I aim to return the Gauss-PPC builds, but at a limited role. I didn't touch the Ghost-Heat limit, but rather the Heat-Penalty to achieve this, which as a result would still penalize the Gauss-PPC builds, but not so much so that it completely deters use.
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Damage: 10
Heat: 8 (-)
Cooldown: 3.5s (-)
DPS: 2.857
Velocity: 1800 (+)
Range: 270m
Max Range: 630m
GH Limit: 3 (+)
The SNPPC, like the standard PPC, is hot garbage, but what makes it worse is that SNPPC is at brawling range, where the last thing you need is to shut down in front of your dance-partner. The SNPPC, would have the least heat of all PPCs, however to be competitive against ERMLs it will have faster projectiles-speed and slightly lower cooldown for DPS. Also the GH is raised to 3x, which means you could pull off a 30-PPFLD for 24 heat, while granted it's rather powerful but at that distance 24 heat is dangerous to brawl with.
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Damage: 10
Heat: 8.5 (-)
Cooldown: 4.0s
DPS: 2.5
Velocity: 1350 (+)
Minimum Range: 90m (Feedback + Dropoff)
Range: 540m
Max Range: 1080m
Heat Penalty: 5 (-)
iGauss Heat Penalty: 5 (-)
The PPCs right now are kinda meh, because they are rather hot garbage. They do too much heat, for otherwise weak damage, and so the approach is a simple heat buff. Velocity buff is also there to make it a bit easier to use at a distance.
Another modification is the PPC minimum-range, no longer a deadzone but a damage-dropoff means that from 90m your damage becomes weakened towards to 0 at 0m, but then also an additional effect is the "Feedback" which a portion of the EMP also affects the user and also the damage, which means at 45m 50% of the damage is dealt at you than the target, and by "you", the feedback damage is instead dealt on the component that houses the PPC, and the feedback would affect you even if you just hit the terrain. This is also the same case with LPPC and HPPC.
Current Heatscale means, firing 3x PPC with 1 PPC above the limit would produce an insane amount of heat -- 40.47 (3x Base Heat + [ 0.18 x Heat Penalty x Base-Heat]). With the new configuration, it goes down to 33.15, which would be at least competitive to 29 Heat of the 2x HPPC. I could not simply increase the GH of the PPC as with the SNPPC, so I simply lowered the Heat-Penalty, it would still be pretty high, but not that high that it will completely discourage use.
This, also serves to help the return of the Gauss-PPC at least. While the 2x Gauss + 2x PPC were cancerous, the 2x Gauss + PPC, or the 2x PPC + Gauss were the bread-and-butter of many other mechs like the Night-Gyr. However this is just for the IS side.
The IS 2x Gauss + 2x PPC before is at (14.535 + 24.225) + 19 + 2 = 59.76, the 2x Gauss + PPC is at 26.035 heat, and the 2x PPC + gauss is at 34.535 heat.
The new Heat-Scale for the PPC would put the 2x Gauss + 2x PPC at (7.65 + 12.75) + 17 + 2 = 39.4 which woulds still be hella hot, the 2x Gauss + PPC is at 18.15 Heat, and the 2x PPC + Gauss would be at 25.65 Heat.
The Heat-Penalty reduction approach, would at least return the use of Gauss-PPC builds, but wouldn't be completely deterred. It would still be hot though, but it's still not optimal versus chainfiring them.
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Damage: 5
Heat: 4.5
Cooldown: 2.5s
DPS: 2
Velocity: 1350 (+)
Minimum Range: 90m (Feedback + Dropoff)
Range: 540m
Max Range: 1080m
Heat Penalty: 3 (-)
The LPPC is anemic AF, no really it is. Sure you could, if you have enough hardpoints and starved for tonnage, you could achieve the same 15-damage with 3 LPPC versus HPPC that has shorter cooldown, but realistically it's only ever useful to the lights that would otherwise take an array of ERML which would have better damage/ton anyways. By approaching the DPS role for an LPPC, it gives a different niche that would make LPPC relevant even if the other PPCs would out-damage it.
