LordNothing, on 26 May 2020 - 01:50 PM, said:
objectives in qp are meaningless and any mode in qp is skirmish.
however the thing about conquest fp edition isnt that you had to sit on cap points, but that you had to control the map. meaning rather than a massive deathball collision you end up breaking off into little pocket battles. rather than sitting in one spot trading the whole match. you are forced to not only use your mech's weaponry but also its mobility. you get wolfpacks, light hunters, assaults and heavies used as area denial or to confront any concentrated forces. theres always a new problem to deal with. most importantly you are rewarded for taking risks, something almost all other modes flat out punish. it was the only mode to sufficiently mix up the game where the others failed. and no the qp version is not a substitute, its effectively skirmish. removing it was a horrible mistake. there are lots of modes with meaningless token objectives that can be removed.
I am aware.
I personally greatly enjoyed FW conquest. If anything I'd bump the ticket count for victory to 1500 and then see if it warranted a further slight bump. I wouldn't go further than 1750.
Edited by Brauer, 26 May 2020 - 03:37 PM.