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What Would Save Mwo?


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#41 Karl Streiger

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Posted 26 June 2019 - 02:09 AM

Well its very simple lets change the LRM again Posted Image

In other words - nothing -
Even a complete new engine will not safe MWO - MWO2 developed by PGI might not become a disaster but it will hardly be able to have the success of MWO - and the reason is trust.

#42 Pain G0D

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Posted 26 June 2019 - 03:05 AM

Save MWO from what exactly ? Negative Nancy,s who get off on making " REPENT , THE END IS NIGH " threads ?

Yes please get rid of them . Posted Image

The digitally abused victims of bad MWO instore purchases due to their greed or stupidity have been whistling this tune since i joined 3.5 years ago .

Edited by Pain G0D, 26 June 2019 - 03:16 AM.


#43 Ssamout

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Posted 26 June 2019 - 03:29 AM

View PostAsym, on 25 June 2019 - 05:49 PM, said:

We did advertising at the e-Sport clubs on campus in 2017 and 2018. Zero interest in this game with about 1200 students.

I even showed them the semi-finals from 2017 and they thought those matches were boring and stupid....

No interest because this niche market has no competitive appeal to them:.......1) because it's quasi military; and, 2) there's nothing in it for them financially.....

If one starts to look at any e-sports matches and doesnt understand the game at all, they all look boring and stupid.
I havent played lol or dota and they look really stupid and I dont get them at all, or why would anyone want to watch others playing them. Same thing with csgo, but cos its mechanics are easier to catch up, after like 10 or so matches I have started to enjoy watching them.

Also because watching a match were there are professional commentators who explain what happens makes it so much easier to understand. I really doubt that you were enable to properly explain what is going on in those matches you showed.

Hell, try to get someone to watch 50km traditional skiing competition and ask what the thought about it. Or a cricket match.
Nothing to do with the actual game in question.

Perhaps you should have shown some funny and informative videos from the numerous content makers this game has had.

#44 Mumuharra

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Posted 26 June 2019 - 07:58 AM

View PostArnold The Governator, on 25 June 2019 - 06:18 PM, said:

1. Upgrade to the Unreal engine. This game is going to need an engine update for any hope of it thriving in the future.

2. Developer patch notes being released to the public a week or two before launch with public feedback. This can be done via polls with patch note changes that can be voted on by the community. If something is overwhelming positive, then the change is implemented in the next patch. If it is negative, then the developers can go back to the drawing board with the help of constructive criticism from the community.

3. More changes to make MW:O appear to be actively apart of the battletech universe. Simple changes like text bios behind the history of each mech and major battles that have/will take place in FW with possible narration. Maybe hire profession voice actors for audio log bios behind major battletech characters like Aleksandr Kerensky and Aidan Pryde to make players feel way more immersed.

4. Maybe have ready rooms that are IS/Clan themed reskins instead of the generic docking bay. Examples are the old Mechwarrior 2 ready rooms from Jade Falcon, Wolf, and GBL ready rooms or appropriate themed docking bays.

5. Tanks, VTOL's, Aerospace, and infantry. Even if the game is called Mechwarrior Online and the primary focus is battlemechs, maybe have war themed maps or new game modes where Tanks, VTOL's, Aerospace and infantry fight along side of your mech for Faction Play. For Quick Play make the AI scripted not target other player controlled mechs.

6. More rebalancing of forgotten and unpopular mech chassis'.

7. A revisit to faulty balancing mechanics like ghost heat and Gauss rifle charge up times.



That is what the game needs and we want.

But I don't see even one point that brings PGI a constant and satisfying new money stream.
And that is what PGI needs and want.

#45 Ahh Screw it - WATCH THIS

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Posted 26 June 2019 - 08:39 AM

It's PGI.

If they magically came up with a way to make everyone happy now, they would just mess it up over the next few patches.

#46 Tarl Cabot

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Posted 26 June 2019 - 03:31 PM

Save MWO itself? I wished it could be saved but realistically? Nothing. Once MW5 comes out and dependent on how well it sales and what mechanics are altered compared to MWO... how do they continue financially while staying out of the red?

Still tons of mechs to release but many humanoid mechs starving due weapons in low hanging arms and no ability to actually raise said arms.

Convert to unreal engine for MWO2? - Financially I dont see PGI doing a full transfer of mechs/funds, unless PGI puts something else in place to generate funds consistently, even if they do go with a ton of micro transactions. They can steal from Paul to pay Peter only so long...

