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Assault Class


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#121 Xiphias

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Posted 15 April 2019 - 07:51 AM

View PostDarian DelFord, on 15 April 2019 - 06:16 AM, said:

So you mean like I tried to tell this assault where to go??
Spoiler


Your mistake was trying to help a pilot that was clearly terrible and unwilling to listen to advice. Those pilots aren't worth saving. You could have done more effective damage helping the rest of the competent players on your team with their fight.

#122 Khale MacGregor

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Posted 15 April 2019 - 08:04 AM

View PostGas Guzzler, on 15 April 2019 - 07:28 AM, said:


I feel like you are living in the past. I rarely run heavies faster than 65 kph which is a pretty standard heavy speed. Some I even bring down to 60. I don't need much speed, once you learn how to do 48.6 kph assaults, 60 kph is plenty.


To each their own on this, I like having my heavies around 70+ if I can help it. but Personally between 75-80 is my comfort zone. Mainly because I am not a front line pilot, I do better at flanking or skirmishing. But that is just me.

But You are right Gas, once you learn how to pilot 48.6, 60 is very plenty.

#123 thievingmagpi

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Posted 15 April 2019 - 08:08 AM

View PostGuardDogg, on 15 April 2019 - 05:57 AM, said:


Not irrelevant to the problem of main post. Your post was out to humiliate. Not out to fix a problem: for example: Hey go look at his stats. You are a joke. You are the problem. You this, that. Really? Going there? Is it really that bad to post a problem to make things better here? Try not flame the problem. Be human.

Listen. It is those who tell Assault pilots to be at a location at the same time as other pilots. It is impossible. K..got it?

Note: MWO is flawed. Lights are invincible, Assaults are vulnerable. It is the way MWO is.


I'm not sure what you want, an Assault to be able to walk around the battlefield on its own and not worry about anything below say... 75 tons?

That works I guess in a "realistic" sort of fashion. (Ignoring of course that a lot of today's heaviest armour has to worry more about a single dude hidden in a bush than another tank) But it makes sense in the fiction I suppose- 100 ton Kings of the Battlefield.

But this is MWO, it's an PVP FPS. If the above were the case it would obviate any place for lights and mediums. In a "battlefield role" sort of way, sure they could run around, grab intel, scout a bit, skirmish a bit. But we're not playing ARMA: Mechs, as fantastic as that sounds.

Lights are a very good counter to heavier mechs caught out alone.

Lights are there to ensure an Ultraviolet doesn't post up on the far ramp and do 2000 AC2 damage (Posted Image)

Lights are there to ensure some 100-lrm chassis isn't standing around in the backfield.

They are very good at doing that. All it takes as an LB20 or a clean laser burn and that little light is more or less crippled, or at the very least regretting their position.

Edited by thievingmagpi, 15 April 2019 - 08:15 AM.


#124 Roughneck45

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Posted 15 April 2019 - 09:04 AM

The "lights are invincible" mindset usually means you cant hit fast moving targets, your positional awareness is bad, or don't understand weapon spread and convergence mechanics.

All 4 weight classes are supposed to be viable in this game, and they are.

I don't want to be mean GaurdDogg, but we've been in a lot of matches together over the last month. Sometimes you have a good assault build, sometimes you bring a MRM 60 HMG king Crab, or a dual RAC5 2 MPL Fafnir, in either case you usually score in the 200-350 range of damage, and rarely move past your initial engagement spot for fear of the lights I suppose.

Perhaps you should explore the other weight classes a bit more. The increased speed really does give you more freedom and flexibility. Assaults are all or nothing, one positional mistake puts your back against the wall and destruction very near after, or sitting still for fear of being flanked and contributing 200ish damage, wondering why your team isn't helping you, not realizing that they are fighting the real battle at the front wondering where their assaults are.

Edited by Roughneck45, 15 April 2019 - 10:31 AM.


#125 4rcs1ne

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Posted 15 April 2019 - 09:43 AM

Playing an assault is 95% positioning 5% aim.

Since you're having trouble with lights, if you were sticking with your team closely, keeping an eye on that mini-map, lights would be little to no threat, even without good aim. Your team could deal with the threat easily.

However, with good aim coupled with positioning, lights are absolutely no threat against assaults.

#126 GuardDogg

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Posted 15 April 2019 - 11:43 AM

View PostRoughneck45, on 15 April 2019 - 09:04 AM, said:

The "lights are invincible" mindset usually means you cant hit fast moving targets, your positional awareness is bad, or don't understand weapon spread and convergence mechanics.

All 4 weight classes are supposed to be viable in this game, and they are.

