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Combined Queues - Final Discoveries


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#781 Aidan Crenshaw

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Posted 02 June 2020 - 01:03 AM

Your math experiment does not include the players that don't use steam, so any conclusion from it is faulty.

#782 Voice of Kerensky

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Posted 02 June 2020 - 01:25 AM

View Postpseudofiction, on 01 June 2020 - 03:23 PM, said:

Since none of the above is happening the only thing that can imo restore some measure of balance is good old nerfhammer. There are quite a few small changes I can think of that would imo increase the variety of builds we’re seeing on the battlefield and limit the abuse by groups such as reducing 3rd stage of ATMs damage to something like 2,5 per missile (3 is just absurd), reducing the armor quirks on light mechs, increasing MRM heat, reducing the splash damage of clan ERPPC, introducing ghost heat to 5+ ac2’s etc. Maybe then we could actually play a game without having half the team comprised of ATM veagles, wolfhounds, rifleII’s, MRM IV4’s and various PPC pop tarts and the art of mech-building would once again mean something plus the more abusive of the groups wouldn't have such a huge advantage.


Do not even think to think (and even less so speak out loud) about changing the characteristics of weapons!
Enough. In the past, endless changes in the characteristics of weapons and mechs are already fed up to the limit.
I believe that one of the main reasons why there are so few players left in the game is the constant changes in the technical characteristics of mechs / weapons. People are just tired of it. The constant and endless nerf of clans forced many to leave this game.
And now, you are again with this crazy offer. Tell me, did you come to give PGI advice on how to finally, once and for all with a 100% guarantee to slam the MWO???

#783 MrMadguy

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Posted 02 June 2020 - 01:29 AM

PGI runs 2 events now, that promote MS inflation. I.e. they obviously want to find new rating change values for their PSR system. Dunno, if MS inflation event is good for this purpose. For example I would never artificially inflate my MS during normal playing, i.e. rating change values can be incorrect for me in this case.

I hoped to have patch today. Don't want to wait for this change for too long. Won't return, till it won't happen.

#784 RRAMIREZ

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Posted 02 June 2020 - 03:24 AM

I also hope reset will happen quickly now.
I don't find games fun lately. Hope to drop from meta tier and have more fun back.

Edited by RRAMIREZ, 02 June 2020 - 03:35 AM.


#785 Rioting Baboon

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Posted 02 June 2020 - 03:47 AM

One way to ascertain the effectiveness of a particular mech and pilot combination is to assign a value to certain variables that affect performance.

Things you can assign a value to:
  • The amount of armor mounted on the mech. (ex: This mech has 300 points of armor assigned, thus produces x amount of threat) You can even be more granular and give more threat per point of armor mounted to the torsos and legs.
  • The type of weapons and equipment mounted on that mech. (ex: Each MPL mounted produces x amount of threat)
  • The number of skill points allocated to the mech. Maybe giving more weight to nodes that allow for better survival and firepower.
  • Quirks should also have a threat value assigned to them but only if the given build is utilising the said quirk.
That solves half your equation right there. The other half is determined by player skill. Since you've got good stat keeping, and I'd assume good data in that area, it would be easy to determine the level of skill of each player and assign a specific threat level to each.


Once that's done, all the matchmaker has to do is balance the team values as best as it can.

Of course, this is probably easier said than done.

Edited by Rioting Baboon, 02 June 2020 - 03:48 AM.


#786 Horseman

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Posted 02 June 2020 - 04:37 AM

View PostMrMadguy, on 02 June 2020 - 01:29 AM, said:

PGI runs 2 events now, that promote MS inflation. I.e. they obviously want to find new rating change values for their PSR system. Dunno, if MS inflation event is good for this purpose. For example I would never artificially inflate my MS during normal playing, i.e. rating change values can be incorrect for me in this case.
I mean, the event is a cumulative MS grind. Most players likely will play the same way they usually are, as some don't know how to cheese their MS while others are simply incapable of doing it in the first place (as otherwise they wouldn't be where they are now)

#787 MrMadguy

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Posted 02 June 2020 - 04:47 AM

View PostHorseman, on 02 June 2020 - 04:37 AM, said:

I mean, the event is a cumulative MS grind. Most players likely will play the same way they usually are, as some don't know how to cheese their MS while others are simply incapable of doing it in the first place (as otherwise they wouldn't be where they are now)

Two things:
1) First of all it's possible to inflate your MS. Just use more missiles for passive DMG.
2) You can actually try to do your best via picking Meta 'Mechs instead of fun ones.