Current Heatscale means, firing 4x LPPC with 1 LPPC above the limit would produce an insane amount of heat -- 30.5 = (4x Base Heat + [ 0.3 x Heat Penalty x Base-Heat]). With the Heat-Penalty of 3 for the LPPC, along with heat adjustment, this also goes down to 22.05 Heat, and for scale the 2x PPC as with the configuration above would be at 17. The point of this is to make 4x LPPC somewhat competitive to 2x PPC, which to lights, is less accessible because of being +2 tons heavier.
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Damage: 15
Heat: 14.5
Cooldown: 5s
DPS: 3
Velocity: 1350 (+)
Minimum Range: 90m (Feedback + Dropoff)
Range: 540m
Max Range: 1080m
The HPPC is pretty much THE PPC of the IS. It's the golden-standard, I see NO absolute reason to touch the HPPC at all. However the minimum-range + feedback and velocity buff is just there to be consistent.
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Damage: 10
Heat: 12 (-)
Cooldown: 4.0s
DPS: 2.5
Velocity: 1900
Range: 810m
Max Range: 1620m
GH: 3 (+)
The ERPPC of the IS is a tricky thing, as it's the worse PPC of all, it's too hot for it's damage -- waaay to hot. This tries to mitigate that, and like the SNPPC, and unlike the LPPC or the PPC that only got Heat-Penalty reduction, the EPPC is fully committed to 3x GH limit, to be competent to the 2x HPPC at longer ranges. Note that it will still hit GH with 2x Gauss + ERPPC or 2x ERPPC + Gauss, and it would still be pretty hot. This is to completely deter the use of Gauss-ERPC mainly because the two are much more synchronous than other PPCs, as in there's only 100 m/s of difference with projectile-speed while the 50-damage range is at 660m, versus the 540m and 800m/s projectile-speed difference of Gauss+PPC.
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Damage: 10 + 5
Heat: 14.5
Cooldown: 5s
DPS: 3
Velocity: 1500
Range: 810m
Max Range: 1620m
Heat Penalty: 4 (-)
C-Gauss Heat Penalty: 4 (-)
The Clan ERPPC hardly demands any modification, it's really just okay on it's own. The problem is how it mixes with others. With the linking of Gauss and PPC heat-scale, it squashed many Gauss-PPC builds, particularly those of Night-Gyrs. While I don't condone the +GH limit, however we could still have the GH penalty present, but not so much that it completely deters use.
Right now, the Heat Penalty at 3x link of C-Gauss + C-ERPPC would be at 22.185, and the 4x is at 36.975. This means that the 2x Gauss + 2x PPC would produce a massive 90.055 heat/shot, as opposed of before at 31, the 2x Gauss + PPC of the Night-Gyr that produces a measly 16.5 heat, is now at 38.685, and the 2x PPC + Gauss of the Timber-Wolf is at 52.185.
That's kind of hard isn't it? My approach is simply just reduce the heat-penalty. Being hit with GH is still not optimal, but it wouldn't completely deter the use. With the current Heat-Penalty reduction of the CERPPC, this means that the 2x CGauss-CERPPC would have a penalty of (10.44 + 17.4) + 27.84 + 31 = 58.84 Heat which is still around 90% increase of heat consumption.
Buut, the 2x CGauss + CERPPC and 2x CERPPC + CGauss would only have 10.44 Heat Penalty, which means the 2x Gauss + PPC is at sum of 26.94 Heat versus 38.685 before, and is comparable to 2x CERPPC of 29, and the 2x PPC + Gauss is at a sum of 40.44 which is just 33% heat increase, versus before of 52.185.
With this heat-multiplier approach, we could still return the Gauss-PPC builds to a certain degree of effectiveness, without resorting to them being completely domineering.
Heatscale Reference:
Do you have any other approaches?
Edited by The6thMessenger, 28 June 2019 - 02:07 PM.