

#121
Posted 05 June 2019 - 02:39 PM
(Serious) A la carte when?
Skill tree removed the need for three variants to master a mech. The best variants tend to be in the reinforcements or hero pack, and you can only get those by spending $50 to $70 dollars. I don't need or want the other 4 trash variants being offered, and I won't spend an amount equivalent or greater than a AAA title just to get the 1-3 decent variants of the new flavor of the month.
Furthermore, why should I throw financial support at a developer that pays no mind to its playerbase? The last couple years of balance decisions have done nothing to increase my enjoyment of the game. The majority of playstyles I used to enjoy have been nerfed into the ground. And where's the new content? Faction Play has been through round after round of "improvement" and "reiteration" and there's still zero substance to it. It's been years and nothing has changed for the better. Of course I'm not spending money anymore.
#122
Posted 05 June 2019 - 04:08 PM
Players: cry cry need more gamemodes
<game mode introduced that isn't TDM>
Players: this mode is bad bad don't like *picks skirmish/assault every single time*
<repeat ad infinitum>
Players: cry cry I don't have time for TS or teamwork/why should I/Don't tell me how to play/people teamed up is unfair how dare they make friends and play together
<team players slowly slide off, teamplay based modes die>
Is popping on a ts server really so damn hard? Communities keep the lights on, MW 4 lasted YEARS because of the online play. This game was shot off at the knees because of all the incessant super soloism.
#123
Posted 06 June 2019 - 06:14 AM
So I usually only bought mechs I liked visually.
And the remaining Mechs I would buy en if I know I never use them would be the Ubie IIC, Black hawk KU and Imp.
#124
Posted 06 June 2019 - 06:22 AM
#125
Posted 06 June 2019 - 09:48 AM
TheArisen, on 05 June 2019 - 07:41 AM, said:
Of course you, me and a few others support the idea of a fun mech as being a competitive one but it is what it is
Here's the thing. You could make the Hollander decent. Not great, not meta, but decent and it'd sell. The problem is you get mechs that are not even decent, they're pretty terrible like the new MAD II and a slew of others that don't get anything like the quirks they'd need to be viable.
Give them armor quirks or HSL quirks or something interesting. Give the Hollander massive cooldown on gauss and it'd be okay. Not great, but okay - playable, if the hitboxes are not terrible. However it'd probably get like 10% and have horrible hitboxes and get some (mostly useless) structure quirks (crit the gauss, BOOM) and nobody would buy it and PGI would say 'nobody is buying mech packs!'
Nobody buys them because the only expectation you can reasonably have of a new mech is that it's going to be average or less, with a small hope that one variant will be slightly above mediocre. So why the **** would you buy a mech pack to get them all when only 1 is worth skilling up.
#126
Posted 06 June 2019 - 12:43 PM
A simple solution (for the skill tree):
Reduce the number of points to about 30-35. Cut trees in half and combine jump with maneuver, operations and sensors, and scatter auxiliary in with the other trees, like capture nodes in mobility and strikes with firepower and uav in with operations/ sensors. The nodes may be more expensive, but the reward for actually getting a node would be at least somewhat noticeable in the performance. ie. you would feel like you did something.
oops! forgot the frustration at having a 500-600+ match score and getting like 1200 exp because you lose the match... sigh.
#127
Posted 06 June 2019 - 01:40 PM

#128
Posted 06 June 2019 - 03:40 PM
MischiefSC, on 06 June 2019 - 09:48 AM, said:
Here's the thing. You could make the Hollander decent. Not great, not meta, but decent and it'd sell. The problem is you get mechs that are not even decent, they're pretty terrible like the new MAD II and a slew of others that don't get anything like the quirks they'd need to be viable.
Give them armor quirks or HSL quirks or something interesting. Give the Hollander massive cooldown on gauss and it'd be okay. Not great, but okay - playable, if the hitboxes are not terrible. However it'd probably get like 10% and have horrible hitboxes and get some (mostly useless) structure quirks (crit the gauss, BOOM) and nobody would buy it and PGI would say 'nobody is buying mech packs!'
Nobody buys them because the only expectation you can reasonably have of a new mech is that it's going to be average or less, with a small hope that one variant will be slightly above mediocre. So why the **** would you buy a mech pack to get them all when only 1 is worth skilling up.
That's why you support mechs like the Dragon Fire.

