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Low Cost Game Update Suggestions
#81
Posted 20 October 2020 - 08:15 AM
#82
Posted 20 October 2020 - 03:40 PM
That would be interesting to see.
#83
Posted 20 October 2020 - 06:35 PM
its a old Theme by mWO
https://mwomercs.com...is/page__st__20
most you use primitive collisions Boxes ,and little bjects in it ,and you have Invisible walls,or details out the box and you can shoot trough ,its the Object not a simple Cube or cylinder ,you have in each way a problem,or must create for each Little Detail a own Hitbox ,what brings the Performance high ,and many objects only Planes with a Billborad of it ,like ladders,Railings etc.
Edited by MW Waldorf Statler, 20 October 2020 - 06:45 PM.
#85
Posted 21 October 2020 - 03:23 PM
Nightbird, on 20 October 2020 - 08:15 AM, said:
when i was doing ksp modding unity had something to autogen a convex hull from an arbitrary mesh. i never used it because the results were so bad. cant imagine pgi's old version of cryengine having a better utility (maybe on one of the newer versions).
always thought polychopping was a job for the modelling program anyway. 3dsmax for example has tools to do stuff like this.
Edited by LordNothing, 21 October 2020 - 03:30 PM.
#87
Posted 21 October 2020 - 03:48 PM
Nightbird, on 20 October 2020 - 08:55 PM, said:
id love to just have the maps. assuming pgi could make an arrangement with the designers of the original maps. would depend on how easy it would be upgrade them to the new engine (i think thats ce2->whatever mutant version pgi uses). maps would also have to undergo some degree of refactoring for various game modes, add props for those modes and remove things like field repair bays, spawn locations for aircraft/ba, etc. would love to see awesome maps like thunder rift, kagoshima, and of course extrimity because im a very disturbed masochist (this is my favorite map of any mechwarrior game ever made). i would give them money right now if they even mentioned the possibility.
the mech tears are mandadory. its like if map heat mattered, and you are on a rapidly spinning asteroid a little too close to its star. where map conditions rapidly change from utter frozen blackness to a sweltering 400 degrees in the shade. sun glasses not included.
Edited by LordNothing, 21 October 2020 - 04:04 PM.
#88
Posted 21 October 2020 - 05:22 PM
#89
Posted 21 October 2020 - 07:59 PM
Nightbird, on 21 October 2020 - 05:22 PM, said:
i imagine the cost of porting an mwll map to be somewhere between a reskin like what they did to boreal and a new map. so il give you that as not being a low cost option if done by pgi.
i think what pgi needs is a trusted community mapping panel. a small group of community members that can manage community maps and map assets (like tile sets and props) submissions. maps would be thoroughly tested for fairness, stability, quality and qos compliance. once a map passes muster, it gets passed to pgi for final approval and deployment. contributors and testers would get rewards for their work.
this would still have some costs to pgi. the mapping panel needs a means of testing their maps, a dedicated test server perhaps. tools to create maps are also needed, but i have a hunch it just requires downloading a dev kit for cry engine. i figure some level of support would be required to get the first batch of would be mappers to the point they could make maps and then help others. and of course final approval and deployment probably costs something. but i think if it draws back players, and i think it can, it would all be worth it in the end.
Edited by LordNothing, 21 October 2020 - 08:01 PM.
#91
Posted 21 October 2020 - 11:40 PM
LordNothing, on 21 October 2020 - 07:59 PM, said:
i imagine the cost of porting an mwll map to be somewhere between a reskin like what they did to boreal and a new map. so il give you that as not being a low cost option if done by pgi.
i think what pgi needs is a trusted community mapping panel. a small group of community members that can manage community maps and map assets (like tile sets and props) submissions. maps would be thoroughly tested for fairness, stability, quality and qos compliance. once a map passes muster, it gets passed to pgi for final approval and deployment. contributors and testers would get rewards for their work.
this would still have some costs to pgi. the mapping panel needs a means of testing their maps, a dedicated test server perhaps. tools to create maps are also needed, but i have a hunch it just requires downloading a dev kit for cry engine. i figure some level of support would be required to get the first batch of would be mappers to the point they could make maps and then help others. and of course final approval and deployment probably costs something. but i think if it draws back players, and i think it can, it would all be worth it in the end.
In all the years we have here in forum mapideas, treads, im self and others build concept Maps ...PGI have nothing Interest of Community Work
https://mwomercs.com...re-map-designs/
https://mwomercs.com...4425-map-ideas/
https://youtu.be/fom4VkuUzj4
https://mwomercs.com...8560-map-ideen/
Edited by MW Waldorf Statler, 21 October 2020 - 11:43 PM.
#92
Posted 22 October 2020 - 12:59 AM
MW Waldorf Statler, on 21 October 2020 - 11:40 PM, said:
https://mwomercs.com...re-map-designs/
https://mwomercs.com...4425-map-ideas/
https://youtu.be/fom4VkuUzj4
https://mwomercs.com...8560-map-ideen/
impressive. its unfortunate pgi doesnt want to do this. i think the community could actually save the game if given the chance.
im not even convinced we need a map editor. i think part of the reason they cant release an editor is that its based on code blob that they have only licensed and cant distribute. even if the community could reverse engineer the map format and develop their own tools, i dont think pgi could legally use the maps. way to
Edited by LordNothing, 22 October 2020 - 01:05 AM.
#93
Posted 22 October 2020 - 02:04 AM
https://mwomercs.com...-make-new-maps/
Edited by MW Waldorf Statler, 22 October 2020 - 02:10 AM.
#94
Posted 22 October 2020 - 03:59 AM
#96
Posted 22 October 2020 - 04:55 AM
MW Waldorf Statler, on 22 October 2020 - 02:04 AM, said:
https://mwomercs.com...-make-new-maps/
yea but the question is, is it the correct version? how do we know they aren't using a custom build? custom entity lists or whatever (i haven't had a go at mapping since quake 1-2 era, so ancient terminology). thats more a technical issue though. have you been able to import anything into the game?
moderation would be part of it, thats why i suggested having the community do the vetting so that pgi just has to give it a look over and rubber stamp it. of course its not like pgi never had a freudian slip in map design (see boreal vault).
Edited by LordNothing, 22 October 2020 - 04:56 AM.
#97
Posted 22 October 2020 - 07:21 AM
Edited by Nightbird, 22 October 2020 - 07:22 AM.
#98
Posted 22 October 2020 - 03:46 PM
#99
Posted 22 October 2020 - 06:44 PM
The SDK tool is available for free, but the conversion to the PGI version is only possible with the dev tools, which PGI never wants to release, and they don't want a community that can simply bring their own ideas into the game, Russ personally wants to keep the power of decision on every idea or suggestion...as he said...he knows best what is good for the game and the players..or statements like
Russ Bullock: "If MW5 bombs, it could be the last MechWarrior game ever"
https://www.reddit.c...ld_be_the_last/
https://mwomercs.com...llock-via-ngng/
the Devs lifes further in here own Great Russ bubble
PGI wll more money from the Community ,not really here help
Edited by MW Waldorf Statler, 22 October 2020 - 06:50 PM.
#100
Posted 22 October 2020 - 08:08 PM
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