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Mechwarrior Online 2021: New Features

2021 new features Gameplay Mode General

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#141 DAEDALOS513

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Posted 15 December 2020 - 11:35 AM

View PostQuicksilver Kalasa, on 15 December 2020 - 10:58 AM, said:

Cool story bro. Just fyi, by the time you get to the second half of the match to brawl, the match is already decided and it is in the cleanup phase, meaning regardless of your damage numbers the game would most likely be the same result with or without you (just potentially longer).

It's not a story it's my 50k+ matches worth of experience talking. Remember, both sides are in the same boat with regards to the map.. it's up to which team's brawlers have the most discipline to stay out of line of sight of snipers that will out damage them in trades.. and yes, at the end during 'cleanup'.. brawlers will shine.. brawlers will also shine if the team listens to group up and push on them once they get close.. also, ecm is your friend so stay close to them.. maybe you have to learn the art of the brawl?

You might think sniping is fun to do all match long but after a while it gets boring.. matches end up lasting longer and in the end.. snipe-fest matches are the least memorable, least epic of all.. imo it makes you a worse mechwarrior cuz of lack of thinking that's required.. but to each their own.

Remember, you can't win every match no matter how hard you try or meta-up, it's a team game and all you can do is your part.. you do your part, that's a win..

Edited by DAEDALOS513, 15 December 2020 - 11:41 AM.


#142 Quicksilver Aberration

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Posted 15 December 2020 - 12:39 PM

View PostDAEDALOS513, on 15 December 2020 - 11:35 AM, said:

It's not a story it's my 50k+ matches worth of experience talking. Remember, both sides are in the same boat with regards to the map.. it's up to which team's brawlers have the most discipline to stay out of line of sight of snipers that will out damage them in trades.. and yes, at the end during 'cleanup'.. brawlers will shine.. brawlers will also shine if the team listens to group up and push on them once they get close.. also, ecm is your friend so stay close to them.. maybe you have to learn the art of the brawl?

You legitimately aren't telling my anything new. What you are saying is that you are:
  • heavily reliant on a competent (or extremely incompetent) team to use your ill-suited mech
  • have to wait around for half your team to win the match for you
This isn't the art of the brawl, this is the art of trying to make the most out of a bad situation, a situation the game shouldn't have forced upon you. What other big game doesn't allow you to pick your class/loadout/etc after map selection? Not a single one that I know of. CoD, R6 Siege, Overwatch, CS:GO, etc they all allow you to pick after the map is chosen.

View PostDAEDALOS513, on 15 December 2020 - 11:35 AM, said:

You might think sniping is fun to do all match long but after a while it gets boring.. matches end up lasting longer and in the end.. snipe-fest matches are the least memorable, least epic of all.. imo it makes you a worse mechwarrior cuz of lack of thinking that's required.. but to each their own.

I think both long range and brawling are fun, it's not my fault if the devs designed mostly long ranged maps. However, lol to thinking that it takes less thinking to snipe. Positioning and movement is important in this game regardless of the strat. Brawling just requires a different level of discipline.

#143 DAEDALOS513

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Posted 15 December 2020 - 01:59 PM

View PostQuicksilver Kalasa, on 15 December 2020 - 12:39 PM, said:

This isn't the art of the brawl, this is the art of trying to make the most out of a bad situation, a situation the game shouldn't have forced upon you.

It's called war son.. war ain't pretty.. no room for pansies here Posted Image

If they allow your suggestion.. polar or alpine, or even caustic (with lrms) will turn into snipe/lrm fests.. the uproar would be immense.

Edited by DAEDALOS513, 15 December 2020 - 02:02 PM.


#144 Gas Guzzler

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Posted 15 December 2020 - 02:26 PM

View PostDAEDALOS513, on 15 December 2020 - 01:59 PM, said:

It's called war son.. war ain't pretty.. no room for pansies here Posted Image

If they allow your suggestion.. polar or alpine, or even caustic (with lrms) will turn into snipe/lrm fests.. the uproar would be immense.


I don't see an issue with long range weapons being used on long range maps. That's how you have fun, not sitting around waiting hoping your team is winning trades.

We aren't at war, this is a video game. My time is valuable, and patiently waiting around for half the match is not worth my time, and I'm willing to bet MANY people feel the same way and would be much happier with the ability to select a mech that works decently well on a map.

Like Quicksilver said, popular games that maintain their player base don't force those garbage situations on you.

I'm willing to bet less people would complain about LRMs or sniping if they weren't forced to face snipers or LRMs with a brawler on Polar.

