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Something Needs To Be Done About Assaults Getting Left Behind.


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#61 RickySpanish

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Posted 14 February 2020 - 04:40 PM

View PostDavegt27, on 14 February 2020 - 04:16 PM, said:

there was a youtube video on how to be an assault mech escort

this was way back and a role I would preform
now if I hang back it would just result in 2 dead Mechs lol

its a big problem with no easy solution (I am thinking if the problem was easy to solve PGI would have solved it 5 years ago)

I am sure there is a solution


Yeah thats a problem with escorting the chunky monkies - if you aren't careful you could end up out of position with them. I did used to try but like you said, two dead 'Mechs.

Edited by RickySpanish, 14 February 2020 - 04:40 PM.


#62 Brauer

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Posted 14 February 2020 - 05:39 PM

You really don't need to escort assaults though. If they are positioning/pathing badly enough to get caught they aren't likely to contribute anything of note anyway. If they take the right paths they should make it to the front without being jumped.

Edited by Brauer, 14 February 2020 - 10:32 PM.


#63 General Solo

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Posted 15 February 2020 - 02:12 AM

Sometimes you gotta cut your loses

#64 C H E E K I E Z

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Posted 15 February 2020 - 08:20 AM

People see the game all wrong, you don't want to be with your team. If you know where the enemy team nascars too, sit in a position that gives you a good fire line to where they will push their nascar through.

This is my QP anni, it goes 33 kph. Every game i play it, i don't ever turn right.
Posted Image

this particular game i got left behind super super hard, (as always) so i just sat in the low-ground, right where the enemy team nascars, every. single.game. seriously guys, if you know 100% what a teams i going to do on a map, just do this.

My team died a horrible horrible death, but they got to see people run into me 1 by 1 and almost get 1 shot. was pretty fun.
Posted Image

Edit:
found a clip when i was streaming of one of the first days i tried out this build (audio is cringy, it was the first time i tried it, and i was super drunk at the time)

https://www.twitch.t...e=all&sort=time

Edited by C H E E K I E Z, 15 February 2020 - 08:24 AM.


#65 Zirconium Kaze

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Posted 15 February 2020 - 08:26 AM

View PostI S O T O P E, on 04 June 2019 - 12:58 AM, said:

On Caustic Valley, Skirmish. Game begins and my team starts rushing for center. Myself and one other assault are going as fast as we can. I am in my Maurader II that can go 55kph (non skilled), which is fairly decent for an assault. Other assault is really lagging behind and is begging team to slow down and not nascar over comms. He dies without firing off a single shot. I barely make it to center, but still lagging behind. Of course, eventually two lights show up and next thing all my weapons are blown off in mere seconds. I wasn't even able to fire off a single shot either. My team proceeds to nascar and eventually get obliterated because they are literally down 2 assaults.

This is getting absolutely frustrating now. I practically never play assaults for this very reason, but I was able to buy 2 mechs from the last THICC sale, so I was really looking forward to finally giving it another try and gaining some experience. NOPE. Because no one bothers to support their big guys in the back trying to keep up. Wasted over 20mil cbills for nothing.

Something needs to be done imo. My suggestions: either give assaults more speed so they do not get easily left behind to die, or give them waaay more armor so they are not easily picked off if they are. Players should not have to be forced to play faster mechs, or only assaults that can go 64kph and up.

And just for the record, I am not blaming anyone here. It is no one's fault. I think this is just a fundamental flaw of the game the way it came out, but still needs to be fixed. This is really one of the biggest problems I believe with MWO. So I was hoping to start a discussion on this so we can come up with a plausible solution. Am I the only who experience this? How do you guys feel? Would anyone else like to see a change so this is no longer an issue? Do you guys think giving assaults a boost to speed or more armor would be a good thing or bad change?

UPDATE:
What do you guys think about possibly updating the spawn points on big maps? I think this is also another great yet easily simple fix to the assaults getting left behind problem.


I play a dire wolf and my top forward speed is 48.6. I don't think this is a problem at all. In fact, I consider it a personal advantage because by the time I'm catching up, the enemy is distracted by my team mates and I can take my time and get a well placed shot off every time. And if I get caught one on one, I can guarantee that the enemy will run at the very least. Lights running around is what is my weakness. I would prefer that the heat system was more lenient on alpha strikes.

#66 Zirconium Kaze

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Posted 15 February 2020 - 08:39 AM

View PostUnkerZ, on 04 June 2019 - 10:12 AM, said:


Well.. lets give that a shot... max speed 200kph.. standard acceleration... i can imagine the clusterfck coming soon Posted Image

More accurately, assaults should be able to deal damage/stomp by simply running into a light/vice versa by way of the difference in mass. It makes no sense how a flea can sit around a KGC and not get whacked by his claws (which are as big as him). That would deal with the butthuggers.