#129
Posted 06 June 2019 - 03:48 PM
Reason two - It's the Taco Bell paradox for me. There's only so many ways to put together lettuce, cheese, and ground 'beef' in order to create unique flavors. Same with mechs here. There's only so many combinations of missiles, energy, and ballistics you can do before everything begins to seem the exact same.
#130
Posted 07 June 2019 - 09:45 AM
designs while visually appealing, not great in actual gameplay for size/weapon loadout/weapon placement.
Add in that $70 price tag on top of it, and thats why i haven't bought a full pack since the Fafnir.
#131
Posted 07 June 2019 - 03:17 PM
#132
Posted 07 June 2019 - 04:22 PM
#133
Posted 07 June 2019 - 06:02 PM
#134
Posted 07 June 2019 - 06:33 PM
Ideally I'd love to see a low heat cap game where a single alpha pushes you to 80+% and requires you to intelligently manage which weapons you fight with at the given times (i.e. weapons of varying ranges) and penalties for reaching higher heat levels (i.e. potential ammo cook offs, heat sink failure, pilot fatigue, etc at different heat levels (green, yellow, orange, red, overheated.)) which coupled with the uninflated armor/structure values might have created a far better base for MWO as a competitive multiplayer game than it is now.
#135
Posted 07 June 2019 - 09:15 PM
BROARL, on 07 June 2019 - 04:22 PM, said:
so much this.
especially when weapon balance is not a dynamic thing (thing is any wirk on balance after Closed Beta was beyond stupid)
i looked deep into that stuff somewhen in 2013 and later in 2015 before i stopped to care
its a thing of a month (max) maybe two when you really want to have it watertight (includes weapons and mecgs that will never see the game) - if you need some coding (heat) this will add some workload (but they developed the energybar in no time and droped the system as a whole (because their initial idea was ****, energy = heat (and the GR is balance broken vanilla crap)) but this heat bar was exactly the thing to transfer the HPS system of tt into real time)
#136
Posted 07 June 2019 - 09:51 PM
99% is the fact that the engine cannot maintain 100+ FPS on sane hardware where EVERY MAJOR GAME OF THE PAST 2 YEARS CAN.
Its not a money thing, I have a $5k Omega Seamaster 300m, and can roll around in a, pick a car worth a $1300 monthly payment, and still able to contribute company match to my 401. But i'm sure as crap not buying a new computer just to play this game...though i used to love it, I can't stand its performance.
If the game didn't play like bootydoo, yeah, i'd throw money at it left and right...but its not improving, nor will it. I'll start throwing cash around again when the game can produce acceptable performance.(without overclocking to 5ghz).
#137
Posted 07 June 2019 - 09:56 PM
im stopped the buying from mech packs years before after all the Disasters
New Scaling of the mechs without each logic..dwarfed Catapult and pumped a 10t larger Black knight to Atlas Size
Transverse disaster with the internal Wars thats drive away all Guys thats only have the Experience to handle the Engine and the Game and bring the Game to a stagnated Milkcow without each real Future
The Quality of the Handfull new Maps in Quality from good (recration of the old Maps like River city ) to Scrap like Rubbelite and let seeing all the problems from PGI with her experience and Personalmanagment
The Devs thats have no Plan to find new People to bring the Game to a higher Future and so set all Hopes of the guys with unreal Experience for a new SP/Coop Game, and thats without each marketing Sense.
Edited by MW Waldorf Statler, 20 June 2019 - 02:10 AM.
#138
Posted 11 June 2019 - 06:47 PM
I had to go back thru the store to find the last ultimate packs I actually purchased at full price and that was the Annihilator and the MadCat Mk II. Since then its generally only been standard packs alone. The last time I bought the reinforcement level was the Sun Spider. The only reason I have the ultimate Marauder II pack is because it came free with my Ultimate MW5 purchase. The last collector's pack I bought was the Fafnir and that was a 40% off sale upgrade of an existing standard pack. I didn't buy into the Dervish, Rifleman IIC, Corsair, Evolution (either of the mechs), Champion, Incubus, Vulcan, Hellfire, Flea, Solaris, Black Lanner, Nightstar, Nova Cat, any Clan IIC heroes, any Clan Heroes II (although I did buy a cheetah hero as a gift to give to Ashlyn Black for her birthday present).
And I was a sort of whale who was regularly buying ultimate packs of just about everything up to Civil War. I own every ultimate pack from the Javelin all the way back to the Kodiak. That's 13 packs at about $70USD per pack right there. And PGI basically taught me over and over that my money wasn't being spent wisely given how much effort they were willing to put into making the game less and less fun to play, and how little effort they'd want to spend making it more fun to play.
#139
Posted 11 June 2019 - 08:07 PM
#140
Posted 19 June 2019 - 11:05 PM
I bought a mechpack .

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