Posted 16 December 2020 - 01:06 AM
How about this:...
Not just "advancing the timeline" a bit.. keeping main story-line events with lore, but, you already have the basic layout of player-controlled systems across the inner Sphere and Clan territories. Why not finish that? The more systems that the player-base factions control, the more of a "stipend" they earn, say, towards MC or C-Bills, per day/week/month....(probably a daily pay, with a weekly update, unless they lose control of their system to an enemy faction.)
This will give the LOYALIST players something, relatively meaningful, to fight for. A place they can call their own. And for Mercenaries, let them be paid to fight for the player factions...
(Think back to the MPBT:3025 set-up: The player factions would be paid, like mercenary units, by the main houses that they fought for, in turn, that allowed them to buy bigger mechs. the more systems the house controlled, the more capital it could distribute to the various player factions that fought for it. Revamping that concept for today, keeping the territory borders unchanging unless Lore says they do on a certain day because of a certain event in a certain year....
Loyalists - Player Factions fight for their chosen house, the more % of a system the player controls for the house, the more Loyalty Points that player may receive during faction combat (in defense/attack against the clans.. or defense/attack against other main houses) --This being a random even (or multiple random events) through out the week.--- While NOT in the faction-based combat, player factions (while inside faction play) may have the opportunity to "raid" other player faction-controlled systems. (a mercenary will do as a mercenary will do... if you will). OR, if the player faction sits on a border of the main house, they may be able to "raid" the neighboring system of the enemy house. -----Player vs Player of same House, BOTH parties gain LP (at a reduced rate) for their House, --Think of this as "Practice." ---Player vs Player of Enemy House, both parties gain LP for their respective houses, naturally, the victor gains more, the loser gains little.---ALSO, should the aggressor be victorious on the "raid"... the defending Player faction will also lose a % of control over their occupying system. This loss of % of control over the system could very well be detrimental, as in, the more they lose of the system = the less their C-Bill/MC stipend would be. (and vice-versa, with the victors, for showing an increasing loyalty to their house.)
After controlling a certain percentage of the system, the Player Faction would then be able to "afford to hire on" mercs (this being where the Lone Wolf and Mercenary Unites come into play). Mercs and Lone Wolvs don't directly do this for the LP, but rather, they do it for money. As such, they get a small bonus to MC/C-bill gain when fighting under another player-faction's banner. Depending on how often the merc/lone wolf chose to fight for whichever side, This will allow an open or shut option for the player faction to "hire them". (the percentage of the player faction's ownership of the system, would determin how many "mercs/lone-wolves the player faction could hire... to a total of 4)