A flying dire wolf should deal significant damage to lights if it lands on them.

#67 ShiverMeRivets

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Posted 15 February 2020 - 10:13 AM

View PostDavegt27, on 14 February 2020 - 04:16 PM, said:

...
I am sure there is a solution

Counter nascar.

#68 Kodyn

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Posted 15 February 2020 - 10:28 AM

You don't get left behind because you're in a slow mech, you get left behind because you make a mistake.

I don't tend to get left behind in slow assaults, because I notice the team likes to hide behind me when in them. So I lead pushes or aid pushes by other big assaults.

I've however made grievous errors and wound up out of position in any random weight class and gotten left behind. It's always my fault when this happens, and it has nothing to do with weight class, except that faster mechs have a better chance to correct the situation. It's not up to the team to protect the slow assaults, and they don't need protecting. If you're in a slow assault and feel like you need an escort- you aren't piloting it correctly.

If your enjoyment of the game comes solely from being in the middle of your team as it nascars, at all times, and that's really hard for you to accomplish in slower mechs- then pilot something that goes 80+ and don't bother learning maps or communicating with your team. You'll fit right in with much of the population. You're otherwise wasting 90-100 tons apparently needing to be escorted in a mech you don't know how to actually use.(You being anyone who complains of being left behind because they're terrible at using assaults)

#69 Thiccacuga

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Posted 15 February 2020 - 11:46 AM

View PostKodyn, on 15 February 2020 - 10:28 AM, said:

You don't get left behind because you're in a slow mech, you get left behind because you make a mistake.

I don't tend to get left behind in slow assaults, because I notice the team likes to hide behind me when in them. So I lead pushes or aid pushes by other big assaults.

I've however made grievous errors and wound up out of position in any random weight class and gotten left behind. It's always my fault when this happens, and it has nothing to do with weight class, except that faster mechs have a better chance to correct the situation. It's not up to the team to protect the slow assaults, and they don't need protecting. If you're in a slow assault and feel like you need an escort- you aren't piloting it correctly.

If your enjoyment of the game comes solely from being in the middle of your team as it nascars, at all times, and that's really hard for you to accomplish in slower mechs- then pilot something that goes 80+ and don't bother learning maps or communicating with your team. You'll fit right in with much of the population. You're otherwise wasting 90-100 tons apparently needing to be escorted in a mech you don't know how to actually use.(You being anyone who complains of being left behind because they're terrible at using assaults)

View PostOZHomerOZ, on 15 February 2020 - 02:12 AM, said:

Sometimes you gotta cut your loses

View PostBrauer, on 14 February 2020 - 05:39 PM, said:

You really don't need to escort assaults though. If they are positioning/pathing badly enough to get caught they aren't likely to contribute anything of note anyway. If they take the right paths they should make it to the front without being jumped.


Imagine letting your assaults die because they're slow and can't catch up, leaving the rest of the team to get snowballed.

#70 Prototelis

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Posted 15 February 2020 - 11:56 AM

Imagine those pilots often not being able to make a difference anyways.

#71 Kodyn

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Posted 15 February 2020 - 11:58 AM

View PostPurpleTurkey, on 15 February 2020 - 11:46 AM, said:

Imagine letting your assaults die because they're slow and can't catch up, leaving the rest of the team to get snowballed.


Imagine that a player in an assault that needs special treatment is already a bad enough player that it's not worth sacrificing teammates to try and baby them.

No one escorts bad light pilots to make sure they contribute something. The whole "slow assaults need escorts" thing is a popular myth. Better players never complain about it, because it's a non-issue. I'm not even one of those better players and I haven't had the issue in years. If a tater tot like me can keep up at 52 kph, what's anyone else's excuse? Teamwork is one thing, but depending on your team to carry you and give you special treatment because you can't actually use the mech you brought is just silly. A slow assault has the firepower to completely negate a light in a hit or two, unless you're also a terrible shot...in which case, you're again wasting tonnage being in a mech you can't use. So why are you being escorted again?

#72 BCAW

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Posted 15 February 2020 - 10:34 PM

View PostC H E E K I E Z, on 15 February 2020 - 08:20 AM, said:

People see the game all wrong, you don't want to be with your team. If you know where the enemy team nascars too, sit in a position that gives you a good fire line to where they will push their nascar through.

