The last time I communicated I set the Match Maker configs (release valves) in this manner and left it for a while...
![Posted Image](https://mwomercs.com/static/downloads/combinedqueue004.png)
What I didn't tell you was that two Fridays ago after reading all the comments and watching some vids the community made, I made this adjustment to see what would happen over a longer period of time:
![Posted Image](https://mwomercs.com/static/downloads/combinedqueue005.png)
Basically I decreased the weight class valve to no longer allow it to open up completely. I also reduced the allowable Tier spread and increased how long the MM would wait until it added another Tier to the viable team composition.
As you can see, the Average Team PSR values narrowed drastically between any two opposing teams. The Weight Class balance would open up to maximum first, then eventually Tier separation would open up. This is why at times in the above graphic will still have tight Tier separation but the Weight Class balance would be a little lop sided.
These settings seem to be working well in terms of finding a relatively happy medium.
* Matches are still kicking off much faster than before.
* Tier/PSR separation is drastically tighter than before.
* Weight class balancing is also much tighter than before.
On another note, when we just combined the queues, stomp rates went up by 5%. With the current settings in the match maker, that went back down to 1%.
It is because of these results, we have decided to keep the current combined queue.
HOWEVER:
There's still an elephant in the room. PSR calculations. Yes it's true that it biases upward movement. That bias comes from the formula currently saying that if you LOSE, you can still move up if you perform well. THIS is the aspect that breaks zero sum distribution.
That being said, we have a plan to make PSR zero sum... but, there's a big draw back. If we make this change, the PSR rankings for all players will need to be reset. That means if you're Tier 1, you'll be going back to Tier 4 for a bit. If you're Tier 5, you're also going back to Tier 4.
There is a multiplier for the first 20 games all players play that push your PSR changes higher or lower to speed the seeding process of the PSR player distribution. After those 20 matches, regular PSR zero sum values will be used.
We need your feedback on whether this is acceptable or not (losing current Tier standings).