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Patch Notes - 1.4.201.0 - 21-May-2019


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#41 Joshua McEvedy

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Posted 18 May 2019 - 01:05 PM

Quote

Particularly when it comes to the cumulative 15% AC/20 cooldown quirks currently present on these variants combining with the HSL quirk giving the 'Mech massive pin-point damage that can one-shot many lighter 'Mechs while also having a significantly boosted DPS profile through the cooldown quirks.[/color]


Pretty lame reasoning considering that dual Gauss, dual Heavy Gauss, dual PPCs/Heavy PPCs, and Streak-boats can already do the same thing to lights.

Do you guys ever get out and play the game in the real world?

Geez.

Edited by Joshua McEvedy, 18 May 2019 - 01:09 PM.


#42 byter75

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Posted 18 May 2019 - 02:54 PM

View PostY E O N N E, on 18 May 2019 - 10:28 AM, said:

Where are you even seeing this? There is no MAD-9M in the game.

The MAD-9M is comming into the game in this patch (as part of the MW5 preorder bonus), he is looking at its quirks on the quirks pdf provided this patch.

Quote

Why Mad-9M ER Large Laser HSL+1 but not Large Laser family HSL+1?

To respond to the OP. It is getting an ER LL HSL quirk to allow it to use its stock 4 ER LL loadout without ghost heat.
Though, like with the many ER PPC HSL quirks, I do also wish they just gave generalized HSL quirks instead (like on the awesome 8Q) to allow for a lot more build variety and self expression.

Edited by byter75, 18 May 2019 - 02:57 PM.


#43 Kali Rinpoche

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Posted 18 May 2019 - 06:59 PM

Seriously???? Adding HSL +1 for AC20 will in no way break MWO. I'm not sure what the internal testers were doing, but I play the KGC-000 Dual AC20 build with just 2 ML for backup. I have to work incredibly hard to not get torso'd getting to a close range fight. Of course a Light mech should worry about getting close to the penultimate Star League Assault mech.

Although the King Crab has been highly requested by a number of people to gain it for the AC/20's, internal testing of the quirk has shown that adding this quirk to the existing quirk set causes to sever balance issues for the internal team.

Edited by Kali Rinpoche, 18 May 2019 - 06:59 PM.


#44 The6thMessenger

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Posted 18 May 2019 - 07:38 PM

Man, their "Internal Balance team" are just too incompetent.

View PostNavid A1, on 17 May 2019 - 10:13 PM, said:

Posted Image



I remember similar justifications when PPC family HSL quirk was un-intentionally added to AWS-8Q which allowed 3xHPPC to be fire without penalty.

PGI was in full panic mode about the fact game balance was going to break hard because 3xHPPC is going to be too op.
How did that go?
did the game break?
NO!
exactly according to how players saw it.


Will an AC20 HSL +1 quirk on the KGC break the game?... NO!... HELL NO!
It wouldn't even make it half decent!, even with the 15% cooldown it already has!


Did the UAC20 HSL +1 on the night star break the game?
NOOOOOOOOOOO!


I'm sick and tired of this. You guys are given genuine feedback about stuff, and you are just flat-out ignoring it, or twisting it in a way to absolutely prove that you are the boss.. you know best!

TRY IT AT LEAST!.
If it breaks the game, then we all know how quick you are on the hotfix!!!!


I kinda agree with your point, but I feel like they are arguing that it's about other 2x AC20 builds out there and they don't want the King Crab to be just too good or otherwise out-shining the other AC20. That being said I don't agree with their rationale, they are kinda dumb.

Edited by The6thMessenger, 18 May 2019 - 07:40 PM.


#45 Locutos

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Posted 18 May 2019 - 08:26 PM

still waiting for the Firestarter Firestorm to be adjustet.

#46 Y E O N N E

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Posted 18 May 2019 - 10:09 PM

View PostLocutos, on 18 May 2019 - 08:26 PM, said:

still waiting for the Firestarter Firestorm to be adjustet.


Keep waiting, because they haven't done much to any of them. They all need torso pitch, but that's the one thing they say they can't do.

#47 FupDup

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Posted 18 May 2019 - 10:21 PM

View PostY E O N N E, on 18 May 2019 - 10:09 PM, said:

Keep waiting, because they haven't done much to any of them. They all need torso pitch, but that's the one thing they say they can't do.

And they completely botched their big opportunity to fix that (the great rescale). I'm starting to get the impression they don't actually consider it to be an issue...

#48 Navid A1

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Posted 18 May 2019 - 10:56 PM

View PostInnerSphereNews, on 17 May 2019 - 05:21 PM, said:


King Crab:
KGC-000, KGC-0000, KGC-000B:
  • AC/20 Heat gen -15% quirk added.

Design notes: Since its introduction into MWO, we have investigated a number of 'Mechs to receive the HSL quirks. Although the King Crab has been highly requested by a number of people to gain it for the AC/20's, internal testing of the quirk has shown that adding this quirk to the existing quirk set causes to sever balance issues for the internal team. Particularly when it comes to the cumulative 15% AC/20 cooldown quirks currently present on these variants combining with the HSL quirk giving the 'Mech massive pin-point damage that can one-shot many lighter 'Mechs while also having a significantly boosted DPS profile through the cooldown quirks. The only way assigning the HSL quirk would be tangible on the internal side would be if it came with a ground-up re-work of the quirks that saw the removal of a number of existing quirks in order to re-focus the quirk set around the mass pin-point damage of the AC/20, and not the boosted ballistic DPS the current quirk set provide the 'Mech.



