I love leveling up mechs and getting 3 or 6 and mastering them all from a pack. I love that there is a challenge that gets you a Camo if you participate.
So having 136 mechs hasn't stopped me from buying packs, but yes I have stopped buying packs.
I stopped buying packs after the NSR felt like a rip off. I bought the NSR not looking closely at it and assumed I'd have a variant that had 6MPL or 6ERML and 2xGauss. Instead I got a Frankenstein's monster of a mech that is too wide with extra shoulder bits and has hand actuators that never made any sense in this game except to nerf things.
I don't care about lore, I don't care that it'd be really powerful, I wanted an innersphere deathstrike. I think we NEEDED an innersphere Deathstrike. Instead we only got armor quirks on ONE of the 6 chassis (I think just one) and low structure bonuses on the others even though it is a sad sad mech.
I mean I could have refunded it but I leveled them anyway. 1 LL 3ERML and 2 Gauss, its all kinds of screwed up but I leveled it like that.
Let me go back to the beginning of my frustrations.
- They had no new player experience for ages and F2P mechs were stock for far too long and even now the builds they make on the trial mechs are so garbage it hurts.
- They made ECM next to useless.
- Engine De-sync killed most of my assaults, they used the DWF 100 ton 300engine as a baseline and even killed a lot of lights, especially the extremely nimble LCT that could stutter step and more freely adjust directions. Even some of my mediums were killed, no longer was my big XL engine GRF or other mechs agile enough to twist away the damage of lasers and spread out the hits from AC20s but you couldn't even get the timing down for fire/twist/fire anymore.
- They made all premium time active instead of banked.
- The skill tree killed the good quirks. 50% Energy cool down for example on the LCT 1V, the thing can take only one laser, letting it fire that one laser as fast as it having almost 2 of them was the only saving grace that mech had, the agility was gone and the quirks were gone from a lot of mechs and the skill tree maxed cool down doesn't get you back up to 50% like they said it would. ECM even with points added is so bad that its better just to bring another DHS instead of ECM on a lot of mechs.
- They used IS-small lasers as a base line and nerfed all lasers, making medium lasers have more burn time than lasers much larger than them. cSPL were hit too hard the damage output vs heat isn't the issue, it wasn't about DPS it was about doing damage to a single component and hiding. ACH are rarely used outside the MGs and 3 ERML/HML
- They cut heat threshold down and increased dissipation. Sure I can alpha some things still and then hide and go back a little sooner but the idea was I could get two alphas off with a cool shot and do serious damage to the mid ranged gauss mechs then step back into hiding while they could only hit me once. This was how I handled the Deathstrike, which it wasn't a perfect counter but it hurt it a lot of I could take an arm off real fast and cut its FP down by 20+ points.
- The side torso loss causes heat spikes and often shuts you down, this is my last straw, this is so damn frustrating. In the heat of battle, My 4xSRM6 mech is splatting all over someone, but my heat is a bit over half way and he's got PP damage on my shoulder and finally takes one off and instead of me getting off one more shot and coring him out I overheat to death or shut down for 10s and get killed easily.
- They have left too many mechs in the dust, the STK needs quirks, specifically armor quirks. As do a lot of mechs.
All this has lead me to stop buying mechs. Even though I have put well over 500$ into this game.
- Founders mid tier ~50$
- Phoenix mid tier ~60$
- Wave 2 90$
- Wave 3 40$
- KDK ~60$
- MCII 35$
- MC enough for a dozen heroes, bought the Boar's head at full price with my Founder's MC, I own 40-50 colors I own 10+ camos for a few of my favorite mechs ~100$ or more I have about 200+ standing items 60 or 80 or so warhorns and 45 or so hanging items. Multiple heroes.
I'd say I've put roughly 500$ into this game alone since 2012.
My wallet is closed.
Out of 136 mechs 40 or more are 30% cbill bonus mechs.
After phoenix pack I slowed my playing down significantly because I played League of legends more and ran a 100 person guild on a multi-game gaming website. Which I tried to bring MWO too multiple times and still couldn't get more than 5 friends to join me in the game,even after the cadet bonus was offered and trial mechs were cleaned up a bit.
I got my brother to play this game with me, he spent 200$ on packs and MC, he literally bought cBills so he could outfit his mechs. Even though I told him its a horrible trade off.
I've talked a lot of people into buying the MCII pack and getting the hero addon. It just seemed like the best way to introduce them to the game was to get them going on a 35$ purchase with premium time and a Dakka, Missile, and Sniper mech.
I joined b33f and baradul and nutty rat, and bearcl4w and juju's discords and in the beginning we had full 12 mans running around but would often jump into games and sync drops with these people or just watch them wreck it in group queue while I hid in solo queue.
Now we have the president of the game declaring it dead.
Lets list the reasons why.
- IGP and the clan introduction was botched horribly and IGP who said no to FP and no to Solaris 7 dissolves
- Clans are let run wild for a good length of time and they had to introduce ghost heat.
- They end unique geometry for wave releases. Best you get is a awful pattern and an (I) or something next to your name.
- They introduced an unnecessary mode called faction play/Clan War, money and resources went into making this mode and updating it a lot, including killing anyone's interest in it with long toms and finally they released multiple game modes and dragged their feet on fixing the glaring issues for this mode. It was like a half heart-ed attempt to please the grognards that plague this game. This was a huge waste of resources that could have gone into making Solo/Group queue, the main game, better.
- They take away 3/3/3/3 in Group queue and make it tonnage based, so people in 12 man teams have to run up against a motley crew of 2-3-4 man teams with 2-3 or so assaults or a bunch of heavies. The best teams resort to running all mediums and decimate the less organized group with 1000 more tons than them because 12 crabs> 6-8 assaults that can't figure out which one ot focus down. Also there is no match making in group queue.
- The finally introduce other servers to play on, which works out for some and not for others.
- Their match making is terrible so they do away with Elo, which tracked on each weight class, and introduced a tier system that floats everyone into tier 1 except the absolutely dedicated to losing players. Match making is now worse than ever and even I climbed to tier 1 when I am better off in tier 3 where I started.
- Instead of waves they introduce individual mech packs. They put the best mechs in reinforcements for an extra chunk of change (usually, not always) or the best mech is the hero (deathstrike) or sometimes the hero is the worst mech. Banked premium becomes active premium meaning if you buy a pack and it comes out a couple months later but you're job just got a huge project that you have to stick with you lose all that premium.
- They balance the game in the worst ways they could possibly. Listening way too much to the butthurt low elo/tier players and not enough to the good players who are rocking the meta and the competition.
- They come out on Steam, and have a stand alone portal app, the portal app which will not finish downloading the game on this computer I'm using now or on the previous computer so I have to resort to Steam. Steam says I have put over 4500 hours in since its launch on Steam.
- Solaris 7, I said it would be a waste, I said it would bomb and I was not surprised that no one plays it outside events and trading wins back and forth with friends to get those events done in an hour and move on to regular queues.
- Russ declares the game dead.