Why do you need LRMs, ATMs, and Streaks to be useful at getting closer ranges? Not singled out thus increased survivability is incentive enough to "Moving up with the team".
I agree with Streaks being Stream-Fired, in fact I would like it pretty much that SRMs are stream-fired. But contrast with ATMs, the SSRMs aren't really terribly effective or ineffective solely because it's volley-fired, it's main quirk is that it's component-seeking, and volley-firing won't terribly affect that -- and while it can, for an already niche weapon system, question the point and the efficacy of the changes.
You could make it so that all homing missiles at the beginning of lock sequence, you only need complete lock to maximize the tracking. Being able to fire immediately, and THEN complete the lock mid-air would be super helpful. That being said, it's already getting flak right now and is still performing wonderfully for it's intended role.
Edited by The6thMessenger, 25 October 2020 - 05:04 PM.