The prospect of a complete re-working of the existing quirk set to balance it around a singular loadout while nerfing every non-dual AC/20 loadout for the 'Mech goes against the core of the MWO Mechlab experience of personalizing one's loadout through the 'Mechlab, and ended up punishing non-Dual AC/20 users much more than what we wanted to see on the internal side. Rather than moving in this direction, we will instead be providing the KGC dual AC/20 line a -15% Heat reduction quirk to complement its existing quirk set while providing better rewards for those that take the time to master its traditional dual AC/20 set up, without the need to nerf alternative loadouts people wish to use with the Chassis. This heat quirk will still allow for limited dual AC/20 shots when attempting to capitalize on an opening, but the core of the quirk set will remain centered around the boosted DPS properties the cooldown + heat reduction quirks provide.</p>



You know a change is bad when it's justification contradicts itself ten times over with dead wrong alternative facts and imaginary reasons.

If only there was a good change that could bring KGC to life from the it's comical state right now...

oh wait,.... there is.

AC20 HSL +1.


Oh damn, I just gave feedback. Now KGC would never get that fix.

Edited by Navid A1, 18 May 2019 - 10:58 PM.


#49 NocturnalBeast

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Posted 19 May 2019 - 12:23 AM

View PostGamerPro4000, on 17 May 2019 - 06:50 PM, said:

PGI. Any way you can release Terra Therma Classic in the near future?



You really want to see people crowding on the ramp to the center and shooting each other in the back while they are atrty'd to death and sniped from across the center like they used to be?

#50 Bolo Atari

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Posted 19 May 2019 - 06:00 AM

I've enjoyed reading the notes. The change in trial Mechs was a surprise. I mean, it was going to happen and maybe I should have seen it coming with the current sale ...

But still.

#51 Captain Caveman DE

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Posted 19 May 2019 - 09:28 AM

View PostEd Steele, on 19 May 2019 - 12:23 AM, said:

You really want to see people crowding on the ramp to the center and shooting each other in the back while they are atrty'd to death and sniped from across the center like they used to be?


dunno;

but it would be glorious to see 24 "people" rotate it out in the center of the caldera Posted Image

#52 Ruccus

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Posted 19 May 2019 - 03:32 PM

Since the RVN-4X gets their missile cooldown quirk swapped over to a universal cooldown could the same be done for the Huginn's 15% missile cooldown? The Boom Raven AC20 build works on both but with the quirk change it becomes much more attractive to do it on the RVN-4X.

It's no big deal either way for me (I own a Huginn and a 4X), but it would be nice for Huginn owners who don't want to get a RVN-4X just to optimize a Boom Raven build. The Huginn has twice the ballistic hardpoints but it doesn't have the tonnage to do any different autocannon builds than the RVN-4X.

Edited by Ruccus, 19 May 2019 - 03:33 PM.


#53 C E Dwyer

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Posted 19 May 2019 - 04:38 PM

View PostNavid A1, on 17 May 2019 - 10:20 PM, said:

The disgusting fact is that you have currently mechs with enough JJs in the game that can auto-aim 144 damage straight to a target's CT, killing it in one shot.

But god forbid 40 damage from wide as a barn door low-slung hardpoints with slow velocity and convergence issues.



Just using this as the example, of many proving your being far to conservative with the King Crab.

Get a grip, suck up your ego's and add the +1 hsl

#54 Laser Kiwi

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Posted 19 May 2019 - 06:18 PM

I don't own a king crab but the +1 HSL would help king crab owners and wouldn't bother me at all since they still fire it dual anyway, more importantly though if i'm running perpendicular to said king crab the convergence would likely make one of those shots miss so its not even a problem, if i'm face tanking a king crab, hsl or not the guys still gonna alpha and lets face it, we shouldn't be face tanking the king crabs. I'm not convinced with the velocity and firing width ('convergence' again) that "pin point" is quite the word i'd use for it.

Also in terms of lore i think the dual firing ac20's is kind of king crabs big "thing" its like a triple whammy PPC awesome, its what it does. It's what i would do if i were on the table at home too.

#55 EthanisAwsome

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Posted 20 May 2019 - 01:22 AM

I find it funny how in there own words literal said our own system for ballace is broken and they need to rebuild from the ground up so they don't hurt other mechs what a joke

#56 Ukos

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Posted 20 May 2019 - 02:29 AM

With the rifleman IIC having a sensor range increase quirk is this something that will be extended to the IS Rifleman and jagermechs as they are both nominally anti aircraft platforms or a speeded up target information acquisition quirk?

#57 LordNothing

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Posted 20 May 2019 - 02:56 AM

feels a little light to me. i mean balance is good gravy but without anything to put it on its kind of a crappy meal. at least give me a slice of white bread, then it would be fit for prison (prisoners should have to play mwo as part of their punishment, they would only get trial mechs though and would fill the role of bots).

they buffed one of my most deadly mech so that's cool. just not for the guys i use it on.

didn't mention the mw5 loyalty mech variants, i hope they didn't forget.

Edited by LordNothing, 20 May 2019 - 02:58 AM.


#58 Aidan Crenshaw

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Posted 20 May 2019 - 03:11 AM

look at the .pdf the 4 special mechs are in there.

#59 RakiaTime

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Posted 20 May 2019 - 04:29 AM

im surprised people actually give a damn about HSL and ghost heat

#60 B L O O D W I T C H

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Posted 20 May 2019 - 06:13 AM

Do clans employ mercs?





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