The Death Of Units
#41
Posted 24 October 2019 - 07:55 AM
#43
Posted 24 October 2019 - 08:05 AM
OMG, alert the news media normal players play with normal skill.
That totally means it's ok for high skilled players to call them trash?
This makes so much sense to me now I'm glad that you explained it to me.
Ssamout, on 24 October 2019 - 08:02 AM, said:
You called me dumb in a sentence that looked like someone dumb wrote it. That my friend is ironic.
#44
Posted 24 October 2019 - 08:07 AM
It’s like you live for nothing else on this forum than to prove that you are right and everyone else is simple.
All that gets achieved is you gain internet points and look like a jerk.
The point that OP made got malformed and then we got two pages of back and forth ‘I’m righteous, your wrong’
The original point on when the big FP exodus happened can be disputed, OP was right about the meat of it.
Longtom might have been the major disruptor (plus other mess ups) but the final nail in the coffin for those remaining in the sunset was the screw up with unit loyalty. Removing unit insignia of units that been together for years laid bare just how much of this was player made and how little PGI actually cares or is capable of.
#45
Posted 24 October 2019 - 08:14 AM
Eatit, on 24 October 2019 - 08:05 AM, said:
No most of the average skilled players left, leaving a frothing brown foam to bubble to the top.
Eatit, on 24 October 2019 - 08:05 AM, said:
Chainfiring small lasers at 500m ain't normal brah
Eatit, on 24 October 2019 - 08:05 AM, said:
I'm not high skilled.
Eatit, on 24 October 2019 - 08:05 AM, said:
The actual irony here is that homeboy apparently speaks three languages and was still more clear and concise in their points, grammar and spelling included, than the ones you've made.
Jackal Noble, on 24 October 2019 - 08:07 AM, said:
It’s like you live for nothing else on this forum than to prove that you are right and everyone else is simple.
All that gets achieved is you gain internet points and look like a jerk.
The point that OP made got malformed and then we got two pages of back and forth ‘I’m righteous, your wrong’
The original point on when the big FP exodus happened can be disputed, OP was right about the meat of it.
Longtom might have been the major disruptor (plus other mess ups) but the final nail in the coffin for those remaining in the sunset was the screw up with unit loyalty. Removing unit insignia of units that been together for years laid bare just how much of this was player made and how little PGI actually cares or is capable of.
No, don't you see? It's totally not PGI being completely incompetent and not listening to players or doing any of the things which they claimed they were going to do. No no no, it's actually the elitist units that no one is allowed to join.
#46
Posted 24 October 2019 - 08:14 AM
The comment your boy Vxheous made is wrong and should be redacted.
#47
Posted 24 October 2019 - 08:16 AM
Eatit, on 24 October 2019 - 08:14 AM, said:
The comment your boy Vxheous made is wrong and should be redacted.
Cool, I'll be sure to bring it up to him next time we're having lunch and plotting the downfall of the next F2P game by skilling all over the trash
#49
Posted 24 October 2019 - 11:06 AM
Eatit, on 24 October 2019 - 04:52 AM, said:
All the casuals left the game, making it their fault the game is dying? The fact that they left is why the game is dead. Blame should be placed on what caused the casuals to leave the game?
It doesn't say anything in my post regarding Comp. It says that E-Sports was one of the factors in the demise of this game. That is a fact. Your MUMBO JUMBO opinion doesn't really change facts.
edited to add below:
Large units were THE Community of this game. The Community is mostly gone. Your suggestion that only top tier players are the community shows your bias.
Pretty evident you have no idea WHY the causals left.
Lemme give you the hot tip - it wasn't because of competitive play. To blame that is just absolutely garbage.
PhoenixFire55, on 24 October 2019 - 04:48 AM, said:
Well given MS had 700 or so members. My own unit some 100 active almost daily and a half dozen others like HHOD etc that would all have 4-6 12-mans running constantly...
Then that stopped soon after Long Tom arrival.
It's safe enough to say that's when the bulk of units were slain by PGIs brilliant creation and immersion mechanic calls... Long Tom.
#50
Posted 24 October 2019 - 11:08 AM
Vxheous, on 24 October 2019 - 06:30 AM, said:
Yeah, the majority of the players that play/played this game is absolute trash at playing it. BTW, I was in a big unit back in those days, and yeah, it was trash. The best units for training like you said were the smaller competent ones, ranging in the 30-50ish active player range. Units like NS, ISEN, they had enough players at a certain skill level that can at least teach and pass on good knowledge. Just because those other massive units took in anyone and everyone, did not mean they could teach them properly.
You ended up seeing that as time went on, and smaller groups of players would break off from these massive units because they were trash.
