Anomalocaris, on 31 May 2020 - 11:34 AM, said:
Saturday April 18th - 712 peak players (last pre-merge event weekend)
April 25th - 665 peak players (no event)
May 2 - 812 peak players (merge + double xp event)
May 9 - 870 (g'day mate event)
May 16 - 754 (not sure if g'day event was still active)
May 23 - 833 (holiday weekend in US and UK + 7 sins event)
May 30 - 750 (7 sins event still active but pretty much over for most people I'm guessing, call it no event if you like)
If 50 players more or less are relevant, you have a problem with your online only game.
But lets do some math:
720 players, thats 30 matches, divided by 5 tiers, we have 6 matches a tier,
but we need to look at the gaussian distribution too,
so we will have around 2 tier 1 matches, 7 tier 2 matches, 12 tier 3 matches, 7 tier 4 matches and 2 tier 5 matches.
Means we need less tiers to cater for the different skills in relation to waittimes
or you can just skip all that tiers because open valves most time.
3 tiers would be better, with 7/16/7 matches a time.
Matching groups in the matchmaking would also work better if the advantage of groups would be counted too.
Like adding some virtual increased psr (+5% for each teammember) or putting groups one tier higher in the matchmaking.
And whats about muiltiple groups a team?
2+3 is 2 groups and more then 5 ...
Though this should not happen, wasnt there something about just one group a team?
Edited by Kroete, 02 June 2020 - 01:15 AM.