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Another Reason Not To Hold Locks


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#81 PhoenixFire55

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Posted 05 August 2019 - 04:04 AM

But in all seriousness, just unlock if you know you can kill whatever you are knife-fighting. Oh, and don't hate on the Lurm-tards too much, after all, like 70% of my "free" solo kills as a light pilot are all thanks to them ...

#82 Jman5

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Posted 05 August 2019 - 06:43 AM

View PostPhoenixFire55, on 05 August 2019 - 03:38 AM, said:

I'm actually quite thankful that in real life nobody buys crap like this^.

Yeah, its a real shame friendly artillery nuked your position and killed 90% of your platoon private, but hey, how were we supposed to know you were like 50m away from the enemy? Dumb luck indeed.

The responsibility for friendly fire always on the one pulling the trigger and only on him.


I will remember to blame my teammate next time one of them drops a strike and I come screaming in from out of nowhere straight into their smoke. Or next time someone fires a heavy laser and I run through their line of fire mid-beam duration.

#83 OmniFail

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Posted 05 August 2019 - 07:46 AM

View PostPhoenixFire55, on 05 August 2019 - 04:04 AM, said:

But in all seriousness, just unlock if you know you can kill whatever you are knife-fighting. Oh, and don't hate on the Lurm-tards too much, after all, like 70% of my "free" solo kills as a light pilot are all thanks to them ...


I really enjoyed reading your posts. While I do not agree with you on all matters in their entirety, I did like your simple analysis of the DF/IDF LRM modes and I want you to know that you are more than welcome to all those “free” kills. I don’t really care about to much about kills as long as everybody is proactively trying to out do each other with them in such a way that it looks like a murderous rampage.

As an LRM boat pilot I find that supporting the lights early in the game on maps like “The Canyon Network” can really shift the outcome of the game. On this map there is often times an early battle between the light lances. I can easily support this battle while staying with the main battle group because of the smallness of the map. I know that most of the time if my teams’ lights are victorious their next a targets are the snipers and slow assaults on the opposing ridge line. Success in these objectives takes a lot of heat off the main strike force and opens up a lot of free time for the surviving lights to cause chaos and clean up at the end of the match.

While many bad LRM players may think of the lights as a bane because they do not carry close range weapons and do not stay with the main battle group; making them susceptible to being easy kills for enemy lights. In turn it is refreshing to hear that you enjoy the LRM support. Many teammate light pilots often times take the stance that the LRM pilots kill stealers. But the truth is that when supporting lights the light pilot gets the kill about 70% of the time just like you said. I am ok with this! I literately want the lights that I am supporting to feel emboldened. I strongly suggest that other LRM pilots when supporting such conflicts on the battle field also factor in Streak Boats as priority targets to increase the survival rates of friendly lights. Lights after all generate the most synergy with LRM boats in the early and late game.

While I agree with you that the person with their finger on the trigger does bare much of the responsibility for the use of any ordinance that may result in friendly fire, there are plenty of teammates that like to walk into air and artillery strikes even after verbal warnings. As for IDF LRM friendly fire it is not always possible to ascertain the fast-moving participants location in a dog fight from the minimap alone. So in this matter I am in the same camp with Jman. I must try to support my teammates if possible. But I do have a piece of advice that is directly related to the topic. When a mech has inbound missiles from locks they now have a “rain” icon that appears on their Dorito. While this may not keep the enemy from face hugging you, it will give you some notice that you probably do not want to be face hugging them.

Everyone lock targets for the data not for the LRMs. The data is just to valuable to the whole team including you. By not doing so because you simply hate LRMs makes you just as bad of a teammate as a bad LRM pilot. It helps you identify weak spots and increases your killing potential. Do not hold locks if its gonna get you killed. That would just be foolish and a waste of a mech.

Edited by OmniFail, 05 August 2019 - 07:49 AM.


#84 JediPanther

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Posted 05 August 2019 - 07:56 AM

This thread is funny reading. Lrms are the worst damage to kill weapons in the game. Last time I looked at my stats lrms only were at 30% hit rate success yet I love using them a lot. Everyone knows one simple fact but ignores it greatly. If lrms were so super great at killing everyone would use them and if they were such a bad weapon pgi would just remove them from the game.

#85 OmniFail

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Posted 05 August 2019 - 08:04 AM

View PostPrototelis, on 04 August 2019 - 02:55 PM, said:

It was a buff, you just can't figure out how to use it.


True that!

While there are complex nuances the simple facts are:

The closer you are the faster your targeting time.
The closer you are the tighter your spread.
The closer you are the less susceptible your missiles are to AMS
ECM does not work so good against mid-range and LOS combined

Another suggestion is to always try to carry at least two mid range weapons that you can fire with your missile volleys. This will give a little defense (not much) from close range attackers and supplement your damage, while still giving you the ability to hit open components at a reasonable distance.

