What Do You Think Is The Most Versatile Clan Mech?
#1
Posted 06 February 2020 - 05:38 AM
#2
Posted 06 February 2020 - 05:43 AM
#3
Posted 06 February 2020 - 05:50 AM
#4
Posted 06 February 2020 - 05:50 AM
-maybe the Ebon. there are lots of candidates, though.
as in "can bring it to any match/mission/map" (QP) ?
-hellbringer & veagle.
obviously, there are other things to consider entering FW.
#5
Posted 06 February 2020 - 06:02 AM
#6
Posted 06 February 2020 - 06:09 AM
MPL peeking
ERL sniping
SRM splatting
even works with heavy ballistics
ECM
AMS missile shield
Jump Jets
Nobody suspects the Kit Fox
#7
Posted 06 February 2020 - 06:35 AM
Once you go up in tonnage the only thing you get is more weight to work with. At which point you might as well skip to the Dire.
jjm1, on 06 February 2020 - 06:09 AM, said:
These things can be incredibly nasty with the right pilot.
#8
Posted 06 February 2020 - 06:53 AM
Sadder adder gets **** on pretty easy.
#9
Posted 06 February 2020 - 07:10 AM
#10
Posted 06 February 2020 - 07:16 AM
For map/mode/team composition versatility, as in, can perform well given any combination of variables- HBR. I can take one of my three out at any time and usually have a more successful match with less effort than nearly any other mech. Unconcerned with map temp, layout, or potatoes, HBR will perform regardless.
#11
Posted 06 February 2020 - 07:24 AM
RickySpanish, on 06 February 2020 - 07:10 AM, said:
one of the best srm-bombers out there; great for faction (with the right crowd).
also my goto-mech for scouting. when scouting was still a thing .. I miss that mode.
Edited by Teenage Mutant Ninja Urbie, 06 February 2020 - 07:24 AM.
#12
Posted 06 February 2020 - 07:59 AM
Teenage Mutant Ninja Urbie, on 06 February 2020 - 07:24 AM, said:
one of the best srm-bombers out there; great for faction (with the right crowd).
also my goto-mech for scouting. when scouting was still a thing .. I miss that mode.
Yesss I briefly played scouting with another company my friends were in and we won every game we played. SRM/LB-20X to the knees of a medium evaporates their mobility, or if you get the chance to slam them in the back it's instagib. Such a ridiculous 'Mech to run in Scouting and great fun.
#13
Posted 06 February 2020 - 08:27 AM
Light Battlemech - Incubus
Light Omnimech - Kitfox
Medium Battlemech - Vapor Eagle
Medium Omnimech - Huntsman
Heavy Battlemech - Rifleman IIC
Heavy Omnimech - Tie between Ebon Jaguar/Hellbringer
Assault Battlemech - Mad Cat MKII
Assault Omnimech - Blood Asp
Honorable mentions are Mad Dog, Arctic Wolf, Jenner IIC, Hunchback IIC, Summoner, Warhammer IIC, Marauder IIC
Edited by Arnold The Governator, 06 February 2020 - 08:35 AM.
#14
Posted 06 February 2020 - 08:35 AM
#15
Posted 06 February 2020 - 07:20 PM
Edited by LordNothing, 06 February 2020 - 07:21 PM.
#16
Posted 07 February 2020 - 05:58 PM
1x LRM 10
X2 AC/5
1x Medium Laser
1x SRM6
4 different weapon groups gives your mouse hand plenty to do.
The diverse spread of weapons gives you a little bit of long range bite, a little bit of up close Smash, and if you run out of ammo you can always rely on your yellow light saber.
Not overpowered but great for Dynamic gameplay!
#17
Posted 07 February 2020 - 06:05 PM
#18
Posted 07 February 2020 - 06:09 PM
#19
Posted 07 February 2020 - 06:12 PM
1x LRM 10
X2 AC/5
1x Medium Laser
1x SRM6"
Anyone that wants to have an effective mech, don't use this. Somehow, it effective at no ranges. You are in close range fighting, you are out done, you are in mid range fighting, you are out done, you are relied upon as indirect fire, you are out done. You are simultaneously bad at everything you do. If you want to play as a bad mech for role play in group ques, by all means, but if anyone in this thread wants a good mech, do not take this build as a good idea.
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