Combined Queues - Final Discoveries
#1
Posted 25 May 2020 - 03:41 PM
The last time I communicated I set the Match Maker configs (release valves) in this manner and left it for a while...
What I didn't tell you was that two Fridays ago after reading all the comments and watching some vids the community made, I made this adjustment to see what would happen over a longer period of time:
Basically I decreased the weight class valve to no longer allow it to open up completely. I also reduced the allowable Tier spread and increased how long the MM would wait until it added another Tier to the viable team composition.
As you can see, the Average Team PSR values narrowed drastically between any two opposing teams. The Weight Class balance would open up to maximum first, then eventually Tier separation would open up. This is why at times in the above graphic will still have tight Tier separation but the Weight Class balance would be a little lop sided.
These settings seem to be working well in terms of finding a relatively happy medium.
* Matches are still kicking off much faster than before.
* Tier/PSR separation is drastically tighter than before.
* Weight class balancing is also much tighter than before.
On another note, when we just combined the queues, stomp rates went up by 5%. With the current settings in the match maker, that went back down to 1%.
It is because of these results, we have decided to keep the current combined queue.
HOWEVER:
There's still an elephant in the room. PSR calculations. Yes it's true that it biases upward movement. That bias comes from the formula currently saying that if you LOSE, you can still move up if you perform well. THIS is the aspect that breaks zero sum distribution.
That being said, we have a plan to make PSR zero sum... but, there's a big draw back. If we make this change, the PSR rankings for all players will need to be reset. That means if you're Tier 1, you'll be going back to Tier 4 for a bit. If you're Tier 5, you're also going back to Tier 4.
There is a multiplier for the first 20 games all players play that push your PSR changes higher or lower to speed the seeding process of the PSR player distribution. After those 20 matches, regular PSR zero sum values will be used.
We need your feedback on whether this is acceptable or not (losing current Tier standings).
#2
Posted 25 May 2020 - 04:18 PM
Like many others I think that the current PSR system is broken and would appreciate any change that would move it in the right direction, so I would support resetting all PSRs to Tier 4, and to change the calculation for increases/decreases to PSR to make it more zero sum.
It would be better still if there were a way to distinguish between the top 25% of players (currently mostly tier 1?) and the top 1% of players (which are lumped into Tier 1 right now but probably should have their own tier). But, I suppose that's probably too much to wish for. It would be best for all of us if the match maker could try to balance the number of top 1% people on each team...
#3
Posted 25 May 2020 - 04:22 PM
Brightsoul, on 25 May 2020 - 04:18 PM, said:
Just want to touch on this. It's known that MWO has a small playerbase now. Even if we do start to separate players into more finite tiers, the release valves would still have to open up fairly wide to get matches to kick off. Even strict Elo would result in people at both ends of the curve waiting forever for a match to kick off.. and by forever, I'm talking in the 50 minute range.
#4
Posted 25 May 2020 - 04:23 PM
Paul Inouye, on 25 May 2020 - 03:41 PM, said:
There is a multiplier for the first 20 games all players play that push your PSR changes higher or lower to speed the seeding process of the PSR player distribution. After those 20 matches, regular PSR zero sum values will be used.
We need your feedback on whether this is acceptable or not (losing current Tier standings).
Do it. Please.
Edited by Kageru Ikazuchi, 25 May 2020 - 04:23 PM.
#5
Posted 25 May 2020 - 04:23 PM
#6
Posted 25 May 2020 - 04:23 PM
#7
Posted 25 May 2020 - 04:24 PM
Will they get matched with the T5s as they're the only group? Or will the MM rightfully keep the T1 group out?
#9
Posted 25 May 2020 - 04:33 PM
#10
Posted 25 May 2020 - 04:35 PM
Edited by Wesxander, 25 May 2020 - 04:37 PM.
#11
Posted 25 May 2020 - 04:38 PM
Paul Inouye, on 25 May 2020 - 03:41 PM, said:
We noticed : There's even a thread in the General forum from a player ragequitting over the weight disparity he wasn't told about.
Paul Inouye, on 25 May 2020 - 03:41 PM, said:
Just make that formula say that if you WIN, you can still move DOWN if you perform bad. Because PSR is meant to rate the player's performance, not his luck.
Paul Inouye, on 25 May 2020 - 03:41 PM, said:
We need your feedback on whether this is acceptable or not (losing current Tier standings).
First fixing the PSR formula and then resetting the PSR rankings is one of the oldest standing player requests.
#12
Posted 25 May 2020 - 04:39 PM
#13
Posted 25 May 2020 - 04:41 PM
#14
Posted 25 May 2020 - 04:42 PM
#15
Posted 25 May 2020 - 04:44 PM
#16
Posted 25 May 2020 - 04:44 PM
On the stomp side, please don't report vague percentage increases, as we have no basis to evaluate that on. A 3% increase if stomps are already at 50% of matches is different than if they were 2% of matches. What is the percentage of matches that show as a stomp at the moment?
#17
Posted 25 May 2020 - 04:46 PM
#18
Posted 25 May 2020 - 04:48 PM
Kurlon, on 25 May 2020 - 04:44 PM, said:
On the stomp side, please don't report vague percentage increases, as we have no basis to evaluate that on. A 3% increase if stomps are already at 50% of matches is different than if they were 2% of matches. What is the percentage of matches that show as a stomp at the moment?
Yeah what this dude said.
EDIT: Oh yeah, on the 19th Steam applied a 7.4MB update to MWO, but no patch notes. What did you do there?
Edited by -Verti-, 25 May 2020 - 04:53 PM.
#19
Posted 25 May 2020 - 04:49 PM
#20
Posted 25 May 2020 - 04:50 PM
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