This is my QP anni, it goes 33 kph. Every game i play it, i don't ever turn right.
Posted Image

this particular game i got left behind super super hard, (as always) so i just sat in the low-ground, right where the enemy team nascars, every. single.game. seriously guys, if you know 100% what a teams i going to do on a map, just do this.

My team died a horrible horrible death, but they got to see people run into me 1 by 1 and almost get 1 shot. was pretty fun.
Posted Image

Edit:
found a clip when i was streaming of one of the first days i tried out this build (audio is cringy, it was the first time i tried it, and i was super drunk at the time)

https://www.twitch.t...e=all&sort=time

Oh my lord, that build though. You absolute madman.

#73 Kynesis

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Posted 15 February 2020 - 11:21 PM

So, the consensus is that (very roughly) fifth of all available mechs are obsolete and more than that, are detrimental to the game, creating an instant 100 ton-ish disadvantage for whichever side gets stuck with them.

#74 RickySpanish

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Posted 15 February 2020 - 11:26 PM

View PostBCAW, on 15 February 2020 - 10:34 PM, said:

Oh my lord, that build though. You absolute madman.


The realisation that he has arranged those internals the only way that is legal is going to keep me up more tonight than my teething child. This build is amazing and fully deserving of that ace of spades.

View PostKynesis, on 15 February 2020 - 11:21 PM, said:

So, the consensus is that (very roughly) fifth of all available mechs are obsolete and more than that, are detrimental to the game, creating an instant 100 ton-ish disadvantage for whichever side gets stuck with them.


Yes. You should definitely draw that conclusion :P

#75 Bistrorider

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Posted 15 February 2020 - 11:57 PM

View PostFoxwalker, on 05 June 2019 - 07:45 PM, said:

As many have said, I get very tired of the complaint, don't leave the Assaults behind! or Don't Nasscar! As others have said, if you are a light or fast medium, your job is to move fast and flank. The slower mechs should stop trying to follow the flankers and do their job.


LOL, and what's the problem for lights to cover the assaults? One light or fast medium mech present in assault lance gives a big boost for their morale and can do many great things. It's plenty of action when you try to prevent assaults from dying. Honorable death in rearguard is a good way to go.

#76 Teenage Mutant Ninja Urbie

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Posted 16 February 2020 - 04:05 AM

View PostBistrorider, on 15 February 2020 - 11:57 PM, said:


LOL, and what's the problem for lights to cover the assaults?


well, if you are not willing to understand the answer to that, which was laid out over 4 pages for you at this point..

Quote

One light or fast medium mech present in assault lance gives a big boost for their morale and can do many great things. It's plenty of action when you try to prevent assaults from dying. Honorable death in rearguard is a good way to go.


look.. there are people in assaults who yell "cover my butt, support your assaults", who also usually die (or worse: live) with <200dmg at the end;
and there are those, who spend their time manouvering to the right spots, all the while shooting the reds to the ground, who end the match with 800+dmg (or often nearly double that, actually).

if you fall into the first group, maybe you should get a faster mech (read: heavy or medium), until you figure out what the first group does wrong and the second group does right.

Edited by Teenage Mutant Ninja Urbie, 16 February 2020 - 04:06 AM.


#77 VonBruinwald

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Posted 16 February 2020 - 10:05 AM

View PostTeenage Mutant Ninja Urbie, on 16 February 2020 - 04:05 AM, said:

look.. there are people in assaults who yell "cover my butt, support your assaults", who also usually die (or worse: live) with <200dmg at the end;
and there are those, who spend their time manouvering to the right spots, all the while shooting the reds to the ground, who end the match with 800+dmg (or often nearly double that, actually).


Just be careful, there's a lot of people in that 2nd group who spend their time "manoeuvring" behind cover and only rise to poke at the locks the first group are maintaining while being cut up.

#78 Teenage Mutant Ninja Urbie

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Posted 16 February 2020 - 11:23 AM

View PostVonBruinwald, on 16 February 2020 - 10:05 AM, said:


Just be careful, there's a lot of people in that 2nd group who spend their time "manoeuvring" behind cover and only rise to poke at the locks the first group are maintaining while being cut up.



I'm quite sure you, as well as bistro, as well as the rest, did catch exactly what I was saying ;)
and no, the lurmleeches-in-assaults aren't in group two. ever. ;)

#79 VonBruinwald

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Posted 16 February 2020 - 11:38 AM

View PostTeenage Mutant Ninja Urbie, on 16 February 2020 - 11:23 AM, said:

the lurmleeches-in-assaults aren't in group two. ever. Posted Image


Not all leechers are lurming.

#80 Prototelis

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Posted 16 February 2020 - 11:47 AM

Lol, this man mad at people that exercise the fine art best practice of trading.





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