Edited by Gas Guzzler, 15 December 2020 - 02:28 PM.


#145 RacerX

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Posted 15 December 2020 - 04:06 PM

I would like to see a few things:

1) Respawn matches that are focused on overall match score instead of time, command points, or wiping out the other team as the deciding factor.

2) Maps with a lot of overlapping high and low ground. Solaris City is a good example where you have buildings breaking up the flat land, bridges crisscrossing the map at different places to give the map more of an isometric feel, and plenty of bottle necks the force teams to think more tactically about how they approach the other team. Rubellite Oasis also does a great job illustrating this.

3) Fix some of the spawns to stop one team from wiping out an entire lance of the other team at game start. Frozen City Night (classic) is awful for the team that spawns in A3. HPG Manifold also has this same issue with the assault lance spawn. I know this map has improved a bit could use a little more work.

4) It would be cool to have access to some of the advanced gear from the Civil War era. Or fast forward to the Jihad era and bring to bear the Word of Blake and Comstar technology. There is a lot to be mined from the Jihad. Dark Age introduced some fun stuff as well; especially in the late stages when new mechs and upgrades to classics were introduced.

#146 Nightbird

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Posted 15 December 2020 - 04:07 PM

View PostGas Guzzler, on 15 December 2020 - 02:26 PM, said:


I don't see an issue with long range weapons being used on long range maps. That's how you have fun, not sitting around waiting hoping your team is winning trades.

We aren't at war, this is a video game. My time is valuable, and patiently waiting around for half the match is not worth my time, and I'm willing to bet MANY people feel the same way and would be much happier with the ability to select a mech that works decently well on a map.

Like Quicksilver said, popular games that maintain their player base don't force those garbage situations on you.

I'm willing to bet less people would complain about LRMs or sniping if they weren't forced to face snipers or LRMs with a brawler on Polar.


Why not just play Faction Play? Quick Play is for people to learn that different builds are more or less effective on different maps. It's basically the tutorial mode.

#147 DAEDALOS513

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Posted 15 December 2020 - 04:39 PM

View PostGas Guzzler, on 15 December 2020 - 02:26 PM, said:


I don't see an issue with long range weapons being used on long range maps. That's how you have fun, not sitting around waiting hoping your team is winning trades.

We aren't at war, this is a video game. My time is valuable, and patiently waiting around for half the match is not worth my time, and I'm willing to bet MANY people feel the same way and would be much happier with the ability to select a mech that works decently well on a map.

Like Quicksilver said, popular games that maintain their player base don't force those garbage situations on you.

I'm willing to bet less people would complain about LRMs or sniping if they weren't forced to face snipers or LRMs with a brawler on Polar.


Everyone has their own definition of fun.. camping while shooting a pixel or lurming something i don't see is not mine..

Edited by DAEDALOS513, 15 December 2020 - 04:41 PM.


#148 Quicksilver Aberration

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Posted 15 December 2020 - 04:59 PM

View PostNightbird, on 15 December 2020 - 04:07 PM, said:

Why not just play Faction Play? Quick Play is for people to learn that different builds are more or less effective on different maps. It's basically the tutorial mode.

I mean traditionally faction play was the worst mode, especially with siege. I heard it got better after population dropped but no skill based matchmaking doesn't help it either (not that it means much given the population size).

View PostDAEDALOS513, on 15 December 2020 - 04:39 PM, said:


Everyone has their own definition of fun.. camping while shooting a pixel or lurming something i don't see is not mine..

That's why skirmish, incursion, and assault need to go away, to prevent camping . Conquest and domination for what it's worth are the best no respawn modes.

#149 axerion

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Posted 15 December 2020 - 05:02 PM

FP is the core of MWO for a lot of our unitmembers - in fact without FP 31HR wouldn´t be around anymore. Our Comp-players vanished over time and the "new" comp-team persists of fhe FP-Players.

Most of our FP-Player log in regularly (multiple times a week) - spend real money for dropdecks and dublicate hero mechs for their dropdecks.

If you switch to event mode ocasionaly only - they would mostly vanish as well, since we would need to find another game that gives us tactical depth and the need for teamplay...

And on top - you don´t want expierenced units to mass up in QP - even if you can´t use tactical planing ahead - the tactical experience of a FP-Drop-Crew could cause stomp after stomp after stomp for the unexperienced players...

