Jackal Noble, on 15 December 2019 - 01:57 PM, said:
Just wanted to add that there are 213 mechs in MW5 at launch.
"Kinda" I've completed the campaign and outside of the base variant, the rest are locked behind the store front "Rare mech" RNG loot pool.
Not only that, but certain chassis all together do not appear in certain parts of the map. Mauler for example.
Overall I enjoyed the game but it has many flaws.
- spawning behind player after walking/clearing an area(already being addressed)
- cannot dictate pilot behavior defensive/aggressive short/long range, your mech is badly damaged, go over here and dont' move.
- poor lance controls. I set my middle click to F1 so it selects all -> attack target. But telling lance mates where to go is tedious and pretty miserable if you want your slower, bigger mechs out front and the lighter mechs in the back. EDIT: Or maybe add function to be able to group mechs into a pair? so that you can command those 2 but not the one either damaged mech or smaller mech that you want hanging out with you, or you dont want him running out in front leaving his slower assaults behind, getting shot the hell up.
- HUD, theres no hud, and the one that is there is, well I don't need to say anything, ya'll know.
- AI pathfinding is pretty poor, getting stuck spinning in circles. Defining a way point causes the mechs to turn around and walk backwards
for a few, and then they go, oh, wrong way...and turn back around to go to your marker
- the UI is doodoo, but you quickly get used to it, and later on forgive it. Small QoL things like a quick repair all mechs, as opposed to repair all parts of 1 mech. You have 4 damaged mechs no components destroyed, cool, 1 click, fix them all in one shot. And or quick repair all, with optional, replace with equivalent or next available part.
- mech looting/farming isn't a thing really and wasn't paced properly. I defaulted to just buying all my assaults and heavies, with the exception of end game where you end up with them on your loot pool, but dont' even want them since they are undergunned/armored. This also resulted in me running 1 lance composition almost all the way through. Which was just a rotating in and out of HBKs, a Black Knight, Orion, Warhammer in early mid game and later on adding a Stalker, Battlemaster, KCG, Anni(not a good idea to let your lancemates drive this), Atlas. I never got that, HELL YEAH!!! I just scored a $insert_mech_here!! Nope, I just went next door and bought one. Not to mention you dont' see heavies reguarly show up till level 10ish, and you can only get to level 15. Even then at level 15, Its still mostly 3-4 waves of lights and tanks, and a bunch of potato Riflemans/Jagers/Quickdraw/Thunerbolts. Ouside of high reward missions, you wont' really encounter a solid stack of Heavies or assaults.
Anyway yeah I found no joy in looting mechs, it was more of a chore sifting through the salvage screen than Christmas eve/day.
- The story waits wayyy too long to get engaged, and I think I can see players giving up and getting bored grinding for mechs. I think I reached like level 12 and already could ton up to around 370, and had 23mil in reserve so I just rifled through the campaign as fast as possible back to back all the way through. I can't say much but the end game bc it'll spoil stuff, but I found it to be the most engaging, and extremely difficult. Even when dropping with 2 fully kitted KGCs, Nightstar, Atlas you'll be hard pressed to make it out of the last
4-5 missions without severe damage Each mission. In the very last mission which, I can see to many being boarderline unwinnable, 1 lancemate died(Atlas), 1 mate in his Nightstar wasnt shooting(found out after the fact he lost both his gauss). My other KGC was mowed in half losing both his arms, my own KGC also was ripped in half losing both ELITE Gold ac20s(RIP I got to use them for 2 missions, and they were amazing) and my entire mech had no armor with red internals. The AI could have sneezed on my mech and killed me, thats after repairing 2x. I may reload my save and try again, but I doubt it'll be any better as the last missions are insanely difficult, you WILL lose a substantial amount of parts in the end game. Anyway, do the Yellow missions as fast as possible to get as much XP as possible to help you move faster through the story and get better loot. I wasted a ton of time doing regular missions, which kinda burnt me out.
EDIT: Just be warned the "high reward" missions can be boarderline unwinnable and you may have to take big losses to get your new toys, at the expense of repair bills/injury/loss of weapons high tier weapons mounted on mechs. One mission I sent 2 assaults and a heavy out to literally die and distract the enemy while I ran my Jenner out as fast as possible to demolish the objective... Didn't even shoot, just rammed the buildings while 4 full lances along with probably 15-25 tanks and or vtols were demolishing my Lance. And get this. Even with all that already on the field, after I killed the based(and my whole Lance) the mission dropped even MORE enemies to chase me down. It was literally insane. I have no clue how else to beat that mission other than sheer speed. A 400 ton Lance would have issues dealing with literally the entire capellan army bearing down on them.
- Lastly, I think this may bother most people, but the difficulty scales up violently. One minute you're breezing through things, next thing you know you're 15 reloads into a mission going...
this gdamn mission is not at all possible to complete, which btw, fun fact...if you've gotten to that point, you're running the wrong lance composition. Tonnage is just the upper restriction and it does NOT mean you should always fill it up. Sometimes, it'll say 270 ton restriction, but its actually better to take 4 lights, rather than try to fight an armada.
- I dont' like that most mech variants outside of the base mech are locked behind the storefonts "rare mech" thing, which is also gated by region.
Edited by Humpday, 15 December 2019 - 07:09 PM.