#86 OmniFail

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Posted 05 August 2019 - 08:11 AM

View PostJediPanther, on 05 August 2019 - 07:56 AM, said:

This thread is funny reading. Lrms are the worst damage to kill weapons in the game. Last time I looked at my stats lrms only were at 30% hit rate success yet I love using them a lot. Everyone knows one simple fact but ignores it greatly. If lrms were so super great at killing everyone would use them and if they were such a bad weapon pgi would just remove them from the game.


While it is not true on all maps or at all times, they also enjoy the most "potential" total use time during a match. I believe that is why they enjoy craptaculair spread for IDF. Probably rightly so. But that being said, if the IDF spread was any larger it would start blowing off arms and legs and damaging any mech standing near the targeted mech.

#87 Kubernetes

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Posted 05 August 2019 - 08:33 AM

View PostOmniFail, on 05 August 2019 - 07:46 AM, said:

In turn it is refreshing to hear that you enjoy the LRM support. Many teammate light pilots often times take the stance that the LRM pilots kill stealers. But the truth is that when supporting lights the light pilot gets the kill about 70% of the time just like you said. I am ok with this! I literately want the lights that I am supporting to feel emboldened.


LMFAO. The dude was talking about getting free solo kills against enemy LRMers. Your name truly is apt.

Personally, I'd be okay switching out every LRMer on my team for a DF mech from the other team. I can't remember the last time I was in a SQ match and thought, 'Wow, our LRMers are doing some real work; I'm glad they're on my team! " I do, however, have a handful of matches every week where the opposing team is really extra with the LRMs (like 4 heavy/assault boats), and I notice that my team wins against that every single time. It's such a losing weapon outside of a specific niche in FW.

#88 OmniFail

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Posted 05 August 2019 - 09:26 AM

View PostKubernetes, on 05 August 2019 - 08:33 AM, said:

LMFAO. The dude was talking about getting free solo kills against enemy LRMers. Your name truly is apt.


I don't know bro,

The dude was PhoenixFire55. The dude is legit and a one percenter. Jman5 too

We don’t have to like or agree with them. But maybe we should give them a small degree of respect. At least until they poop on the carpet.

Edited by OmniFail, 05 August 2019 - 09:33 AM.


#89 Kubernetes

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Posted 05 August 2019 - 10:00 AM

View PostOmniFail, on 05 August 2019 - 09:26 AM, said:


I don't know bro,

The dude was PhoenixFire55. The dude is legit and a one percenter. Jman5 too

We don’t have to like or agree with them. But maybe we should give them a small degree of respect. At least until they poop on the carpet.


Sweet baby Jesus, I'm talking about your lack of reading comprehension. He's "thanking" Lurm-tards for being such easy prey.

Also, you're now into respecting 1%ers? Okay.

Edited by Kubernetes, 05 August 2019 - 10:01 AM.


#90 OmniFail

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Posted 05 August 2019 - 10:11 AM

View PostKubernetes, on 05 August 2019 - 10:00 AM, said:

Sweet baby Jesus, I'm talking about your lack of reading comprehension. He's "thanking" Lurm-tards for being such easy prey.

Also, you're now into respecting 1%ers? Okay.


Dude im not a Lurm-tard. I'm a priority target and I know it. He would have to kamikaze into the team to get me and if my team piled ordinance into my cockpit trying to burn him off my a**: I wouldn't be crying on the forums like you are.

And where were the critical thinking skills your using now when I was ripping the clown apart.

You keep using your brain like that, I might have to begrudgingly give you a small degree of respect too.

Edited by OmniFail, 05 August 2019 - 10:16 AM.


#91 Kubernetes

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Posted 05 August 2019 - 10:38 AM

What in the world are you babbling about? Are you drunk?

This mini-aside:

1) PhoenixFire55 made a sarcastic comment "thanking" LRMers for being easy solo kills.

2) You misread his post and thought he was thanking friendly LRMers for assists.

3) I laughed at you for bad reading comprehension.

4) You misread my post and thought I was laughing at PhoenixFire55.

5) I laughed at you again.

6) You write... whatever that is, assuming that we're talking about you as a pilot.

Mind. Blown.

#92 Feral Clown

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Posted 05 August 2019 - 10:53 AM

View PostOmniFail, on 05 August 2019 - 10:11 AM, said:


Dude im not a Lurm-tard. I'm a priority target and I know it. He would have to kamikaze into the team to get me and if my team piled ordinance into my cockpit trying to burn him off my a**: I wouldn't be crying on the forums like you are.

And where were the critical thinking skills your using now when I was ripping the clown apart.

You keep using your brain like that, I might have to begrudgingly give you a small degree of respect too.


It's funny you talk about critical thinking yet fail to own up that you blame people for being team killed instead of being able to comprehend that the majority of the onus tends to fall on the shooter.

There are times when a person is tk'd by their own actions, but you completely fail to grasp how many of your fellow lurmtards will just dump fire on a target not paying any mind to the team damage they are doing.

Guessing you are hung up on your last season where you had semi respectable stats compared to most of your other mindless damage farming ineffective seasons.

Good for you after all this time managing one ok season and figuring out how to lurm a touch better. With the decline in population and how many good players are gone, leaving only dudes like you they're sure to continue an upswing. Congrats on being one of the last potato's standing.

