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Why Did You Stop Buying Mech Packs?

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#121 0111101

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Posted 05 June 2019 - 02:39 PM

(Jokes) Fire Moth when?

(Serious) A la carte when?

Skill tree removed the need for three variants to master a mech. The best variants tend to be in the reinforcements or hero pack, and you can only get those by spending $50 to $70 dollars. I don't need or want the other 4 trash variants being offered, and I won't spend an amount equivalent or greater than a AAA title just to get the 1-3 decent variants of the new flavor of the month.

Furthermore, why should I throw financial support at a developer that pays no mind to its playerbase? The last couple years of balance decisions have done nothing to increase my enjoyment of the game. The majority of playstyles I used to enjoy have been nerfed into the ground. And where's the new content? Faction Play has been through round after round of "improvement" and "reiteration" and there's still zero substance to it. It's been years and nothing has changed for the better. Of course I'm not spending money anymore.

#122 Asylum Choir

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Posted 05 June 2019 - 04:08 PM

The players themselves.

Players: cry cry need more gamemodes
<game mode introduced that isn't TDM>
Players: this mode is bad bad don't like *picks skirmish/assault every single time*
<repeat ad infinitum>

Players: cry cry I don't have time for TS or teamwork/why should I/Don't tell me how to play/people teamed up is unfair how dare they make friends and play together
<team players slowly slide off, teamplay based modes die>

Is popping on a ts server really so damn hard? Communities keep the lights on, MW 4 lasted YEARS because of the online play. This game was shot off at the knees because of all the incessant super soloism.

#123 Lily from animove

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Posted 06 June 2019 - 06:14 AM

because I have much more mechs than I ever can use and sooo many of them are untouched, and probably never get touched.
So I usually only bought mechs I liked visually.
And the remaining Mechs I would buy en if I know I never use them would be the Ubie IIC, Black hawk KU and Imp.

#124 R Valentine

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Posted 06 June 2019 - 06:22 AM

Mech packs don't feel like content. They're just a slightly different way of playing the content we already have. Some are broken as all h3ll, but most are utter garbage. When they sit in your garage at 20 SP because you no longer have the want to level them up, they have no value. And you don't spend money on things with no value. It's not any better when they're broken, since that just dumps on the players who don't buy mech packs.

#125 MischiefSC

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Posted 06 June 2019 - 09:48 AM

View PostTheArisen, on 05 June 2019 - 07:41 AM, said:

Haha it could be it's own poll and discussion as to what people define as a fun mech. The Hollander has a few fans but even with a 100% gauss CD quirk you'd have to buy it for me after which I'd sell it haha.

Of course you, me and a few others support the idea of a fun mech as being a competitive one but it is what it is


Here's the thing. You could make the Hollander decent. Not great, not meta, but decent and it'd sell. The problem is you get mechs that are not even decent, they're pretty terrible like the new MAD II and a slew of others that don't get anything like the quirks they'd need to be viable.

Give them armor quirks or HSL quirks or something interesting. Give the Hollander massive cooldown on gauss and it'd be okay. Not great, but okay - playable, if the hitboxes are not terrible. However it'd probably get like 10% and have horrible hitboxes and get some (mostly useless) structure quirks (crit the gauss, BOOM) and nobody would buy it and PGI would say 'nobody is buying mech packs!'

Nobody buys them because the only expectation you can reasonably have of a new mech is that it's going to be average or less, with a small hope that one variant will be slightly above mediocre. So why the **** would you buy a mech pack to get them all when only 1 is worth skilling up.

#126 Slambot

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Posted 06 June 2019 - 12:43 PM

I still buy mech packs. The only thing that bothers me is the new leveling system. They said they went to smaller increments and smaller overall performance differences to make using a mech out of the box less painful and for ease of new player introduction. All I can say is that for most mechs, the leveling process is excruciating. The stated goals were not met as the difference between a leveled mech and a skilled out mech is night and day for most chasis. 91 points is just too many. Almost every mech focuses a LOT of points in firepower and usually few to none in things like mobility (lights excepted). The jump tree is a joke. The reward system is a bit borked too, not rewarding mode based actions enough and rewarding destruction much more. You can still reward mech destruction, but if you were to make mode-based rewards bigger, (siginificantly) ie. you get much more reward for win by point accrual in conquest or base destruction or base capping actually making fulfilling objectives more important than smashing your enemy.