#47 Prototelis

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Posted 26 June 2019 - 03:35 PM

They need to hop on that paid cosmetics game hardcore if they're going with a keep your stuff sequel.

I personally don't mind starting over; but OG MWO players should get a sizable headstart.

#48 Anjian

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Posted 26 June 2019 - 07:02 PM

View PostGuardDogg, on 25 June 2019 - 08:54 PM, said:


lmao....children's view.



So is this and this game has around 50,000 to 60,000 players concurrent (logged on in any single moment).




#49 Anjian

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Posted 26 June 2019 - 07:23 PM

View PostWil McCullough, on 25 June 2019 - 08:26 PM, said:

If you advertised mwo's ****** game mechanics as a feature, no wonder you didn't get any interest. No one plays this game for its mechanics. They play the game for the idea, nostalgia, lore and whatnot. Your target audience isn't a bunch of campus students. Your competitors aren't fortnight and pubg. So why are you approaching THEIR target audience?

Your experience is a great example of how BAD advertising doesn't work.



Battletech and Mechwarrior lore doesn't cut it anymore.

I do believe because there is at least one successful robot game out there, that the very intrinsic concept or idea of big stompy robots bashing each other methodically to bits --- minus lore, settings, theme --- would work.

Battletech-Mechwarrior has to focus and sell itself on that very idea.

Edited by Anjian, 26 June 2019 - 07:25 PM.


#50 Hunter1428

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Posted 27 June 2019 - 05:00 AM

I'm not super into MWO I play it quite casually but just recently got back into it.

From my anecdotal points the biggest thing which turns me and my friends off is the group matchmaking.
I want to play with my friends who have never player a MWO before. They and myself don't want to just send them into quick play for 50 hours on there own to get good, build a good mech.

I want to play with them now... and not get utter stomped from all the massive clans, groups and what not in Match making. It's a terrible experience and it turns myself and has pretty much turned all my friends of this game.

This is not a super rant, its just something I noticed and how myself and friends feel when they ever played this game.
I still love it a lot, I'm happy to play QP on my own so for me it's ok. But groups... holy sh*t its horrible experience for new players.

Edited by Hunter1428, 27 June 2019 - 05:00 AM.


#51 A Really Old Clan Dude

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Posted 27 June 2019 - 01:25 PM

If you want the game to be big, hit a much larger audience and make more money you are developing on the wrong platform.

Playstation all the way. A 5 year old can download a new game on it a be playing massive online game as soon as they know it exists.

#52 Anjian

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Posted 27 June 2019 - 02:09 PM

View PostA Really Old Clan Dude, on 27 June 2019 - 01:25 PM, said:

If you want the game to be big, hit a much larger audience and make more money you are developing on the wrong platform.

Playstation all the way. A 5 year old can download a new game on it a be playing massive online game as soon as they know it exists.


Revenue wise, the audience for Playstation isn't as big as PC. That platform you should be referring to is mobile, and yes, there are mech games there.

#53 GuardDogg

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Posted 27 June 2019 - 07:43 PM

View PostAnjian, on 26 June 2019 - 07:02 PM, said:



So is this and this game has around 50,000 to 60,000 players concurrent (logged on in any single moment).






Yeah, because majority is not adults, and this view is to get better angle cheat of the enemy. In your car you do not get 3rd person view when driving. Same with tanks, aircraft's, etc. 3rd person is children's view or arcade appearance.

Edited by GuardDogg, 27 June 2019 - 07:45 PM.


#54 Prototelis

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Posted 27 June 2019 - 08:04 PM

It sounds like you might want to try this "childrens view"

#55 Nightbird

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Posted 27 June 2019 - 08:41 PM

100 million dollars would save MWO

#56 MW Waldorf Statler

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Posted 28 June 2019 - 02:31 AM

View PostA Really Old Clan Dude, on 27 June 2019 - 01:25 PM, said:

If you want the game to be big, hit a much larger audience and make more money you are developing on the wrong platform.

Playstation all the way. A 5 year old can download a new game on it a be playing massive online game as soon as they know it exists.

like Hawken? ...its dead to PC and as F2P Zombie by PS4 without Future

#57 Asym

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Posted 28 June 2019 - 05:09 AM

View PostSsamout, on 26 June 2019 - 03:29 AM, said:

If one starts to look at any e-sports matches and doesnt understand the game at all, they all look boring and stupid.
I havent played lol or dota and they look really stupid and I dont get them at all, or why would anyone want to watch others playing them. Same thing with csgo, but cos its mechanics are easier to catch up, after like 10 or so matches I have started to enjoy watching them.