I don't want to be mean GaurdDogg, but we've been in a lot of matches together over the last month. Sometimes you have a good assault build, sometimes you bring a MRM 60 HMG king Crab, or a dual RAC5 2 MPL Fafnir, in either case you usually score in the 200-350 range of damage, and rarely move past your initial engagement spot for fear of the lights I suppose.

Perhaps you should explore the other weight classes a bit more. The increased speed really does give you more freedom and flexibility. Assaults are all or nothing, one positional mistake puts your back against the wall and destruction very near after, or sitting still for fear of being flanked and contributing 200ish damage, wondering why your team isn't helping you, not realizing that they are fighting the real battle at the front wondering where their assaults are.


Since everyone is on the Attack "GuardDog" and not on the real issue, or twisting it up. Lets go here.
Like I said. I am not the best. I was at the start of MWO, and now I am not. MWO is started to turn into a FPS. Bunny hopping, pop sniping, fast pace 2-4 min rounds. All rounds are, go center, or straight to theta. Tea bagging isn't around yet. I have built some weird builds and done wonders, and then some experiment ones. Then power builds. A King Crab with 6 Heavy MGs, 3 SSRMs, and ERML does 1200 on a day of rounds, Then next days do 200-400 (what happened)?. Then 2 Racs-5s of MPLasers. I dunno what I was thinking. Racs for far range, and Lasers for infighting (mix). Did crappy. But if lights/Mediums can do it, why not a Assault. It was a garbage build. Reconfigured. I do have some weird builds and they do wonders. And then I have power builds that do well okay. But it is the way MWO is. Reason for short range (infighting) builds, because I sure get a lot of lights/mediums/ or the odd Heavy, on my tail when trying to stay with my team. I never get protected, escorted. But when I pilot a light/Medium/heavy. I run to assaults, and protect them to the spots. Because I know the feeling. Sometimes I do get the odd Assault, okay where is this person going? I will protect but sorta leave to stay with team. My team mates are important and also myself. That I think is where the problem is why I do not do so good. Sorry guys. Their is more to my builds, but they are mine making sure they do more than 60+ firepower and heat sinks over 140+. That is what I go for. They are not a build of only tags, that I saw one day on a assault.

Edited by GuardDogg, 15 April 2019 - 12:06 PM.


#127 Khobai

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Posted 15 April 2019 - 12:07 PM

View PostKhale MacGregor, on 15 April 2019 - 08:04 AM, said:


To each their own on this, I like having my heavies around 70+ if I can help it. but Personally between 75-80 is my comfort zone. Mainly because I am not a front line pilot, I do better at flanking or skirmishing. But that is just me.

But You are right Gas, once you learn how to pilot 48.6, 60 is very plenty.


48.6 is definitely not plenty if your team leaves you behind.

60 is absolutely fine though. But I agree most heavies wanna go faster than 60. 70-75 seems normalish to me.

But I also think heavies in general go too fast in this game. They go almost as fast as mediums which seems absolutely wrong to me. Either heavies are too good or mediums are getting shafted.

#128 thievingmagpi

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Posted 15 April 2019 - 12:15 PM

View PostGuardDogg, on 15 April 2019 - 11:43 AM, said:


Since everyone is on the Attack "GuardDog" and not on the real issue, or twisting it up. Lets go here.
Like I said. I am not the best. I was at the start of MWO, and now I am not. MWO is started to turn into a FPS. Bunny hopping, pop sniping, fast pace 2-4 min rounds. All rounds are, go center, or straight to theta. Tea bagging isn't around yet. I have built some weird builds and done wonders, and then some experiment ones. Then power builds. A King Crab with 6 Heavy MGs, 3 SSRMs, and ERML does 1200 on a day of rounds, Then next days do 200-400 (what happened)?. Then 2 Racs-5s of MPLasers. I dunno what I was thinking. Racs for far range, and Lasers for infighting (mix). Did crappy. But if lights/Mediums can do it, why not a Assault. It was a garbage build. Reconfigured. I do have some weird builds and they do wonders. And then I have power builds that do well okay. But it is the way MWO is. Reason for short range (infighting) builds, because I sure get a lot of lights/mediums/ or the odd Heavy, on my tail when trying to stay with my team. I never get protected, escorted. But when I pilot a light/Medium/heavy. I run to assaults, and protect them to the spots. Because I know the feeling. Sometimes I do get the odd Assault, okay where is this person going? I will protect but sorta leave to stay with team. My team mates are important and also myself. That I think is where the problem is why I do not do so good. Sorry guys. Their is more to my builds, but they are mine making sure they do more than 60+ firepower and heat sinks over 140+. That is what I go for. They are not a build of only tags, that I saw one day on a assault.



My suggestion is move down to Heavies.