A simple solution (for the skill tree):

Reduce the number of points to about 30-35. Cut trees in half and combine jump with maneuver, operations and sensors, and scatter auxiliary in with the other trees, like capture nodes in mobility and strikes with firepower and uav in with operations/ sensors. The nodes may be more expensive, but the reward for actually getting a node would be at least somewhat noticeable in the performance. ie. you would feel like you did something.

oops! forgot the frustration at having a 500-600+ match score and getting like 1200 exp because you lose the match... sigh.

#127 Delta503rd

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Posted 06 June 2019 - 01:40 PM

Post purchase NERFS mostly. After the Night Gyr's core mobility was gutted (without even the reach-around of zeroing the skill point tree so we could try to recover) so severly that I had them melted down for boat anchors, I figure a) I wont get/keep what I paid for. B) Some dam light with no hitbox will be carrying twice my alpha soon (I never liked NHUA). c) My dedication and support for the game should be contingent on the game moving in the direction that I think the game should be going.

#128 TheArisen

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Posted 06 June 2019 - 03:40 PM

View PostMischiefSC, on 06 June 2019 - 09:48 AM, said:


Here's the thing. You could make the Hollander decent. Not great, not meta, but decent and it'd sell. The problem is you get mechs that are not even decent, they're pretty terrible like the new MAD II and a slew of others that don't get anything like the quirks they'd need to be viable.

Give them armor quirks or HSL quirks or something interesting. Give the Hollander massive cooldown on gauss and it'd be okay. Not great, but okay - playable, if the hitboxes are not terrible. However it'd probably get like 10% and have horrible hitboxes and get some (mostly useless) structure quirks (crit the gauss, BOOM) and nobody would buy it and PGI would say 'nobody is buying mech packs!'

Nobody buys them because the only expectation you can reasonably have of a new mech is that it's going to be average or less, with a small hope that one variant will be slightly above mediocre. So why the **** would you buy a mech pack to get them all when only 1 is worth skilling up.

That's why you support mechs like the Dragon Fire. ;)

#129 Helsbane

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Posted 06 June 2019 - 03:48 PM

Reason one - This game's developmental track record wanders around like a drunken blind man, with no clear sense of real leadership and pretty much zero attention to player feedback.

Reason two - It's the Taco Bell paradox for me. There's only so many ways to put together lettuce, cheese, and ground 'beef' in order to create unique flavors. Same with mechs here. There's only so many combinations of missiles, energy, and ballistics you can do before everything begins to seem the exact same.

#130 DFM

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Posted 07 June 2019 - 09:45 AM

quite simple for me actually.

designs while visually appealing, not great in actual gameplay for size/weapon loadout/weapon placement.

Add in that $70 price tag on top of it, and thats why i haven't bought a full pack since the Fafnir.

#131 Mole

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Posted 07 June 2019 - 03:17 PM

I stopped buying 'mechpacks due to a combination of money getting a little tighter IRL as well as a lack of new 'mechs that I was interested in. Now I'm not buying any mech packs ever again since that last dev update makes me feel like PGI could be pulling the plug on the servers any day now.

#132 BROARL

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Posted 07 June 2019 - 04:22 PM

i coined for years. all the money i gave PGI was spent arguing about LuRMs and boltons.

#133 JP Josh

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Posted 07 June 2019 - 06:02 PM

i stoped because pgi never brought back knock downs, heat vision nerf, catipult torse nerf, clanned to soon, extra magic heat, ect

#134 MauttyKoray

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Posted 07 June 2019 - 06:33 PM

Honestly interest in the game itself dived for me. I think the problem for me has been heat management. The multiple alpha strike killed the game enjoyment and it never moved away.

Ideally I'd love to see a low heat cap game where a single alpha pushes you to 80+% and requires you to intelligently manage which weapons you fight with at the given times (i.e. weapons of varying ranges) and penalties for reaching higher heat levels (i.e. potential ammo cook offs, heat sink failure, pilot fatigue, etc at different heat levels (green, yellow, orange, red, overheated.)) which coupled with the uninflated armor/structure values might have created a far better base for MWO as a competitive multiplayer game than it is now.

#135 Karl Streiger

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Posted 07 June 2019 - 09:15 PM

View PostBROARL, on 07 June 2019 - 04:22 PM, said:

i coined for years. all the money i gave PGI was spent arguing about LuRMs and boltons.

so much this.

especially when weapon balance is not a dynamic thing (thing is any wirk on balance after Closed Beta was beyond stupid)

i looked deep into that stuff somewhen in 2013 and later in 2015 before i stopped to care
its a thing of a month (max) maybe two when you really want to have it watertight (includes weapons and mecgs that will never see the game) - if you need some coding (heat) this will add some workload (but they developed the energybar in no time and droped the system as a whole (because their initial idea was ****, energy = heat (and the GR is balance broken vanilla crap)) but this heat bar was exactly the thing to transfer the HPS system of tt into real time)

#136 Humpday

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Posted 07 June 2019 - 09:51 PM

I don't buy packs because the game is doo doo, though I used to. There is no content, its the same crap all the time.
99% is the fact that the engine cannot maintain 100+ FPS on sane hardware where EVERY MAJOR GAME OF THE PAST 2 YEARS CAN.

