

Artillery And Air Strikes
#1
Posted 07 November 2020 - 08:27 PM
I was after a War Hammer pilot named Center Mass ( He's the one dropping from the cliff). I had taken my time and got where I wanted to get with 96% armor left. Within seconds I was down to 41% with one arm gone, the other one with 1 point left and both side torso's wide open. From an Arty strike that I had no idea was there.
This is the issue, there really is no warning they are coming, they are to easy to drop and there are simply to many available to drop in a single game.
My recommendations would be a MUCH LARGER visual clue that it is coming as well as audio. Like most other games out there, a large AE attack is prefaced with a large Red Circle or something. Audio was hell how about artillery sounds coming in, at least this could give folks a chance to bug out.
Simply put it is way to easy to do this and there is NO drawback at all... and if anyone states the price is the drawback I will snipe your arse ;ppp
#2
Posted 07 November 2020 - 08:30 PM
#3
Posted 07 November 2020 - 09:01 PM
I don't have much problems with them as the red smoke seems to be amble time enough that even an atlas can crawl away without much damage. The best time to use a strike is when an enemy has powered down. You can have the smoke right on it and do a lot of damage. Looks like you mostly got caught between the shells or it would have taken out your mech from direct hit.
Edit: watched it again and you went from 99% to 66% to 43% so you did get a shell on part of your mech.
Edited by JediPanther, 07 November 2020 - 09:04 PM.
#4
Posted 07 November 2020 - 09:13 PM
#5
Posted 07 November 2020 - 09:30 PM
#6
Posted 07 November 2020 - 10:05 PM
I wish Heat (Thermal) Vision would indicate such a warning.
#7
Posted 07 November 2020 - 10:17 PM
Nightbird, on 07 November 2020 - 09:30 PM, said:
I like the idea. Can you imagine what would happen in the event of a miss click and dropping an airstrike on friendly team! Insta wipe!!! Yes, I did this earlier this evening, and hit for -490 points... Yeah, don't ask! It was BAD!!!
I would like the idea of being able to drop arties with out a visual for the enemy team. However, I think I like the idea of being able to see enemies arty's inbound. Maybe use something in the sensor tree to detect incoming arty's? That would make sense I thinks...
#8
Posted 08 November 2020 - 12:27 AM
#9
Posted 08 November 2020 - 12:31 AM
Swamp *** MkII, on 07 November 2020 - 10:17 PM, said:
Congratulations!

#10
Posted 08 November 2020 - 01:09 AM
Swamp *** MkII, on 07 November 2020 - 10:17 PM, said:
#11
Posted 08 November 2020 - 01:35 AM
Swamp *** MkII, on 07 November 2020 - 10:17 PM, said:
So essentially BattleMechs instead of BattleShips?
Atlas - three grid squares
Griffin - two grid squares
Locust - one grid square


#12
Posted 08 November 2020 - 10:20 AM
#13
Posted 08 November 2020 - 10:29 AM
I know, unzooming is an advanced skill that most don't quite get down until long after they've made T1, but keep practicing. You'll get better at it.
Oh, and by the way, the red smoke is NOT a power up like most would have you believe.
#14
Posted 08 November 2020 - 10:53 AM
#16
Posted 08 November 2020 - 11:33 AM
Vorpal Puppy, on 08 November 2020 - 10:20 AM, said:
Simple game model, essentially a textured box. Perhaps the MW5 team could help with some design?
Something like this:

Vorpal Puppy, on 08 November 2020 - 10:20 AM, said:
Yeah. I have always felt disappointed that I can't shoot down enemy fightercraft when piloting a 'Mech in MWO.
Hell, that's what 'Mechs such as Rifleman or JagerMech were designed to do.
#17
Posted 08 November 2020 - 12:00 PM
1. Friendlies see a different (colorblind-friendly) colored smoke.
2. Damage is scaled for tonnage.
3. A player's second strike does only 50% damage.
#18
Posted 08 November 2020 - 02:50 PM
#19
Posted 08 November 2020 - 05:30 PM
Either the damage should be applied evenly to all classes or it should be removed imo.
If it does stick around (and is applied more fairly) then I would want to see the changes to alerting mechs as mentioned in this thread. As it is not being able to see the smoke in different vision modes is absurd and relying on PUGS to point out smoke on comms is a recipe for disappointment.
Edited by R5D4, 08 November 2020 - 05:43 PM.
#20
Posted 08 November 2020 - 06:14 PM
Arties and Airs were put into the game to get people moving. They would just clump and play pokey pokey. Strikes were put in to prevent this.
Not that it did anything to curb that behavior. Now they are just used as risk free damage. While I will agree the initial intent of the strikes were good, they actual implantation, as per PGI norms, is seriously flawed.
This is a relatively simple fix, I mean seriously it is, just have to figure out which way to go. The first thing I would recommend would be a maximum number of strikes per team per match. Its a start...
Please keep discussing.
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