after playing yesterday, i think dropping in a premade group needs to be factored into the match score calculation.
i saw way too many elite players dropping in 4 man groups to do a bunch of seal clubbing on casuals, solo players, and cadets in their race back to tier 1.
as a result i experienced way, way, way too many stompy non competitive games in both directions (W/L), with the reason for the stomps almost always being that one team or the other had a really good pre-made 4 man group on it. by my notes, at one point 17 of 24 games were won or lost by a score of 12-6 or worse, with the majority of those being 12-4 or worse, and only 2 of them being in any way competitive.
the reason for all the bad games was not that a variety of skill levels were present, it was the fact that elite players were basically ganging up together to annihilate everyone in every game. no solo player stands a chance when a coordinated group of 4 elite players scout him and pick apart his mech from the dark corners of the map. nor it is a reflection of that solo pilots skill that this happened to him. nor is it a reflection on the premade group player's individual skill that he was able to do that damage or get that kill. and yet the current PSR system will penalize that solo player for having a bad match score and reward the premade group player for having a good match score. on top of the benefit of the W/L.
to be clear, i'm neither a good player nor a bad player. i play for fun. From where I sit, elite players already have an advantage over the rest of us in their individual skill, and when the game basically rewards them for teaming up, it gives the casual player no chance to have a decent game, and therefore gives PSR no data to properly evaluate either the solo player who is more often getting wrecked, or the pre-made group player who is consistently exploiting a huge unmeasured advantage to wreck people. i believe that PSR encouraging this behavior is bad for the community and the future of the game. unless the desire is to drive all the casuals out so that the same 100 elite pilots can just play against each other?
my proposal is that match score has a "premade group factor" built in. if you would have gotten a 500 match score for your performance in a game, i propose that it should be 450 (90%) if you dropped in a 2 man group, 400 (80%) if you dropped in a 3 man group, and even less for a 4 man group, maybe 60% or something quite extreme. regardless of the exact percentages, it should account for the advantage a player gets by having someone, or multiple people, looking out for them in a match. and if you drop in a group and lose, you should have an equivalent penalty % added. keep PSR zero sum, but account for groups.
Basically, if we want PSR to reflect what an
individual pilot's skill level is, it needs to account for the fact that playing in a premade group gives a huge benefit to both match score and W/L ratio. seeing as these are the two biggest drivers of Tier rating and PSR, it only makes sense. I want the elite players out of my way so i can have fun again, but i want the elite players to be recognized as elite because of their individual skill, and i want my own rating to be representative of my individual skill. I did not see the system working yesterday, i saw it being exploited.
Edited by morosis, 01 July 2020 - 11:58 AM.