urgh this tired old 'argument'.
It is not hard to beat half your own team to to the fight in a mech going 55kph. it just isnt. its a minority of games where i am one of the last to the fight.just make sure you are paying attention and then hit the gas and dont stop until you are at the given engagement location.
this is another point, map awareness. more than any other class you need to not only know the map backwards but also all the most likely locations the enemy will be and all the most common moves from that point. choose the most exposed side for a flanking attack but at the same stick with your team until the moment when you can see or are at least sure that few enemies are paying attention (or the ones that are are opened up) if you do all this well its not hard to get games with 600+ damage and a few kills.
personally (it could be my computer) im often one of the first to hit 'ready' and often the first in my lance to move off. i mainly play assaults but have been branching into lights a bit more (Panther 10P with just an AC10 is kinda awesome).
Anyway Lights are in no way 'invincible' frankly as an assault pilot i like running into lights because its like a 2 shot kill. some games ive taken out 3/4 lights with little to no problem. in fact as long as im in my 'mobility' Highlander i can take out quite good light pilots.
The issue i see (and have explained before along with many others) is that many people who pilot assaults just dont really know how to play. i like assaults with a few arm weapons, great for hitting ankle biters or UAVs. another aspect is movement. way way to often i see an assault pilot trying to spin in circles to keep up with a light and losing horribly.
You need to try and back yourself into a wall (it limits the angles you can be attacked from by like 40%). if you cant do that then never try to follow it too much, i like to turn until i cant hit it then immediately counter turn until i see it again and repeat. even a 100 tonner can do it provided you have grabbed the mobility tree (though its not easy in a 100 ton mech).
Next is how to kill, do not ever waste time on a mech that has less than half its weapons. if you blow off the right torso of a marauder and it only has a pair of MLs left and theres a mostly fresh Black Knight coming utterly ignore the marauder and leave it for the rest of your team, a mostly dead mech is not a threat.
Kills are far less important to a win then crippling the enemy. far to often i see someone get tunnel vision and die trying to kill something that only has one weapon while completely ignoring the whole mech shooting them.
speaking of i seriously dont know how some people cant get their back cored out without even noticing, they get shot at for 10 seconds, lose a side torso and then finally turn around only to to have most of their firepower already gone.also aiming, so many pilots suck at simply aiming.
Im supposedly in teir 1 (honestly im not that great, i should be teir 2 at best) and even then ive witnessed people miss still mechs with an entire laser burn, get rear cored and killed without ever noticing or bringing janky bizarre builds (many of mine are not meta but they seem to work ok, ive seen someone bring a king crab with nothing but MGs and SRMs it died horribly due to having a max range of 300m)
Anyway its all doable, ive been running mostly Corsairs lately and all but 1 move at 51 kph and im still pulling between 300-600 damage mostly. even on a loss you should be able to put up at least 300 damage (the other day i had my first sub-200 game in a long time, chose the worst path possible out the options i had and was shredded by 3 other assaults. or team sucked except for Just Call Me ASH who got around 350 despite everyone else sucking).
EDITED: it also sounds like you could brush up on mechs and hardpoints. one thing thats invaluable is being able to look at a mech an instantly know where most of its firepower is. Cataphracts, Orions and Marauders often have a large AC on the right side as well as some energy hardpoints (except MAD-5D, left side has 2 missile hardpoints)
Or that the Anni has mainly torso points so get above or below it. also knowing what builds are meta, even if you dont use them so you know where to shoot.
Edited by VitriolicViolet, 18 April 2019 - 02:33 PM.