This is least beneficial circumstance for SRM6, as both lag and target movement effect hits. Real world hit ratio would be from 10% to zero for average players. Maybe 20% for top players, on a moving Commando at that distance. Anybody claiming much higher is lying or using an aimbot while living in the server's basement, and calling it Mom.
For SRM we have average of 13.6 salvos for a kill under perfect conditions, at max range.
At 50% hit ratio
, that's 27.2 salvo for a kill. The more rational ratio of 20% is 68 salvos.
Streaks got the kill in 18.2 salvos, Streaks also partially or fully Dis-Armed the opponent at ten salvos.
It would be hard to argue against Streaks getting the kill in less than a third of the salvos that SRMs take, AND Streaks will seriously degrade the opponent's ability to fight back.
As stated, these are LEAST beneficial conditions for SRM build, and highlight advantages of Streaks.
One can certainly argue that, at close range, Streaks will maintain the same functionality. Where as SRMs will show a steady increase in applied firepower. The real question, is how good are you? How good is your opponent? Can you really claim to be able to hit a Flea or Commando at even half that distance (135m) with better than 50% accuracy? That's a bold claim, and even then you would fall short of streaks.
The cavet is this is VS lights only (a Commando, specifically), IF you are fighting another assault they will eat that damage up and kill you before you know it. Unless you use those lasers to good effect for a head shot. Which is why I like to have pinpoint weapons on all my missile builds. Not saying it would save you
, but it
might. At least you will ahve a fighting chance. The lasers are also useful for shooting down UAVs, which should never be underestimated.
Prototelis, on 11 July 2019 - 05:47 PM, said:
Also; I'm pretty sure this is just one srm6 at a time and not all 3-6 at a time.
A properly built 10Q can fire all 6 srm6A at one time and instantly delete a light mech.
A 3+3 ssrm cyclops is going to absolutely devastate any light; especially if they are running away.
3d Chess
yes, one shot at a time, to count hits. Sorry I did not specify this in my methods.