Dashen, on 09 September 2020 - 02:50 AM, said:
This is not our game, we do not have the right nor the entitlement to tell developers how to develop their games, hell i'm a game designer myself and i do not voice my opinion on what pgi does because it's their product and they have their own vision.
This type of personality is completely detrimental to any business model let a lone a game that it baffles me that anyone actually believes that nonsense.
You as a game designer should understand that you probably should listen to the community. It's not just the developers game, but it's everyone's. This is the same exact reasoning why I have such an issue with a lot of movies that are so completely brain dead but I'm told to shutup and enjoy the pretty lights. Yeah, no. Can't do.
Remember when EA introduced loot boxes into every game they made? And then made it P2W? And then made it to where it was such an absolute grind, that the game no longer becomes a game but a chore to play? That's Battlefront 2. And guess who was vocal about it? The community.
It's up to the consumer to voice constructive criticism, and to basically vote with their wallet. If you don't like a game, don't buy it, or invest into it. However, if it's a beloved franchise that you actually have invested a large portion of your life into, then be vocal. It's one thing to take a single individuals idealistic version of whatever he dreamed up, but it's entirely another thing to take an established franchise and turn it upside down. You're going to receive backlash for it. And if you tell people to just "suck it up, it's not your game," well my friend, you A. Failed and probably lost alot of your business (which you kind of need to uh...fund other games, ya know?), and B. You'll get a resounding "F*ck you" from the majority/target audience.
TL:DR We can say "**** you, make your game less ****." That's part of criticism.
So yeah, we can tell them how to develop a game. If you're telling me it takes me $500,000 for a fund raiser to achieve space flight...In a space simulator, I'm going to tell you you're an idiot and should probably rethink on how you want to develop your game.
If you tell me that Mech's get stuck on a tiny ******* rock and get stomp over it, then yeah, I'll probably tell you you're garbo and should rethink on how you develop a game.
If your game consists of numerous invisible walls that not even Stephen Hawking could memorize and you haven't fixed them in 8 years, then yeah, I'll probably tell you how to develop a game.
This community isn't really ego driven. Sure you have mech dads that are completely awful at the game and will blame their wife for making them do 20 damage in a match, or you have guys that will say lasers are cheap, so on and so forth, but then you still have sane minded people who do look at everything as a whole, and realize what a god damn crap shoot it's been.
Edit - To further destroy your logic here, I'll do a comparison as I love to do. Lets say I'm a mechanic for Honda but I drive a Kia.
I hate Kias as much as I hate Hondas. But I didn't design the car so it's what right do I have to say about the design? Nevermind that the alternator is placed on the bottom of the engine, or that the radiator is placed next to the dash rather than the front of the engine. Or that the battery is located under the drivers seat of **** all places. I'm not allowed to be critical of ****** design because I'm a mechanic? Or how about this, if I wasn't a mechanic, and therefor, I fail to realize the actual genius behind such design?
It's stupid and asinine and to think otherwise is an utter failure.
Be critical to a game. It helps more if you are rather than just remaining silent and going "WELL GEE WIZ MY HOUSE IS ON FIRE BUT I'M NOT A FIREFIGHTER SO I GUESS THIS IS OKAY!"
Edited by Krasyespesky, 09 September 2020 - 03:19 AM.