Slopey, on 15 May 2020 - 03:43 PM, said:
Group Queue Update 2020
#281
Posted 16 May 2020 - 02:53 AM
#282
Posted 16 May 2020 - 05:56 AM
there were a couple of really fun games the last few days. stomps happen yes, but we had that pre merger as well and i dont really feel it has become more.
maybe its just luck of the draw on my end, but i felt that most games have been more structured and communicative prbly thanks to ppl in 4mans playing the commander for the whole bunch.
im not saying that there arent things to fix. i personally dislike having 6 assaults on the team with like one medium(me) and a handfull murderous lights but thats what ppl play so idm.
back then (pre invasion or rather pre splitting group queue) groups were limited to only 3 mechs per class, would wonder if that changed.
tl;dr i had fun as a solo player
#283
Posted 16 May 2020 - 08:03 AM
#284
Posted 16 May 2020 - 08:47 AM
Brom96, on 16 May 2020 - 08:03 AM, said:
#285
Posted 16 May 2020 - 09:01 AM
#286
Posted 16 May 2020 - 10:34 AM
Negat1ve Nancy, on 16 May 2020 - 09:01 AM, said:
#287
Posted 16 May 2020 - 01:14 PM
#288
Posted 16 May 2020 - 02:30 PM
PCHunter, on 16 May 2020 - 01:14 PM, said:
Here's an AMS Nova breaking 500 score while getting just under 350 damage:
Edited by Horseman, 16 May 2020 - 02:34 PM.
#289
Posted 16 May 2020 - 05:40 PM
#290
Posted 16 May 2020 - 11:39 PM
Edited by Horseman, 16 May 2020 - 11:40 PM.
#291
Posted 17 May 2020 - 05:09 PM
Something people might want to do for events is have a mech for each damage type. For a long time I relied on lights with MGs for the ballistic portion, the Jagermech is much more effective and I have broken 500TS on it more than once. Seems like kills are like shooting in the X ring. Two players with the same damage, the one with more kills does better.
#292
Posted 19 May 2020 - 03:26 PM
Apart from queue times consistently under 2 mins, there's been less Nascar, more team play, more communication and a return to the awesome fun I had when I first came to Mechwarrior Online. Please please keep the changes!
Edited by Kyoptik, 19 May 2020 - 03:27 PM.
#293
Posted 24 May 2020 - 06:01 AM
Dee Eight, on 23 April 2020 - 03:11 AM, said:
Ummm... create a new account also, then attempt to sync drop together. That's what I would do to try and play with friends with new accounts rather than depend on group queue fixes.
Yeah, we tried that and it didn't work. Shame on me for expecting a working product. The real shame is that my friend is never going to play again.
#294
Posted 27 May 2020 - 03:12 AM
Hoaggie, on 24 May 2020 - 06:01 AM, said:
Now the Solo-Group queues are now combined, no need for sync dropping nor waiting forever grouped up. Just do not allow tonnage to go unused. Go heavy, but not assault (for newer players), since heavies are more maneuverable while assaults takes some getting used to.
Edited to add for newer players...
Edited by Tarl Cabot, 31 May 2020 - 10:23 AM.
#295
Posted 01 June 2020 - 05:30 AM
#296
Posted 01 June 2020 - 07:51 AM
NosehairOMO, on 01 June 2020 - 05:30 AM, said:
In QP it is 4. You can wind up with as many as 5 players in groups on a team because the MM will allow a team of 2 and a team of 3 to both be on the same team.
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