I've been thinking for long about how do you nerf Streaks, without making it hell lot harder to use which is PGI's stupid approach, while also giving leeway for lights, and after a while, I got it, Stacking Individual Locks.
It goes like this:
Quote
> Missile weapons are relatively fire-and-forget, although SSRMs need no constant missile-lock, the ATMs and LRMs require at least allied target-lock.
> Individual Weapons are locked sequentially one after firing. (Hold Trigger to lock, Release Trigger to shoot)
> Locked weapons will be listed on your screen, you can release the trigger before locking everything but will only launch those that are locked.
> Individual Weapons cannot be locked when in cooldown.
> Individual Weapons have different lock duration.
> Can only Lock one weapon-group at a time.
> Locking weapons have no Ghost-Heat.
> Lock Cone is at 35-degrees by default (from 25-degrees)
> Lock Cone is increased by 3 at TC1, +2 every Level.
This means that, you could, theoretically, launch 80 LRMs all at once, but that also means you will suffer immense lock-duration as a result. It has been a chore to lock from afar without LOS or against ECM, imagine this mess.
Now how would that nerf the Streaks? Well, the problem with Streakboats in the first place is that it's nuking lights in one-go. Scat which is at 3x SSRM6s doesn't necessarily nuke lights, but it still hits them reasonably, while it's the 6x SSRM6 Mad-Dog and Huntsman that are nuking the lights in one-go, which is very very very frustrating to fight against. The trick is to force chainfiring.
The system would theoretically allow 6x SSRM6s to be launched all at once but, the catch is that, it's going to lock a hell lot longer, like from 3s for the 3x SSRM6s, you could end up 6s of locking, and that is without any modifications yet. As opposed of just the normal 2s and eating the ghost-heat up, this system with about 50% more lock-time at base Ghost-Heat limit, and essentially 3x the lock-time for them skill-boats which would mean that it's harder for them to launch what is basically light-nuking missiles out.
At this system, if you're a light, and within 360m near a streak-boat, exposed for 6s, then maybe it's your fault?
Note that this is just concept, there's not yet any good numerical values yet. So what do you think? Does it adequately nerf SSRMs and other missile-weapons in general?
Edited by The6thMessenger, 12 July 2019 - 02:02 AM.