Combined Queues - Final Discoveries
#121
Posted 25 May 2020 - 07:47 PM
#122
Posted 25 May 2020 - 07:53 PM
#123
Posted 25 May 2020 - 07:56 PM
2) Out of curiosity, would this affect the matchmaker for Faction Warfare at all? At least in theory, when the queue changes were made last year, it was said that, when pulling solos to fill a side up to 12, those with the highest ELO were supposed to used to fill in first. Is this new PSR going to link up with Faction Warfare at all?
#124
Posted 25 May 2020 - 08:00 PM
#125
Posted 25 May 2020 - 08:16 PM
Anything to get more balanced matches.
#126
Posted 25 May 2020 - 08:20 PM
#127
Posted 25 May 2020 - 08:21 PM
MWO is one of my favorite games.
If you reset the Tier system, im out.
The issue is balanced matchs.
pug and group in seperate que was better.
As far as balancing pug need to have a balance of players from each of the tiers.
Then whowever has better leadership and teamwork will win.
So if 12 man team, say at least 2 T1's and some T2's, 3's, 4's and a couple beginners or T5s.
Basically team comp would be refelective of the number of each Tier logged in at the time.
So whatever that respective percentage was would be at the time which would be fluid and vary.
If only a few T1s and mostly T3s were logged in then the teams would reflect those percentages.
Need to focus on leadership and mentoring the new players.
when it comes to group then same thing.
T1's and wanna be T1's need to stop their bitchin and step up and lead.
#128
Posted 25 May 2020 - 08:26 PM
#129
Posted 25 May 2020 - 08:29 PM
#130
Posted 25 May 2020 - 08:30 PM
#131
Posted 25 May 2020 - 08:35 PM
I see a formula more like this:
Win/loss 30-40%
Damage done 15%
Components 10%
Kills/kmdd 20%
Contribution to game mode victory:25%
Match rewards are WHY every match is just kill the enemy. Why have varying win conditions if the rewards for killing enemies far outweighs accomplishing the objective? The rewards should be about equal.
Most people hate polar highlands because its usually a lurmfest. I only like it on one game mode. That is conquest. The reason being it is the ONLY map/mode combo where players can't just ignore the objective and play skirmish. It would actually force players to think a little bit and play the mode.
#132
Posted 25 May 2020 - 08:36 PM
This is going to be fun, I cannot wait for this change. I'll probably go back to tier 3 or 2 where I belong, that suits me fine until I can up my game play.
#133
Posted 25 May 2020 - 08:37 PM
#134
Posted 25 May 2020 - 08:43 PM
Edited by Doobix, 25 May 2020 - 08:44 PM.
#135
Posted 25 May 2020 - 08:44 PM
#137
Posted 25 May 2020 - 08:54 PM
#138
Posted 25 May 2020 - 09:06 PM
Edited by MUNTAFIRE2, 25 May 2020 - 09:09 PM.
#139
Posted 25 May 2020 - 09:11 PM
It is only the first few weeks you'll see stomps and subsequently pilots will belong to whatever Tier they should be in - that's when matches SHOULD be more consistent/close provided PSR works as intended.
A loss should always result in loss of PSR, regardless of how well you do. Same goes for a win = increase. Why bother making it overly complicated to the point where it doesn't measure skills correctly?
Edited by That Mech, 25 May 2020 - 09:24 PM.
#140
Posted 25 May 2020 - 09:14 PM
PSR should work like my RPI system which is flexible and probably only has a few changes to your current system.
The major change would be that the TONNAGE used makes a difference vs the AVERAGE tonnage of the opponents.
My Madcat IIB dropping 1000 damage would not have the same impact as my Wolfhound dropping 1000 damage.
Is there any chance we can update PSR to reflect tonnage PLEASE!
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