Paul Inouye, on 27 April 2020 - 10:23 AM, said:
A follow-up to this post: https://mwomercs.com...ue-update-2020/
Starting Tuesday, April 28/2020 we are going to start a 4 week test on the live servers. This test is going to help us monitor the game's public queues and the overall effects of combining solo and group queues.
This is not just a simple combination of queues and seeing what happens, as we've taken steps to help address both internal and community concerns over that type of implementation. It's important to keep the teams as balanced as possible and to have games kick off in a relatively quick manner.
How the combined public queue will work:
- All matches will remain 12v12.
- Max group size will be restricted to 4 players. All group sizes of 2,3 and 4 are valid group sizes.
- When the Match Maker builds a 12-player team, it will ensure that there is no more than one 4 player group or as close as possible (2 player + 2 player for example) per team and all remaining slots will be filled with solo players.
What we expect:
- Playing with a smaller group of friends will be much easier to accomplish.
- Matches should kick off drastically faster than previously.
- Matches will become more competitive.
What we are monitoring:
- Match Maker ability to maintain even team building.
- Tonnage restrictions for groups. (note: we can adjust these dynamically/real time)
- Group composition and any release valves that may kick in to make games kick off.
At the end of the 4-week test, we will either leave it as is, or if there are major issues we do have the ability to roll the change back. Why 4-weeks? We want to collect as much telemetry as possible to determine queue behavior. With a reduced population sample, this takes longer than usual as we need to monitor activity as close to the norm as possible. If things are going drastically off course, we can revert sooner if needed.
We hope that you jump in the queue to experience the change first hand and have matches kick off in a much more reasonable amount of time.
[color=orange]EDIT:[/color]
My bad, no tonnage info for you... here it is as it currently sits (current values for groups as it has been for a while):
2-player groups: Min Tonnage 40, Max Tonnage 200
3-player groups: Min Tonnage 80, Max Tonnage 255
4-player groups: Min Tonnage 120, Max Tonnage 280
Again, these numbers can be adjusted on the fly with no down time. If you have suggestions on some tonnage numbers, post them and we can try them out.
To say inbefore, i play this game since open alpha.this is just a kinda newly created account
for unimportant reasons.
My impression about the mixed queues is a very positive one!
The matches i played wasent total stomps, to be honest... they was quiet entertaining
an enjoyable to play.Maybie the reason for this is that there are allways 4 player each team
that drop together and give the match some kind of organized frame.often they communicate
with the team, what in return motivates the rest to use the mic often.
Also its a nice addition that people are again able to form groups and find matches quickly.
Introducing new players to the game was kinda impossible before, cause in group queue you had to wait several minutes before a match was found and in many occassions you had to drop
against premade 12 man teams that recked your newbie friends into pieces in seconds.
Obviously this ruined the new players experience completely and the only way for him to enjoy this game was solo queue.... What in the end stopped you to play together.... wierd situation
for an online game.
Now the matches are definitely more relaxed then in the previous group queue and the warnings of some players that the matches gonna become complete rofflstomps... my personal impression
so far is: THATS NOT TRUE
TLDR: Keep the queues combined, the game profits from this decision.People can drop together without getting 80% of the time destroyed (especially as a new player)