Also because watching a match were there are professional commentators who explain what happens makes it so much easier to understand. I really doubt that you were enable to properly explain what is going on in those matches you showed.

Hell, try to get someone to watch 50km traditional skiing competition and ask what the thought about it. Or a cricket match.
Nothing to do with the actual game in question.

Perhaps you should have shown some funny and informative videos from the numerous content makers this game has had.

Unfortunately, you don't understand the e-Sport concept...... Any game that is brought in to be reviewed is looked at several different ways: Technically, Software age and abilities,Game Play, known advertising comparison to actual game play, learning curves and a host of other areas......... WHY. Because they teach video game creation there !!!

These students work daily with the current technologies in play for games ! And, as the saying goes: those who fail to study history and doomed to repeat it..... MWO is a small niche, mature, extremely Identifiable IP and has decades of history.... A great example of single player to e-Sports game to study..... So, as to not repeat history and make the same mistakes.

And yes, we are talking about some very serious gaming students..... They are experimenting with "what will be" not what is....

So, this game is boring because it is boring.... No AI. No capabilities of learning. A joke of a MM. A F2P that imploded because the owners simply bit off more than they could chew....... But, a strong niche ID..... A paradox, if you will..... Good stuff to study !!!

And, I don't get at all League of Legends, WoW, Overwatch, etc....... I felt the same way when one of those games was reviewed because I had no references.....

#58 Anjian

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Posted 28 June 2019 - 05:51 AM

View PostGuardDogg, on 27 June 2019 - 07:43 PM, said:



Yeah, because majority is not adults, and this view is to get better angle cheat of the enemy. In your car you do not get 3rd person view when driving. Same with tanks, aircraft's, etc. 3rd person is children's view or arcade appearance.


You think people who play these games are children?

Better angle of cheat on the enemy? The red guys also have the same angle on you, so there is no difference there.

I find that many of those who play these war games are as hard core and as knowledgeable on their subjects, and they include people who are often ex-military. Maybe you should go tell them they're children face to face.

Do you want to know how a tank or a ship will be in first person view?


Edited by Anjian, 28 June 2019 - 06:04 AM.


#59 Anjian

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Posted 28 June 2019 - 06:00 AM

View PostAsym, on 28 June 2019 - 05:09 AM, said:

Unfortunately, you don't understand the e-Sport concept...... Any game that is brought in to be reviewed is looked at several different ways: Technically, Software age and abilities,Game Play, known advertising comparison to actual game play, learning curves and a host of other areas......... WHY. Because they teach video game creation there !!!

These students work daily with the current technologies in play for games ! And, as the saying goes: those who fail to study history and doomed to repeat it..... MWO is a small niche, mature, extremely Identifiable IP and has decades of history.... A great example of single player to e-Sports game to study..... So, as to not repeat history and make the same mistakes.

And yes, we are talking about some very serious gaming students..... They are experimenting with "what will be" not what is....

So, this game is boring because it is boring.... No AI. No capabilities of learning. A joke of a MM. A F2P that imploded because the owners simply bit off more than they could chew....... But, a strong niche ID..... A paradox, if you will..... Good stuff to study !!!

And, I don't get at all League of Legends, WoW, Overwatch, etc....... I felt the same way when one of those games was reviewed because I had no references.....


Mechwarrior and Battletech is not a strongly identifiable IP in this day and age, unfortunately, not in the age. But we have seen many game rise and succeed from virtually zero IP identity... like Fortnite and PUBG. So IP recognition far from guarantees a game's success. Probably the most recognizable game IP is Pokemon and it has its share of forgotten and failed games.

What makes games successful and what makes them fail --- that's a study in progress. For example, despite the rising surge of Fortnite in 2018, it seems to be heading down in 2019. Apex Legends had a quick jump in early 2019, but a month later, players are leaving.

WoW is a game that is up and down, up and down, but its a survivor. Overwatch lost much of its glitter from the battle royale games, and the EA creep into Blizzard. Unfortunately for WoW and OW, Blizzard has seen better days.

We are students that study the history of gaming, but unfortunately, the writing of this history is far from finished to determine the Golden Formula of Game Success and Keeping it Successful.

Edited by Anjian, 28 June 2019 - 06:08 AM.


#60 Menas

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Posted 28 June 2019 - 06:08 AM

I'm not sure what would save MWO, but playing the same 4 or 5 maps again and again and again isn't helping. I feel like every single game I've played today has been canyon (or its white-out variant) and mining collective. It gets stale and repetitive really quickly.





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