Assaults are very hard to pilot, and the issue here is they are very important to the team. Good team performance really relies heavily on Assaults putting in work, that's where a lot of salt comes from. When Charlie Lance does well, it's generally a win. Some Piranha goes off and gets vaporized before letting off a single round? Meh. Not a huge loss. However, an Annihilator getting splashed and doing double-digit damage- that's a lot of tonnage in armour and a lot of damage potential off the field.

Even the best players get pounced on when their team runs away and doesn't pay attention to the map. It's just a fact of the state of the game.

Unfortunately, positioning isn't *everything* to QP. Taking and holding strong positions doesn't always mean much if you're the only one doing it and your team is off getting shredded somewhere else.

#129 Xiphias

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Posted 15 April 2019 - 01:13 PM

View PostGuardDogg, on 15 April 2019 - 11:43 AM, said:

Since everyone is on the Attack "GuardDog" and not on the real issue, or twisting it up.

What is the real issue?

That lights are invincible? (They aren't)
The the whole team doesn't revolve around assault mechs? (It shouldn't)

I'm tired of entitled assault mechs who expect the whole team to revolve around them simply because they chose to take the heaviest class in the game. You're getting "attacked" because you aren't bringing up any real issues, just complaints that are due to the way that you are choosing to play the game.

Quote

I never get protected, escorted.
...
That I think is where the problem is why I do not do so good.

This is the issue right here. You're blaming your team for your own performance.

#130 ThreeStooges

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Posted 15 April 2019 - 01:34 PM

View PostGuardDogg, on 14 April 2019 - 05:13 PM, said:



That was the second year after beta. Seen this Raven built. All of us on team questioned it. Lights were a problem then (even today) to take down, and then seeing this build. Never seen that build after that.

I too desire to see this new Raven. Especially since on smufry this is the best you can do to get any where close to the number five of any type of ppcs on that 35 ton IS mech http://<a href="https://mwo.smurfy-net.de/mechlab#i=34&l=02b56aa4385a7cb140938718fd90b7e286db5b17">RVN-2X QuadLPPC</a>

I'd love you to fit 7 ton per er ppc x 5=35 tons on a 35 ton mech. Don't forget that mech still requires an engine and minimal ten heat sinks. I think you saw this instead: http://<a href="https://mwo.smurfy-net.de/mechlab#i=4&l=428e92dd86d2f4637a17ff4d8b4cc439584ef964">JR7-F5xLPPC</a>

#131 justcallme A S H

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Posted 15 April 2019 - 01:35 PM

View PostGas Guzzler, on 15 April 2019 - 07:28 AM, said:

I feel like you are living in the past.


Feel? Nah man, it's a certainty. When your ratio of games played to forum posts is about 1:2000 and haven't played more than 10 games in a month since Aug '18 (but claim to use "Alts"), and yet despite this claim you understand balance and how the game is played... Posted Image

We all know the truth when things are so totally out of alignment with what is actually going in in the game, right now.

60km/h is PLENTY. Needing to run 75km/h+ ended when desync ended and everyone basically slowed down to 81km/h in Clan and 70km/h in IS. You can plod along at 50km/h now without a major issue. I run that speed in a number of Assaults and have no issue with getting left behind except in a couple niche scenarios on certain maps - that's it.

Edited by justcallme A S H, 15 April 2019 - 01:43 PM.


#132 ThreeStooges

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Posted 15 April 2019 - 01:46 PM

View PostGuardDogg, on 14 April 2019 - 10:36 PM, said:



What ever. I am not the best when I do try. I couldn't care about numbers. So, piloting a assault at 39 kph, I am now considered a potato pilot. Okay will take it. But when telling a whole assault lance to hurry up. ....No, not going to happen when doing the best.. We all know MWO is flawed in many areas. So, their is no need to be the best. Just do your best. Numbers, ranks mean nothing.

Are you seriously using an assault at 39kph? Stock they move faster than that. Hell you should be using an URBAN mech at 35kph. Since assault pilots all love their "big gun=best and better than you" mentality I found you the bigest gun Urbie for you. https://mwo.smurfy-n...2ca37842ad8ac3d

#133 justcallme A S H

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Posted 15 April 2019 - 01:50 PM

View PostGuardDogg, on 15 April 2019 - 11:43 AM, said:


Since everyone is on the Attack "GuardDog" and not on the real issue, or twisting it up. Lets go here.
Like I said. I am not the best.


No one is attacking you. No one cares if you are not the best. Many people have given you good great advice. All of them play at a higher skill level than you. Why you are chosing to totally dismiss it is ridiculous.

What people do care about is you making things up. 5 ERPPC Raven? A 2 ERPPC SHC having more DPS/Cooling than a Quad ERPPC WHK? Those things are factually untrue. This is what people have an issue with. You're wrong, own it and move on.

