

Combined Queues - Final Discoveries
#781
Posted 02 June 2020 - 01:03 AM
#782
Posted 02 June 2020 - 01:25 AM
pseudofiction, on 01 June 2020 - 03:23 PM, said:
Do not even think to think (and even less so speak out loud) about changing the characteristics of weapons!
Enough. In the past, endless changes in the characteristics of weapons and mechs are already fed up to the limit.
I believe that one of the main reasons why there are so few players left in the game is the constant changes in the technical characteristics of mechs / weapons. People are just tired of it. The constant and endless nerf of clans forced many to leave this game.
And now, you are again with this crazy offer. Tell me, did you come to give PGI advice on how to finally, once and for all with a 100% guarantee to slam the MWO???
#783
Posted 02 June 2020 - 01:29 AM
I hoped to have patch today. Don't want to wait for this change for too long. Won't return, till it won't happen.
#784
Posted 02 June 2020 - 03:24 AM
I don't find games fun lately. Hope to drop from meta tier and have more fun back.
Edited by RRAMIREZ, 02 June 2020 - 03:35 AM.
#785
Posted 02 June 2020 - 03:47 AM
Things you can assign a value to:
- The amount of armor mounted on the mech. (ex: This mech has 300 points of armor assigned, thus produces x amount of threat) You can even be more granular and give more threat per point of armor mounted to the torsos and legs.
- The type of weapons and equipment mounted on that mech. (ex: Each MPL mounted produces x amount of threat)
- The number of skill points allocated to the mech. Maybe giving more weight to nodes that allow for better survival and firepower.
- Quirks should also have a threat value assigned to them but only if the given build is utilising the said quirk.
Once that's done, all the matchmaker has to do is balance the team values as best as it can.
Of course, this is probably easier said than done.
Edited by Rioting Baboon, 02 June 2020 - 03:48 AM.
#786
Posted 02 June 2020 - 04:37 AM
MrMadguy, on 02 June 2020 - 01:29 AM, said:
#787
Posted 02 June 2020 - 04:47 AM
Horseman, on 02 June 2020 - 04:37 AM, said:
Two things:
1) First of all it's possible to inflate your MS. Just use more missiles for passive DMG.
2) You can actually try to do your best via picking Meta 'Mechs instead of fun ones.
#788
Posted 02 June 2020 - 04:49 AM
I wish they were more communicative, although I must admit that if they are running tests they might want to run blind tests where we don't know it is going on and don't play more, less, or differently. Avoiding the Hawthorne effect.
Based on yesterday's matches I am not playing much until something changes, it is not fun right now.
#789
Posted 02 June 2020 - 07:02 AM
RESET TIERS,
RESET PSR,
USE TRUE AND DYNAMIC ROLLING ZERO-SUM WITH PROGRESS WEIGHTED TO INCREASE OR DECREASE BASED UPON INDIVIDUAL PERFORMANCE METRICS, WITH TEAM METRICS MINIMALIZED.
What are you waiting for PGI (everyone in the playerbase to leave?): DO IT ALREADY!
#790
Posted 02 June 2020 - 07:09 AM
MrMadguy, on 02 June 2020 - 04:47 AM, said:
1) First of all it's possible to inflate your MS. Just use more missiles for passive DMG.
2) You can actually try to do your best via picking Meta 'Mechs instead of fun ones.
What if a person finds Meta mechs fun to play? And usually the funnest ones are the ones you do well in right, so just play what you think is fun meta or not.( not sure why people automatically think if it is meta it is not fun).
#791
Posted 02 June 2020 - 07:29 AM
I still dislike the PSR system.
It doesn't really measure player skill. It never has. Not sure that you can come up with a viable calculation that would,
Win/loss is not really a measure of player skill. It is largely beyond the individual player's control. It should not figure in the calc at all.
It doesn't measure intangibles (like a flanking push (that dies) that disrupts distracts the enemy, providing an opening for a win). It doesn't really seem to cover actual scouting. There are aspects that might be said to account for that (supposedly win/loss for one)--but they don't. IOW, if I am a superb scout but all my team cannot shoot or coordinate--then I get screwed.
It is a team effort (maybe we need more than a PSR rating) but the vast majority of people cannot carry a team and the teams are ad hoc for the most part.
Maybe we need a PSR and a TSR (Team skill rating) that are both used.
#792
Posted 02 June 2020 - 07:32 AM
MrMadguy, on 02 June 2020 - 04:47 AM, said:
1) First of all it's possible to inflate your MS. Just use more missiles for passive DMG.
2) You can actually try to do your best via picking Meta 'Mechs instead of fun ones.
Meta mechs are fun mechs. What's fun about nerfing yourself?
#793
Posted 02 June 2020 - 07:40 AM
MrMadguy, on 02 June 2020 - 04:47 AM, said:
1) First of all it's possible to inflate your MS. Just use more missiles for passive DMG.
2) You can actually try to do your best via picking Meta 'Mechs instead of fun ones.
I Think you can be viable for quick play in any mech (which means not playing meta) but I think you misunderstand what fun is, fun is not a bad build fun is whatever you like to play.
Also when u say missiles mean more match score... Mate u are 40% on jarls (which means you are worse than 60% of the people this game has to offer)... Ur opinion regarding that holds no value...
Edited by I O O percent KongLord, 02 June 2020 - 07:41 AM.
#795
Posted 02 June 2020 - 07:45 AM
Brauer, on 02 June 2020 - 07:32 AM, said:
Fun is relative and personal.
It's more about meta-playstye than meta mech.
I find brawling and slow paced firing line more fun than crazy hunt of ghost srm ligths, long range snipers in the outskirt or ATM poptarting, or whatever next.
If I can stick to a playstyle without being reckt cause it's off-meta, I will be happy, and if it's possible in lower tier, I'll be happy to belong to this tier.
Not judging people in search of perf (meta) and feeling it fun.
But it's QP... not competitive queue.
So I hope there's a place for eveyone.
edit:
Something went wrong with editing
Edited by RRAMIREZ, 02 June 2020 - 07:47 AM.
#797
Posted 02 June 2020 - 08:25 AM
RRAMIREZ, on 02 June 2020 - 07:45 AM, said:
Fun is relative and personal.
It's more about meta-playstye than meta mech.
I find brawling and slow paced firing line more fun than crazy hunt of ghost srm ligths, long range snipers in the outskirt or ATM poptarting, or whatever next.
If I can stick to a playstyle without being reckt cause it's off-meta, I will be happy, and if it's possible in lower tier, I'll be happy to belong to this tier.
Not judging people in search of perf (meta) and feeling it fun.
But it's QP... not competitive queue.
So I hope there's a place for eveyone.
edit:
Something went wrong with editing
Firing lines are pretty damn strong right now, I've been enjoying basically running that strat in QP.
I happen to agree that ATM poptarts are fairly boring to play, and I do enjoy brawling, but brawling in QP is relatively weak at the moment so I don't tend to take that. I also find skirmishing mechs like the Vulcan, Wolfhound, UAC Summoner (this is more of a mid-range skirmisher so it's less of a true skirmisher tbf), and others to be a lot of fun.
#799
Posted 02 June 2020 - 08:54 AM
Edited by Sharfen, 02 June 2020 - 08:55 AM.
#800
Posted 02 June 2020 - 08:54 AM
DAEDALOS513, on 02 June 2020 - 08:41 AM, said:
The onus is not on me to interpret your words in the way that is most charitable to you, the onus is on you to express yourself clearly and not make those kinds of implications if you don't mean them.
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