 16-Apr-2019
#41
Posted 12 April 2019 - 12:04 AM
Also I like the mix of snow and vulcanic areas and cracks. Nicely done. Hope you keep new maps comming.
#42
Posted 12 April 2019 - 12:25 AM
Telemachus -Salt Wife Salt Life-, on 11 April 2019 - 04:26 PM, said:
How is this a month's worth of work lol? 3 people working on MWO and all the rest on MW5?
Thanks for the new map I guess.
Map probably took a lot of resources from 1 person but rest of the patch... 1 person could do those in one day IMHO.
So I would say 3 people working on MWO is greatly exaggerated.
#43
Posted 12 April 2019 - 12:28 AM
Navid A1, on 11 April 2019 - 07:06 PM, said:
Clarification needed.
Did you fixed the regular KDK-3 to have the KDK-3(C) pitch angle stats?
Or did you messed up KDK-3(C) to be utter garbage like the KDK-3?
Given PGI track record, I think everyone should know the answer.
Well did they make all kodiak variants useless trash when they only had to nerf KDK-3?
I think you know the answer...
#44
Posted 12 April 2019 - 01:30 AM
Edited by Kell Aset, 14 April 2019 - 12:46 PM.
#45
Posted 12 April 2019 - 02:00 AM
SoulRcannon, on 11 April 2019 - 04:24 PM, said:
Having said that, will SRM/MRM health continue to be monitored and adjusted? Can we see what SRM/MRM health was prior to the March patch? I'd love to see the 3 figures next to each other. You know, for the sake of transparency
Before March all missile health was 1 (narc was 2).
So for example back in March when PGI claimed:
- Smaller volleys will be tuned with more base health to allow for more missiles from smaller launchers to reach their targets.
Missile health for smaller launchers like the lrm5 remained exactly the same, whilst srms/streaks and mrms took at least 30-50% hit to their hp, even for the smallest launchers.
Basically they hurt most missile play in the name of improving smaller launchers. This patch is pulling back slighly on all the missile nerfs. Your srm2's will be back to their previously (mostly) useless state (except ams range is 15% greater) whilst your srm6's and streak6's are still missiing 40% of their missile health.
#46
Posted 12 April 2019 - 02:51 AM
Quote
- During the 25 match Cadets phase for a new player, their ability to use in-game VoIP will be restricted.
OK, this is just STUPID! Why for crying out loud???? This is the time when new players need the help the most and should be talking to the old pros in VOIP for tips and advice.
C'mon...do you guys even play the game?
#47
Posted 12 April 2019 - 03:05 AM
Joshua McEvedy, on 12 April 2019 - 02:51 AM, said:
OK, this is just STUPID! Why for crying out loud???? This is the time when new players need the help the most and should be talking to the old pros in VOIP for tips and advice.
C'mon...do you guys even play the game?
I get the sentiment, but lets think it through. Any advice you get from an old pro in Tier 5 games .... probably isnt advice you want as a new player lol.
#48
Posted 12 April 2019 - 04:04 AM
Awesome work on the map though... beautiful as always. Question is... will it be stupid like Canyon or will this map be awesome to play on.
Edited by Acersecomic, 12 April 2019 - 04:09 AM.
#49
Posted 12 April 2019 - 04:04 AM
Personally if someone is a troll/annoying on VOIP I just block them, takes only a second to block them so I personally don't have a need of this (and a determined troll will just play the 25 games to get access).
#50
Posted 12 April 2019 - 04:06 AM
Am I the only one who wants the old missile behavior and missile stats back?
#buffthemissiles
#51
Posted 12 April 2019 - 04:32 AM
#52
Posted 12 April 2019 - 04:47 AM
#53
Posted 12 April 2019 - 04:56 AM
LRMs in a coordinated team are just op right now despite AMS. Single LRMs in PUG are to weak because AMS. Thats weird, but thats how i experienced it.
AMS is way stronger now against MRMs, ATMs and SRMs – that impact is maybe a bit too heavy, but dunno atm.
I am curious how the meta will work out the next month. But i would propose to nerf/buff the LRMs and ATM,SMR,MRM separately.
#54
Posted 12 April 2019 - 05:01 AM
Telemachus -Salt Wife Salt Life-, on 11 April 2019 - 04:26 PM, said:
How is this a month's worth of work lol? 3 people working on MWO and all the rest on MW5?
Thanks for the new map I guess.
That's about it, 3 people... and they also had to get a pts for faction changes coded up... which is why the live server patch is so sparse and the pts was so buggy.
#55
Posted 12 April 2019 - 05:20 AM
I'm all for new maps, but this is probably the least needed map ever.
InnerSphereNews, on 11 April 2019 - 03:49 PM, said:
To qualify for the prizes, players must have played a minimum of 25 matches in the given Solaris 7 Divisions. Note that these rewards do STACK if you participated in multiple Divisions.
Okay, this is a bit demanding i admit.
Still, top 100 gets like 45 cent worth of MC. Top 3 "only" gets 1000 MC, that's not even enough for the cheapest hero, nor a camo unlock.
Yes, i am aware that rewards stack. I still think that the rewards are underwelming. Especially considering how much MC prices flying around in the various events (perma events).
Isn't solaris the front header for the current game?
Edited by Kunato Developments, 12 April 2019 - 05:24 AM.
#56
Posted 12 April 2019 - 05:44 AM
Will you consider making an Alpine Forest? With some trees to populate bald hills. Think of the Emerald Taiga.
Or Toxic Bog, with all the vegetation dead or dying, for some more visual clarity ? Throw around some space ship wrecks, and we'll blame it on the fallout.
Maybe HPG Manifold inside a proper atmosphere?
Forest Colony as a Desert Colony, without the green mess, with huge trees replaced by big stones.
Caustic Valley as a Tropical Volcano, with some lava flows to break rotation?
Terra Therma as a Mountain Ridge, with less hellish textures.
Or for more extreme, Tourmaline Desert as an Ocean Shore, you'll just need to level the deepest grounds, and pour some water onto the whole map. Something to feel like this:
#57
Posted 12 April 2019 - 06:57 AM
Major Malfunktion, on 11 April 2019 - 05:11 PM, said:
Remember the days when MWO called oneself a simulation?
Please do things that have some sense!
Maybe big launcher ARE better against AMS and the small ones should compensate for it in other ways?
Concerning the cadet thing, I read is as an anti troll-smurf measure.
No idea what’s going on in tier 5, maybe it has some necessity.
#58
Posted 12 April 2019 - 07:00 AM
I don't know if the devs know this... but you can mute unwanted chatter.
If you were after a real fix, you would introduce a feature that prevents Cadets from doing team kills.
#59
Posted 12 April 2019 - 07:34 AM
#60
Posted 12 April 2019 - 07:43 AM
blackcatf, on 11 April 2019 - 06:10 PM, said:
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