Its not a money thing, I have a $5k Omega Seamaster 300m, and can roll around in a, pick a car worth a $1300 monthly payment, and still able to contribute company match to my 401. But i'm sure as crap not buying a new computer just to play this game...though i used to love it, I can't stand its performance.

If the game didn't play like bootydoo, yeah, i'd throw money at it left and right...but its not improving, nor will it. I'll start throwing cash around again when the game can produce acceptable performance.(without overclocking to 5ghz).

#137 MW Waldorf Statler

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Posted 07 June 2019 - 09:56 PM

Im stopping teh Play with the new Player Nascar Community and the "you out of FP with you loyality side-Events"
im stopped the buying from mech packs years before after all the Disasters

New Scaling of the mechs without each logic..dwarfed Catapult and pumped a 10t larger Black knight to Atlas Size
Transverse disaster with the internal Wars thats drive away all Guys thats only have the Experience to handle the Engine and the Game and bring the Game to a stagnated Milkcow without each real Future
The Quality of the Handfull new Maps in Quality from good (recration of the old Maps like River city ) to Scrap like Rubbelite and let seeing all the problems from PGI with her experience and Personalmanagment
The Devs thats have no Plan to find new People to bring the Game to a higher Future and so set all Hopes of the guys with unreal Experience for a new SP/Coop Game, and thats without each marketing Sense.

Edited by MW Waldorf Statler, 20 June 2019 - 02:10 AM.


#138 Dee Eight

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Posted 11 June 2019 - 06:47 PM

How PGI handled two particular mechs that came out in 2016 basically killed a large chunk of the player base who actually buys mechs when they nerfed them into oblivion in 2017. The Kodiak (which sold like hotcakes) and the Night Gyr which also sold extremely well. Because of engine desync and them being so popular (from all the sales) they got nerfed into ridiculous levels of poo. Worse that just ruined turning speed, but also having their torso twist & pitch ranges reduced as well. Hard to convince players to drop money on ultimate packs at full price when they've seen hundreds of dollars of mechs turned into garage queens they never want to play with. In general how they cripped every clan heavy and assault in terms of agility when the desync happened, and meanwhile slower (in the lore) IS mechs of equal tonnage & role get agility #s typically a third to a half better.. Mechs which have been out for far longer or for that matter were never part of any mech packs to begin with. They were things you could buy for Cbills from the closed Beta days forwards. Essentially the F2P mechs got treated great and the ones that actually required spending real dollars on, well let's just turn those into crap after a few months so we can sell new mechs. That won't ever piss off the buyers who are keeping the company solvent right ?

I had to go back thru the store to find the last ultimate packs I actually purchased at full price and that was the Annihilator and the MadCat Mk II. Since then its generally only been standard packs alone. The last time I bought the reinforcement level was the Sun Spider. The only reason I have the ultimate Marauder II pack is because it came free with my Ultimate MW5 purchase. The last collector's pack I bought was the Fafnir and that was a 40% off sale upgrade of an existing standard pack. I didn't buy into the Dervish, Rifleman IIC, Corsair, Evolution (either of the mechs), Champion, Incubus, Vulcan, Hellfire, Flea, Solaris, Black Lanner, Nightstar, Nova Cat, any Clan IIC heroes, any Clan Heroes II (although I did buy a cheetah hero as a gift to give to Ashlyn Black for her birthday present).

And I was a sort of whale who was regularly buying ultimate packs of just about everything up to Civil War. I own every ultimate pack from the Javelin all the way back to the Kodiak. That's 13 packs at about $70USD per pack right there. And PGI basically taught me over and over that my money wasn't being spent wisely given how much effort they were willing to put into making the game less and less fun to play, and how little effort they'd want to spend making it more fun to play.

#139 Bowelhacker

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Posted 11 June 2019 - 08:07 PM

I player a Night Gyr for the first time in ages on the weekend and I'd forgotten just how much it plays like a guy wearing a backbrace.

#140 Pain G0D

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Posted 19 June 2019 - 11:05 PM

Apologies , I just rendered this thread irrelevant .

I bought a mechpack . Posted Image





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