Once proud member of the NS. What broke up the unit was not PGI but competitive members. Sad.
#51
Posted 24 October 2019 - 11:42 AM
justcallme A S H, on 24 October 2019 - 11:06 AM, said:
Then that stopped soon after Long Tom arrival.
It's safe enough to say that's when the bulk of units were slain by PGIs brilliant creation and immersion mechanic calls... Long Tom.
The thing is tho ... what was MS in the first place? ... MS just gathered up all the remains of various units that were slowly losing members since way before FP happened. The reason so many have joined is exactly because they couldn't field their own teams anymore due to lack of people. And the reason for that is MM, not Long Tom. My unit was 102 people at open beta launch. After MM phase 1.0 it was down to 20 people in less than a month.
#52
Posted 24 October 2019 - 12:26 PM
Tail coat riders, seek these units, thus the units get bigger due to success of a group core players attracting tail coat riders.
Unit management seeks to appease said tail coat riders at the expense of the orginal core group of winners.
Which slowly leave, doh some are slow learners .
Unit continues to grow as the incoming crew outnumber the outgrowing crew memebers, but the thing is the leak is their but not noticed due to the new in take.
Once all the winners leave and the truth gets out , in take of new members slows and stops whilst leak of old players accelerates. Unit is greatly reduced in size.
IMO
Edit: Of all units MS managed this best, for a time.
How do you block a dude on the forum, I ain't got time to read some of the stuff I see.
Edited by OZHomerOZ, 24 October 2019 - 12:39 PM.
#53
Posted 24 October 2019 - 12:32 PM
Inatu Elimor, on 24 October 2019 - 11:08 AM, said:
Once proud member of the NS. What broke up the unit was not PGI but competitive members. Sad.
Typical coat tail rider response.
If NS was crap would you have been attracted to them in the first place?
Doubt it.
Edit: Not very NS like stats you got their bud. More like feeder unit material.
Butthertz and envy is what kills units
Edited by OZHomerOZ, 24 October 2019 - 12:40 PM.
#54
Posted 24 October 2019 - 01:44 PM
my dream has dissolved into in fighting and warfare between my followers
you are not worthy to be my successors
I cannot allow this battle station to fall into such inferior hands
initiating self destruct sequence
Edited by Davegt27, 24 October 2019 - 01:47 PM.
#56
#57
Posted 24 October 2019 - 03:22 PM
That sure proves a point.
#58
Posted 24 October 2019 - 03:31 PM
Eatit, on 24 October 2019 - 06:50 AM, said:
Speaks volumes to the quality of your character.
Eatit, on 24 October 2019 - 07:48 AM, said:
Quality of character doesn't mean much in the virtual world. I'm sure his quality extends to the real world and has an impact on his daily life. Whether he understands that or not. People will be judging him on that character. His success in life will be changed by the quality of his character, for good or bad.
Let's not lead him down the path of bad. Let's try to help boy out. Give him good advice and not make excuses for him.
Why would I change my statement when it's true, just to make you think differently of me?
I'm successful at "real world" btw, a medical professional with a good paying job (100K+/year), married 10 years+, two kids, 2400sq foot house with attached 2 car garage in a nice neighbourhood, etc. Typical upper middle class stuff, but still successful none the less. Just to be clear, what I do in "real world" as no impact on this game, I'm only talking about it because of your wrong assumptions. I save my compassion for the patients I treat day in/day out, not for the potatoes I rekt in this game.
Just like some of the guys that have taught me how to play this game at the highest level over the years, I'll close with this: [EmP] Vxheous ggclose
Edited by Vxheous, 24 October 2019 - 07:08 PM.
#59
Posted 24 October 2019 - 04:59 PM
A lot of people put in a lot of effort to create communities that they hoped would survive until CW was finally released (90 days my ***). 3 ******* years later when it's finally released it's to little, way to late and the enthusiasm for the game is gone, numbers are declining already.
When it's finally released there's a small bump in enthusiasm and players, but stupid decisions by PGI and no in game means of communication with unit members or even other units makes managing units and community events difficult. How long was it before we even had in game VOIP? 2-3 years I can't remember.
Lack of a matchmaker to keep sharks away from minnows didn't help either. (in all queues)
Despite the early promises PGI have done almost nothing to help units even survive let alone thrive, those that have survived, have done it in spite of PGI.
Fact is units were dying from 91 days after closed beta ended, what's really amazing is that units and community members have been able to keep them alive this long considering the environment they have to live in.
#60
Posted 24 October 2019 - 05:34 PM
this thread has been moved to Kaetetôã.[/mod]
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