#788 Nearly Dead

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Posted 02 June 2020 - 04:49 AM

I don't know what to think. I expected a big change on June 1. I hope they are testing new skill measurements but not making changes that affect game play or players until they see how they work in RL.

I wish they were more communicative, although I must admit that if they are running tests they might want to run blind tests where we don't know it is going on and don't play more, less, or differently. Avoiding the Hawthorne effect.

Based on yesterday's matches I am not playing much until something changes, it is not fun right now.

#789 jarien13

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Posted 02 June 2020 - 07:02 AM

I'm late to the party, don't care.

RESET TIERS,
RESET PSR,
USE TRUE AND DYNAMIC ROLLING ZERO-SUM WITH PROGRESS WEIGHTED TO INCREASE OR DECREASE BASED UPON INDIVIDUAL PERFORMANCE METRICS, WITH TEAM METRICS MINIMALIZED.

What are you waiting for PGI (everyone in the playerbase to leave?): DO IT ALREADY!

#790 Red Potato Standing By

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Posted 02 June 2020 - 07:09 AM

View PostMrMadguy, on 02 June 2020 - 04:47 AM, said:

Two things:
1) First of all it's possible to inflate your MS. Just use more missiles for passive DMG.
2) You can actually try to do your best via picking Meta 'Mechs instead of fun ones.


What if a person finds Meta mechs fun to play? And usually the funnest ones are the ones you do well in right, so just play what you think is fun meta or not.( not sure why people automatically think if it is meta it is not fun).

#791 Kosomok

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Posted 02 June 2020 - 07:29 AM

I disliked the PSR system in Beta. I quit the game after Beta (because, life) and recently returned due to a combination of playing MW5, seeing some Youtube play, and COVID.

I still dislike the PSR system.

It doesn't really measure player skill. It never has. Not sure that you can come up with a viable calculation that would,

Win/loss is not really a measure of player skill. It is largely beyond the individual player's control. It should not figure in the calc at all.

It doesn't measure intangibles (like a flanking push (that dies) that disrupts distracts the enemy, providing an opening for a win). It doesn't really seem to cover actual scouting. There are aspects that might be said to account for that (supposedly win/loss for one)--but they don't. IOW, if I am a superb scout but all my team cannot shoot or coordinate--then I get screwed.

It is a team effort (maybe we need more than a PSR rating) but the vast majority of people cannot carry a team and the teams are ad hoc for the most part.

Maybe we need a PSR and a TSR (Team skill rating) that are both used.

#792 Brauer

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Posted 02 June 2020 - 07:32 AM

View PostMrMadguy, on 02 June 2020 - 04:47 AM, said:

Two things:
1) First of all it's possible to inflate your MS. Just use more missiles for passive DMG.
2) You can actually try to do your best via picking Meta 'Mechs instead of fun ones.


Meta mechs are fun mechs. What's fun about nerfing yourself?

#793 MechWarrior414712

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Posted 02 June 2020 - 07:40 AM

View PostMrMadguy, on 02 June 2020 - 04:47 AM, said:

Two things:
1) First of all it's possible to inflate your MS. Just use more missiles for passive DMG.
2) You can actually try to do your best via picking Meta 'Mechs instead of fun ones.


I Think you can be viable for quick play in any mech (which means not playing meta) but I think you misunderstand what fun is, fun is not a bad build fun is whatever you like to play.