So QP wouldn´t benefit
FP-canceling would dry out units and lead to a significant player loss

NOPE - don´t follow that road



As for S7 - just go ahead - I like the mode, i play the mode, but it´s dead anyway and maybe the idea of special S7-Events as descriped here in this thread could bring some new power to this mode

#150 Gas Guzzler

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Posted 15 December 2020 - 05:10 PM

View PostDAEDALOS513, on 15 December 2020 - 04:39 PM, said:


Everyone has their own definition of fun.. camping while shooting a pixel or lurming something i don't see is not mine..


Still not hearing a good argument for why we should have to gamble on mech choice. I'd love to shake it up with brawling but I don't want to be stuck in a brawler... especially a SLOW brawler... on a map like polar highlands.

I mean if you want to be the "hero" that calls for a push to clean up the other team, that's your call, you can bring a brawler to Polar Highlands all you want. Not for me though.

View PostNightbird, on 15 December 2020 - 04:07 PM, said:

Why not just play Faction Play? Quick Play is for people to learn that different builds are more or less effective on different maps. It's basically the tutorial mode.


Faction Play takes too long, my family situation doesn't make such long matches practical.

Edited by Gas Guzzler, 15 December 2020 - 05:11 PM.


#151 Nightbird

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Posted 15 December 2020 - 05:30 PM

View PostGas Guzzler, on 15 December 2020 - 05:10 PM, said:

Faction Play takes too long, my family situation doesn't make such long matches practical.


That's unfortunate, because the chances that PGI will add drop decks to QP is 0.

#152 Quicksilver Aberration

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Posted 15 December 2020 - 05:37 PM

View PostNightbird, on 15 December 2020 - 05:30 PM, said:

That's unfortunate, because the chances that PGI will add drop decks to QP is 0.

There's a lot of things that aren't gonna happen, but no reason to not point it out to them that they should have it.

#153 Gas Guzzler

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Posted 15 December 2020 - 06:41 PM

View PostNightbird, on 15 December 2020 - 05:30 PM, said:


That's unfortunate, because the chances that PGI will add drop decks to QP is 0.


That’s probably true, which is a shame because I’m willing to bet more people would enjoy the game. Meaning larger player base and more money in their pockets.

#154 MW Waldorf Statler

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Posted 15 December 2020 - 09:25 PM

8 sites in this tread ,and comes each Feedback ?! seeing interest of all Treads in the Command Chair, or only all hollow Words in the Wind ? who the Statements from the Community Mangers in this Treads ?

Edited by MW Waldorf Statler, 15 December 2020 - 09:25 PM.


#155 Knt Maverick

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Posted 16 December 2020 - 01:06 AM

How about this:...

Not just "advancing the timeline" a bit.. keeping main story-line events with lore, but, you already have the basic layout of player-controlled systems across the inner Sphere and Clan territories. Why not finish that? The more systems that the player-base factions control, the more of a "stipend" they earn, say, towards MC or C-Bills, per day/week/month....(probably a daily pay, with a weekly update, unless they lose control of their system to an enemy faction.)

This will give the LOYALIST players something, relatively meaningful, to fight for. A place they can call their own. And for Mercenaries, let them be paid to fight for the player factions...

(Think back to the MPBT:3025 set-up: The player factions would be paid, like mercenary units, by the main houses that they fought for, in turn, that allowed them to buy bigger mechs. the more systems the house controlled, the more capital it could distribute to the various player factions that fought for it. Revamping that concept for today, keeping the territory borders unchanging unless Lore says they do on a certain day because of a certain event in a certain year....

Loyalists - Player Factions fight for their chosen house, the more % of a system the player controls for the house, the more Loyalty Points that player may receive during faction combat (in defense/attack against the clans.. or defense/attack against other main houses) --This being a random even (or multiple random events) through out the week.--- While NOT in the faction-based combat, player factions (while inside faction play) may have the opportunity to "raid" other player faction-controlled systems. (a mercenary will do as a mercenary will do... if you will). OR, if the player faction sits on a border of the main house, they may be able to "raid" the neighboring system of the enemy house. -----Player vs Player of same House, BOTH parties gain LP (at a reduced rate) for their House, --Think of this as "Practice." ---Player vs Player of Enemy House, both parties gain LP for their respective houses, naturally, the victor gains more, the loser gains little.---ALSO, should the aggressor be victorious on the "raid"... the defending Player faction will also lose a % of control over their occupying system. This loss of % of control over the system could very well be detrimental, as in, the more they lose of the system = the less their C-Bill/MC stipend would be. (and vice-versa, with the victors, for showing an increasing loyalty to their house.)