#93 The6thMessenger

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Posted 05 August 2019 - 03:57 PM

View PostPhoenixFire55, on 05 August 2019 - 03:38 AM, said:

The responsibility for friendly fire always on the one pulling the trigger and only on him.


Except when the teammate blocks the dire with 90-point alpha.

Don't block the Dire.

View PostPhoenixFire55, on 05 August 2019 - 03:56 AM, said:

Funny thing about direct/indirect ... Ever since they've implemented it I kept wondering how on Earth PGI came up with an actually really smart mechanic, coz its very un-PGI-like to do any kind of smart thing. But then yesterday I've plaeyd HBS BT again, and it finally came to me ... Its is literally a direct copy of how LRMs behave in Battletech in LoS/no LoS situations.


I think even before HBS Battletech, there was a suggestion in the forums.

Edited by The6thMessenger, 05 August 2019 - 03:59 PM.


#94 HammerMaster

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Posted 05 August 2019 - 04:18 PM

View PostOmniFail, on 05 August 2019 - 09:26 AM, said:


I don't know bro,

The dude was PhoenixFire55. The dude is legit and a one percenter. Jman5 too

We don’t have to like or agree with them. But maybe we should give them a small degree of respect. At least until they poop on the carpet.

Posted Image

Edited by HammerMaster, 05 August 2019 - 04:24 PM.


#95 dwwolf

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Posted 06 August 2019 - 04:20 AM

OP has a humbug reason to not hold locks to begin with.
As a missile user we have no control over the behaviour of the target and surrounding entities ...at all.

Even if we only fired if we could see the target clearly ...the low fire path is more dangerous for entities near the target. And we still do not control both.
Remember flight time is up to about 8seconds.


#96 Warning incoming Humble Dexterer

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Posted 06 August 2019 - 07:20 AM

View PostPrototelis, on 04 August 2019 - 02:55 PM, said:

(the low arc nerf) was a buff, you just can't figure out how to use it.

When PGI fist released the ATM it was overperforming, so what did they do : They lowered the ATM arc...
So I figured it out fine, and I do know how to use it : You break the direct LOS so you can use the default high arc, instead of hitting your team or the ground with a low arc.

View PostOmniFail, on 05 August 2019 - 08:04 AM, said:

The closer you are the faster your targeting time.

PGI didn't speed up the lock time of the shortest range.
What they did do was slow down the lock time of anything beyond the shortest range.
And if the default initial lock time was too slow to be used in direct fire before the nerf, now that it's become same or even slower it has become even less practical, not more.
And as for the 20% reduced traveling time of direct fire : That's comes from the lower direct arc, which 80% of the time is more harm then good by making you miss and do 0 damage, 20% faster... Which is why players keep asking PGI to remove it, or at least make it optional so they can remove it themselves.
And since the real problem for brawling was always the lock time, not the traveling time, well basically you're not meant to brawl, and you're doing it wrong : Use the short range version for brawling, adequately labeled as "SRM".

Edited by Humble Dexter, 06 August 2019 - 07:28 AM.


#97 Kubernetes

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Posted 06 August 2019 - 08:47 AM

View Postdwwolf, on 06 August 2019 - 04:20 AM, said:

OP has a humbug reason to not hold locks to begin with.
As a missile user we have no control over the behaviour of the target and surrounding entities ...at all.

Even if we only fired if we could see the target clearly ...the low fire path is more dangerous for entities near the target. And we still do not control both.
Remember flight time is up to about 8seconds.


So stop using crap weapons that are only good in a specific niche (team drops in FW).

#98 Fae Puka

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Posted 06 August 2019 - 08:59 AM

Simple reason you got lurmed in the back by your own team was that you were desperately face hugging your opponent and blocking anyone else's line of fire - just that the lurmer couldn't see that and fired over the hill any way! Try standing back a little and the other mech would have melted away under your team's combined fire. You got greedy - you died . . . end of . . .

#99 PhoenixFire55

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Posted 06 August 2019 - 09:12 AM

View PostMummyPig, on 06 August 2019 - 08:59 AM, said:

Simple reason you got lurmed in the back by your own team was that you were desperately face hugging your opponent and blocking anyone else's line of fire - just that the lurmer couldn't see that and fired over the hill any way! Try standing back a little and the other mech would have melted away under your team's combined fire. You got greedy - you died . . . end of . . .

Makes you wonder why its always the clueless lurmer who can't even be bothered to read a few first posts in the topic before replying ...

#100 Teenage Mutant Ninja Urbie

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Posted 06 August 2019 - 09:19 AM

View PostMummyPig, on 06 August 2019 - 08:59 AM, said:

Simple reason you got lurmed in the back by your own team was that you were desperately face hugging your opponent and blocking anyone else's line of fire - just that the lurmer couldn't see that and fired over the hill any way! Try standing back a little and the other mech would have melted away under your team's combined fire. You got greedy - you died . . . end of . . .


take this here as a neutral statement: maybe YOU should run a few lights/light-ish-mechs, and then some more, just so YOU understand how they operate.
THEN comment.





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