What you are saying is happening is only happening because of your inabilty to step back, look at the issue and address it. The issue is quite simply: You. That is literally the point here.

Again no attacking, not saying you need to be a top tier pilot, just take the suggestions people have given and it will help improve your experience. Or don't and go run around in a 5 ERPPC Raven.

#134 GuardDogg

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Posted 15 April 2019 - 01:52 PM

I feel this topic is off, and done. Not getting anywhere. Just saying have respect for Assault pilots. Do not complain of the impossible.

just note if I am in a Medium, heavy, or light. I will be protecting you.

Edited by GuardDogg, 15 April 2019 - 01:54 PM.


#135 ThreeStooges

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Posted 15 April 2019 - 01:57 PM

View PostMatt2496, on 15 April 2019 - 09:43 AM, said:

Playing an assault is 95% positioning 5% aim.

Since you're having trouble with lights, if you were sticking with your team closely, keeping an eye on that mini-map, lights would be little to no threat, even without good aim. Your team could deal with the threat easily.

However, with good aim coupled with positioning, lights are absolutely no threat against assaults.

As a light pilot you are right with aim and positioning of an assault. If I'm shooting an assault which most of the time in solo q is an easy kill but notice it starts to counter my mech's movements with counter movements and aiming for my legs you can bet i'm going to give up that fight and run off to find a better aka easier target. Assaults that know how to break our lights' cod and normal tactics are scary as hell.

Depending on load out there are assaults I avoid such as d heavy guass,atm builds or lbx20-40s. But the ones lights love and pee our pants for are the ones with lrm 15 and 20s with hardly a sml for defense.

#136 Alienized

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Posted 15 April 2019 - 01:58 PM

Posted Image Posted Image i guess that sums it up.

Posted Image

#137 Weeny Machine

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Posted 15 April 2019 - 01:59 PM

View PostGuardDogg, on 15 April 2019 - 05:57 AM, said:


Not irrelevant to the problem of main post. Your post was out to humiliate. Not out to fix a problem: for example: Hey go look at his stats. You are a joke. You are the problem. You this, that. Really? Going there? Is it really that bad to post a problem to make things better here? Try not flame the problem. Be human.

Listen. It is those who tell Assault pilots to be at a location at the same time as other pilots. It is impossible. K..got it?

Note: MWO is flawed. Lights are invincible, Assaults are vulnerable. It is the way MWO is.


What you obviously do not understand is: the better the enemy pilot, the worse lights get. Why? Simply because even a mediocre pilot will go for the legs and hit them more often than not. And then a light mech is suddenly insanely fragile. Add to the mix the plethora of lock-on weapons, especially streaks, and maybe then you see why your tale is a faery tale

#138 dario03

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Posted 15 April 2019 - 02:01 PM

View PostGuardDogg, on 15 April 2019 - 01:52 PM, said:

I feel this topic is off, and done. Not getting anywhere. Just saying have respect for Assault pilots. Do not complain of the impossible.

just note if I am in a Medium, heavy, or light. I will be protecting you.


You could say that for other classes too. I've heard plenty of people complain that the lights (or the light when only 1 on the team) weren't capping while also scouting, while also protecting the bigs, while also harassing the enemy bigs, while also going to the other side of the map to get the lurmer, while also fighting the flanking enemy lights.
I think asking an assault to hurry up is less of an issue than asking a light to be literally every where at once. Especially since a lot of times the hurry up is more of a hey don't stop suggestion or they don't know that you built the mech to only go 39kph.

#139 Alienized

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Posted 15 April 2019 - 02:03 PM

why y'all bashing a assault going 39. all it needs is stealth armor and quad light gausses. :|

#140 ThreeStooges

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Posted 15 April 2019 - 02:20 PM

View PostAlienized, on 15 April 2019 - 02:03 PM, said:

why y'all bashing a assault going 39. all it needs is stealth armor and quad light gausses. :|

sorry but I could only afford the atlas ddc with a single heavy gauss and stealth armor but I had two er mls for my back ups and an air strike to drop on myself since it makes a great aoe against those "invincible" light mechs Guarddog says are in the game. I stepped on a Hollander too and it just blew off my 80 armored leg! Dam Hollanders OP! Must Nerf!

I might need to put in a slower engine since that std 280 still makes my mech move a tad faster that 39 kph. Oh wait I think an Urbie with tow chains is coming to help me. Hey,come back! don't leave me urbie buddy! Say, don't yell that I'm ptotato only going 39! Quit running away from me! I command you "protect and escort" me! I AM your 100 Ton ASSAULTT!!! WAAAIITT UP GUYYS!





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