After controlling a certain percentage of the system, the Player Faction would then be able to "afford to hire on" mercs (this being where the Lone Wolf and Mercenary Unites come into play). Mercs and Lone Wolvs don't directly do this for the LP, but rather, they do it for money. As such, they get a small bonus to MC/C-bill gain when fighting under another player-faction's banner. Depending on how often the merc/lone wolf chose to fight for whichever side, This will allow an open or shut option for the player faction to "hire them". (the percentage of the player faction's ownership of the system, would determin how many "mercs/lone-wolves the player faction could hire... to a total of 4)

#156 Kurt the Merc

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Posted 16 December 2020 - 05:50 AM

I would like to see the skill tree tied to a customizable pilot. Then you could have a pilot stable like mw5. monetize the appearance. Now you have a missle pilot, flanker, tank, ect... instead of skilling each mech, you take the right pilot. Just imagine an underware clad speed tweak pilot.

#157 VileKnight

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Posted 16 December 2020 - 07:25 AM

View Postaxerion, on 15 December 2020 - 05:02 PM, said:

FP is the core of MWO for a lot of our unitmembers - in fact without FP 31HR wouldn´t be around anymore. Our Comp-players vanished over time and the "new" comp-team persists of fhe FP-Players.

Most of our FP-Player log in regularly (multiple times a week) - spend real money for dropdecks and dublicate hero mechs for their dropdecks.

If you switch to event mode ocasionaly only - they would mostly vanish as well, since we would need to find another game that gives us tactical depth and the need for teamplay...

And on top - you don´t want expierenced units to mass up in QP - even if you can´t use tactical planing ahead - the tactical experience of a FP-Drop-Crew could cause stomp after stomp after stomp for the unexperienced players...

So QP wouldn´t benefit
FP-canceling would dry out units and lead to a significant player loss

NOPE - don´t follow that road

As for S7 - just go ahead - I like the mode, i play the mode, but it´s dead anyway and maybe the idea of special S7-Events as descriped here in this thread could bring some new power to this mode


Gotta agree with Axerion on the FP point here. FP was what brought me back to MWO a couple years ago, and how I found RPTG. It was a huge focus for the team. Now that we are starting things up again, we want to dive back into FP. Training nights are being set up with it in mind, we dove back into recruiting - some people joined and said they are looking for FP specifically.

While FP needs some love, I can't help but feel making FP an event or every once in a while thing would be a net loss for MWO.

View PostMW Waldorf Statler, on 15 December 2020 - 09:25 PM, said:

8 sites in this tread ,and comes each Feedback ?! seeing interest of all Treads in the Command Chair, or only all hollow Words in the Wind ? who the Statements from the Community Mangers in this Treads ?


I was thinking about this myself. It would be nice to see some reaction from PGI on these threads. I feel like some ideas/feedback is getting lost in the back and forth. I've had a couple get no response, but that could also be because people thought the ideas are nuts. Posted Image

#158 DAEDALOS513

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Posted 16 December 2020 - 03:47 PM

View PostVileKnight, on 16 December 2020 - 07:25 AM, said:

It would be nice to see some reaction from PGI on these threads. I feel like some ideas/feedback is getting lost in the back and forth.

They haven't done it in almost 8 years.. don't expect them to start now..

Edited by DAEDALOS513, 16 December 2020 - 03:48 PM.


#159 Tongo Rad

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Posted 16 December 2020 - 03:57 PM

How about visible kill counters in all mechs? In some mechs, like commando, you have to press CTRL and an arrow key. I want to see it right there in front.

#160 Red Sar

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Posted 16 December 2020 - 04:22 PM

1. This is super not happening, but I'd love being able to buy (S) mech variants directly without paying for Collectors Edition packs. I don't want a bunch of what now is C-Bills mechs for cash, I don't need mechbays or premium time. I just want that wicked sick ANH-2A(S) with its horrible rotting flesh pale monster camo, and I'm willing to pay $15-20 for it, but $40 is a bit too much. The game is on life support anyway, how many people are buying those expensive packs?

2. A way to buy MC with C-Bills. After a certain point in the game, C-Bills literally stop mattering. Having a way to convert them into MC at an appropriately steep price would be a nice carrot to keep cheapskate players like me pressing that one more match button, which is good for paying customers too since it keeps the game alive. This is less ridiculous than it sounds - currently you have so many MC-giving events anyway, and now playing in Solaris also gives you MC (it's incredibly easy to get placed in Top 100 from what I've seen so far), that it's probably possible to get enough MC to buy any hero you want in half a year. This would just make that 30% Hero bonus and 50% Premium time bonus matter a bit more.





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