Edited by GuardDogg, 28 July 2019 - 09:33 AM.
The Future Of Battletech.
#1
Posted 28 July 2019 - 09:21 AM
#2
Posted 28 July 2019 - 10:45 AM
Its simply too difficult to actually build a coherent world again. HBS is doing stuff with the 3rd Succession War,and that's cool and all. So maybe HBS can keep it going,but i doubt it if they keep using that godawful Unity engine.
But for Mechwarrior? I doubt well see a gem as Mechwarrior 4 and it's expansions again. Sure it had it's problems,and I replayed it again recently. But man,those mechs feel like mechs.
#3
Posted 28 July 2019 - 10:53 AM
#5
Posted 28 July 2019 - 12:54 PM
#6
Posted 28 July 2019 - 01:02 PM
#7
Posted 28 July 2019 - 01:19 PM
There's also some merit to the idea of a reboot, from a business perspective (I loath the idea personally). I'd like to say that the same effect could be accomplished by just "restarting" the series and retelling it through other media while kind of nudging (Retconning) a thing or two here, but lets face it - There's way too many
Void Angel, on 28 July 2019 - 01:02 PM, said:
To be fair, the "Good Guys" of the series are sorta based on France/Germany, while the "Bad Guys" are some sort of Asian. But that's most a perspective issue from the novels, since the lore makes it clear everyone's a jerk in some way. The problems easily sorted by just writing more stories from the perspective of the other factions.
And as for any cultural inaccuracies, luckily, Battletech has an internal safety net - None of the factions are really related to the philosophies or countries they're emulating. The Successor States were basically started by people who read way too many comic books/mangas.
#8
Posted 28 July 2019 - 01:28 PM
Theres also the battletech version of the "Expanded universe" which rarely agrees with itself, except for important plot points.
The clans are also, IMO, a really interesting subject and a poor implementation of a second tech base. Instead of being a built up version of the available tech base it would have been much cooler if SLDF technology was a divergent point the two tech bases shared.
IE; I think it would have been cooler if IS tech was "heavy is good" barely humanoid, slow, armored gun boats; and clans had gone damn near gundam with articulated human mechs and more close range weapons.
Edited by Prototelis, 28 July 2019 - 01:28 PM.
#9
Posted 28 July 2019 - 04:25 PM
Prototelis, on 28 July 2019 - 01:28 PM, said:
I really liked how the faction divide turned out - The IS has a blocky, tanky, industrial look with a lot of variation due to economic freedom, while early clantech was all uniform and mix-and-match reflecting their unified, conservative approach.
Personally, I think going gundam would be a horrendous, outputting choice, but its aesthetics. To each their own.
Unless someone wants to do away with 80s future tech, in which case I will fight you.
EDIT: Though yah, Clanners probably should have had more close range brawler tech than the uber-range stuff they ended up with. It was weird how the lore had the clans fighting honor duels in relatively close combat, yet their mechs all came equipped with super sniper tech.
Edited by Bombast, 28 July 2019 - 04:27 PM.
#10
Posted 28 July 2019 - 04:27 PM
#11
Posted 28 July 2019 - 04:36 PM
Void Angel, on 28 July 2019 - 01:02 PM, said:
Yeah, the many not white high civilizations that have ceased to exist leaving mysterious but few and far traces of existence and their survivors with a stone age like nomadic or tribal lifestyle long b4 europeans made trans and internkontinental exploration attempts totally never have happened...
Edited by Thorqemada, 28 July 2019 - 04:39 PM.
#12
Posted 28 July 2019 - 04:52 PM
Prototelis, on 28 July 2019 - 04:27 PM, said:
dude, no offense. you're a good pilot, no arguments there.
in terms of lore however.. first the racist-nonsense, as ALL the houses are freely made up with all the racial, cultural and whatever background one could think or care about..
then the clanner-powercreep..
which it is, by tech. but balanced by their ritualistic approach to battle, that shoots themselves in the foot when fighting IS-forces who simply don't adhere to clan code-of-honor.
*except for wolves ofc, as they have all the plotarmor they need, plus act like filthy freebirths themselves
if interested, read some of the novels and sourcebooks. I don't know if they could hold up to todays standards (as in: they where great to the "15y old me", not sure the "40y old me" still likes them), but they bring in a lot of background and story.
battletech has a lot of lore, and it breathes life into the game(s). does it all make sense? hellno.
does it have to, though? I enjoy a good story, and BT has a very broad, long and complicated one.
there is no simple good and evil, there is also no racism and stuff.
just powermongering, backstabbing politicians and their pawns
#13
Posted 28 July 2019 - 05:01 PM
Teenage Mutant Ninja Urbie, on 28 July 2019 - 04:52 PM, said:
in terms of lore however.. first the racist-nonsense
I am not the only person to draw similiar conclusions.
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which it is, by tech. but balanced by their ritualistic approach to battle, that shoots themselves in the foot when fighting IS-forces who simply don't adhere to clan code-of-honor.
Doesn't translate well, especially for an IP ostensibly based around a game.
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I've read some of the books, they weren't that good.
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Canonicity is very important in expansive IPs with a lot of lore. Thats one of the core issues with battletech.
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So do I, but we're talking about the whole IP as a whole. It isn't one self contained story.
#14
Posted 28 July 2019 - 05:01 PM
Teenage Mutant Ninja Urbie, on 28 July 2019 - 04:52 PM, said:
which it is, by tech. but balanced by their ritualistic approach to battle, that shoots themselves in the foot when fighting IS-forces who simply don't adhere to clan code-of-honor.
Too bad the people actually playing as clanners didn't seem to get that memo...
#15
Posted 28 July 2019 - 05:05 PM
Although I don't like a lot of the balance decisions PGI has made, I do like the dynamic between IS and clans in this game.
#17
Posted 28 July 2019 - 05:10 PM
Prototelis, on 28 July 2019 - 05:05 PM, said:
Oh, this predates the video games. When Clan was released on TT, fights between IS and Clan were encouraged, and the rules encouraged people to actually put themselves in the place of Clans and have some fun.
And wouldn't you know it, even when matches were done between friends and pre-set-up in advance, Clanners still decided to throw the roleplay out in favor of squashing IS opponents. And the didn't even need a leaderboard to do it!
#18
Posted 28 July 2019 - 05:22 PM
Bombast, on 28 July 2019 - 05:10 PM, said:
Oh, this predates the video games. When Clan was released on TT, fights between IS and Clan were encouraged, and the rules encouraged people to actually put themselves in the place of Clans and have some fun.
And wouldn't you know it, even when matches were done between friends and pre-set-up in advance, Clanners still decided to throw the roleplay out in favor of squashing IS opponents. And the didn't even need a leaderboard to do it!
Yup it's hard to make people roll play if there advantage in not roll playing.
#19
Posted 28 July 2019 - 05:26 PM
HBS's Battletech is good. Perhaps better in some cases depending on what you want out your game. MWO's MW5 is big question mark, given it's murky situation its in by it's developers and Epic Game Store's bad management.
Hopefully Topps and Microsoft (electronic rights owners) will do something with it once our current licenced companies fade off.
#20
Posted 28 July 2019 - 05:29 PM
SirSmokes, on 28 July 2019 - 05:22 PM, said:
This was one of the fundamental flaws with Mechwarrior as an arena shooter. As a primarily single player video game, Clan tech advantage actually makes sense. But if TT players can't stick to a pre-arranged scenario with people who are physically close enough to actually punch each other in the face, what hope do a bunch of randos on the internet with anonymity have?
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