Dakkalistic, on 05 May 2020 - 04:21 PM, said:
I was just waiting for this one, player number have gone up since the merge, well into the covid thing.
Might need to tease out a little more granularity here.
https://steamcharts.com/app/342200#1m
First of all, note that average player numbers have been on a steady upswing starting in March and continuing to April. Second, in the past when PGI has revealed overall player numbers (Steam plus PGI launcher) it seems that non-steam players hover around 2x the number of steam users. So if you have 500 steam players there are probably 1500 total.
+67 avg players (21%) in March and +70 players (+18%) in April. So to assess any gains from the merge you've got to tease out whether any increases buck that trend (or is the trend, let's call it the Covid effect, starting to reverse now?).
Second, you've got to consider the impact of events. The last event prior to the start of the merge was the Stay Indoors event which started the weekend of the 17th. There wasn't an event the following weekend, then we had the double XP event the first weekend of the merge (and now the Aussie event the next weekend).
I find the weekend of the 17th to be particularly useful because that is also the weekend we tried the 8v8 group queue which was kinda popular, although it wasn't well announced or around long enough to really bring back any old players IMO.
If you compare the weekend of the 17th to this last weekend, the peak numbers on steam are closer than you'd think:
Day 4/17-21 5/1-5
Fri 689 746
Sat 758 812
Sun 712 810
Mon 614 674
Tues 606 603
Interesting trend, no? We will have to see what happens come next weekend as well. But what it looks like so far is a bunch of people trying out something new and then returning to previous levels. I think the extra event might juice things a little bit during weekend 2 of the merge and if you're really looking for good data that might not be the best variable to throw in there, but.....
I would also remind you that just a year ago average player numbers were 50% higher than they were in April of this year, and double what they were before the Covid spike. So even if we were to maintain a 10% increase due to the merge (and I suspect that we won't, but data will tell us), we're only getting a tiny fraction back of what we lost. Worth it? That's an opinion, but not feeling like it if you go simply by net gains in new/returning players vs. lost players.
Brauer, on 05 May 2020 - 04:30 PM, said:
I think you're understating the impact of dropping with a good group. It's not that hard to go from like 2.00 wlr solo to like 17.00 wlr in a group, and like 3.00 kdr solo to like 20+ in a group.
Thanks for the info. Just reinforces the point that groups in solo are seriously OP if composed of good players.