Also when u say missiles mean more match score... Mate u are 40% on jarls (which means you are worse than 60% of the people this game has to offer)... Ur opinion regarding that holds no value...

Edited by I O O percent KongLord, 02 June 2020 - 07:41 AM.


#794 DAEDALOS513

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Posted 02 June 2020 - 07:40 AM

View PostBrauer, on 02 June 2020 - 07:32 AM, said:


Meta mechs are fun mechs. What's fun about nerfing yourself?

Some quickly get bored with the easy damage and want to challenge themselves..

Edited by DAEDALOS513, 02 June 2020 - 07:56 AM.


#795 RRAMIREZ

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Posted 02 June 2020 - 07:45 AM

View PostBrauer, on 02 June 2020 - 07:32 AM, said:

Meta mechs are fun mechs. What's fun about nerfing yourself?

Fun is relative and personal.



It's more about meta-playstye than meta mech.
I find brawling and slow paced firing line more fun than crazy hunt of ghost srm ligths, long range snipers in the outskirt or ATM poptarting, or whatever next.
If I can stick to a playstyle without being reckt cause it's off-meta, I will be happy, and if it's possible in lower tier, I'll be happy to belong to this tier.

Not judging people in search of perf (meta) and feeling it fun.

But it's QP... not competitive queue.

So I hope there's a place for eveyone.



edit:
Something went wrong with editing

Edited by RRAMIREZ, 02 June 2020 - 07:47 AM.


#796 Brauer

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Posted 02 June 2020 - 08:22 AM

View PostDAEDALOS513, on 02 June 2020 - 07:40 AM, said:

Some quickly get bored with the easy damage and want to challenge themselves..


You might consider not implying that I don't want to challenge myself Daed.

#797 Brauer

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Posted 02 June 2020 - 08:25 AM

View PostRRAMIREZ, on 02 June 2020 - 07:45 AM, said:


Fun is relative and personal.


It's more about meta-playstye than meta mech.
I find brawling and slow paced firing line more fun than crazy hunt of ghost srm ligths, long range snipers in the outskirt or ATM poptarting, or whatever next.
If I can stick to a playstyle without being reckt cause it's off-meta, I will be happy, and if it's possible in lower tier, I'll be happy to belong to this tier.

Not judging people in search of perf (meta) and feeling it fun.
But it's QP... not competitive queue.
So I hope there's a place for eveyone.


edit:
Something went wrong with editing


Firing lines are pretty damn strong right now, I've been enjoying basically running that strat in QP.

I happen to agree that ATM poptarts are fairly boring to play, and I do enjoy brawling, but brawling in QP is relatively weak at the moment so I don't tend to take that. I also find skirmishing mechs like the Vulcan, Wolfhound, UAC Summoner (this is more of a mid-range skirmisher so it's less of a true skirmisher tbf), and others to be a lot of fun.

#798 DAEDALOS513

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Posted 02 June 2020 - 08:41 AM

View PostBrauer, on 02 June 2020 - 08:22 AM, said:


You might consider not implying that I don't want to challenge myself Daed.

Don’t take it personal Brau.. I was just answering the question you posed with how I feel.. same as Ramirez.

#799 Sharfen

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Posted 02 June 2020 - 08:54 AM

Been playing the current event, Staycation. Paying more attention to how my score reflects my performance, quite a bit of the time it doesn't. Please, take win/lose out of the equation or reduce it's impact tremendously. I've played many matches this morning where I was a total beast but on the losing team and I get an equal score. That doesn't make ANY since at all. Is it player skill rating? Or team skill rating? Make up your minds.

Edited by Sharfen, 02 June 2020 - 08:55 AM.


#800 Brauer

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Posted 02 June 2020 - 08:54 AM

View PostDAEDALOS513, on 02 June 2020 - 08:41 AM, said:

Don’t take it personal Brau.. I was just answering the question you posed with how I feel.. same as Ramirez.


The onus is not on me to interpret your words in the way that is most charitable to you, the onus is on you to express yourself clearly and not make those kinds of implications if you don't mean them.





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