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Mechwarrior Online 2021: Mechs

2021 mechs

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#121 Brauer

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Posted 21 November 2020 - 06:36 AM

View PostDisagreeable Unconstructiveness, on 21 November 2020 - 05:48 AM, said:

I think you first have to fix some nice IS mechs that die like insects on a windshield. Huge hit boxes on the Fafnir for example make them almost useless unless with ecm and gauss snipering. And mode down some damned Clan light over weaponized like the damned pirana. Die clan scum, die!


The original design basically dictates horrid hitboxes. I don't see how PGI fixes that without completely tossing out the fafnir's original design, which will upset a lot of people. Try an Annihilator.

#122 evilelrond

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Posted 21 November 2020 - 07:10 AM

View PostGentleMouse, on 19 November 2020 - 09:10 PM, said:

So I'm probably in the minority here, but I'd to see mechs with limited tonnage/hardpoints quirked to aggressively accentuate a particular weapon system. I'd love to see an AC 20 jammed onto a 40 tonne medium with like a 35% reload time reduction.


i agree with this in the broadest way possible. i want to see underperformers have rediculous weapons quirks. bring back the super energy quirk on that 1 locust. it had something like 25% cooldown on energy weapons. that was fun and gave you a reason to buy mechs that werent "meta". some possibilities off the top of my head: 20%ac cooldown on hunchbacks, 15% lpl cooldown on wolverines, 10%ml cooldown on pheonix hawk. just fun stuff on all the mechs that no ones too scared of. rule of thumb for choosing what to superquirk, if everyone whos been playing for a long time knows how to instantly gimp a build by focusing 1 component, the geo is completely horrendous, or both arms being taken off nullifies the mech, superquirk it.

key point, im not saying to do this to actually "good" mechs, just the ones that are outdated. dont super quirk the mad2c-b for example

#123 Miss Greene

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Posted 21 November 2020 - 07:51 AM

View PostAppuagab, on 21 November 2020 - 02:27 AM, said:

There was an advantage in the form of extra mobility provided by higher engine rating before decoupling. Having XL omnifatties turn/accel/decel very fast compared to non-omnies of same tonnage and engine rating would help to offset XL vulnerability.


That was never a sufficient advantage in and of itself. You needed a large engine relative to mass, which wasn't available on every 'Mech, and even then those big-engine 'Mechs still got mega quirks to put them in a good place.

Edited by Miss Greene, 21 November 2020 - 07:51 AM.


#124 Brennard Chambrin

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Posted 21 November 2020 - 09:01 AM

Has anyone considered the possibility of "Mech Refits"?

Take an old chassis that you own, with like 2 hardpoints, then give it a more modern refit?

The kits could cost cash or MC or whatever, and on special occasion it could be a reward or a C-Bill sale, but it would essentially allow you to refit a single outdated chassis (which you already own) to be more competitive that the old "bone stock".

Think of it as, I buy a 67 corvette.. new engine, new tranny, new suspension... old chassis, new hotness..

I buy an old Spider... I buy a refit kit.... new engine, new hardpoints.. old chassis, new hotness..

#125 Brauer

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Posted 21 November 2020 - 10:05 AM

View PostBrennard Chambrin, on 21 November 2020 - 09:01 AM, said:

Has anyone considered the possibility of "Mech Refits"?

Take an old chassis that you own, with like 2 hardpoints, then give it a more modern refit?

The kits could cost cash or MC or whatever, and on special occasion it could be a reward or a C-Bill sale, but it would essentially allow you to refit a single outdated chassis (which you already own) to be more competitive that the old "bone stock".

Think of it as, I buy a 67 corvette.. new engine, new tranny, new suspension... old chassis, new hotness..

I buy an old Spider... I buy a refit kit.... new engine, new hardpoints.. old chassis, new hotness..


That creates a lot of balance issues and could be seen as P2W. Would be better imo to make those mechs more competitive for everyone. Why force people to pay even in-game currency for it?

#126 Mighty Spike

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Posted 21 November 2020 - 12:31 PM

View PostDregian Bloodwrath, on 19 November 2020 - 10:53 PM, said:

and a must add mech is this one
the hellhound (Conjurer)- the mw4 merceneries model-Posted Image

yea,like that Design,would also love to see my favorite Mech from MW4,its a mektek mech as far as i know,okay it´s a §$%&# clan mech Posted Image but i like the Design

Posted Image

Edited by Mighty Spike, 21 November 2020 - 12:32 PM.


#127 Brennard Chambrin

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Posted 21 November 2020 - 03:46 PM

View PostBrauer, on 21 November 2020 - 10:05 AM, said:


That creates a lot of balance issues and could be seen as P2W. Would be better imo to make those mechs more competitive for everyone. Why force people to pay even in-game currency for it?


Yeah, it's totally plausible to see that being an issue, but in my mind, it would have to be something like Spider 5V-Refit and have a static refit loadout. I don't think you would be able to do it like clan options are and balance it very well.

As far as P2W, as long as it's balanced, all you are doing is offering new viability to an old chassis, it's not like it would be so OP that everyone would need the old mech refits to be competitive.

#128 JD Wack

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Posted 22 November 2020 - 07:46 AM

I would like jump jets on all my 'mechs, thank you. Pretty please, also.

I could see this happening easily, at least with the battlemech type of 'mechs. If a chassis isn't "born" with jump jet capability, a mount for them then could be installed via a rolldown menu in the mechlab, a bit like when selecting artemis system or double heatsinks. It would take a bit of tonnage, say 0,5 ton for lights and mediums and 1 ton for heavys and assaults. Once installed, jump jets can now be added to a class-specific maximum amount,

With Omnimech type of 'mechs, I'm not so sure if that would a proper implementation. But then jumpjets could be fitted to appropriate omnipods with each chassis from the factory. Something woefully lore-wrecking like that?

#129 Kodan Black

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Posted 22 November 2020 - 08:44 AM

I keep seeing people want to change hard points and add jump jets and stuff which begs the question why even have mech chassis anymore? Why not just have 4 mechs - 1 per weight class and you can do what you want? The point of any selection is pros/cons and deciding what to pick. If you can then just remove the cons you have only pros. People seem to want more mechs while also asking for all the mechs to basically be the same. I think the long term result would be people bored of the mechs because they have no flavor and all are the same aside from aesthetics.

#130 Forgeling

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Posted 22 November 2020 - 08:51 AM

View PostBrennard Chambrin, on 21 November 2020 - 09:01 AM, said:

Has anyone considered the possibility of "Mech Refits"?

Take an old chassis that you own, with like 2 hardpoints, then give it a more modern refit?

The kits could cost cash or MC or whatever, and on special occasion it could be a reward or a C-Bill sale, but it would essentially allow you to refit a single outdated chassis (which you already own) to be more competitive that the old "bone stock".

Think of it as, I buy a 67 corvette.. new engine, new tranny, new suspension... old chassis, new hotness..

I buy an old Spider... I buy a refit kit.... new engine, new hardpoints.. old chassis, new hotness..


I agree with this on the caveat that it will only refit the mech into another existing variant.

#131 Horseman

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Posted 22 November 2020 - 10:24 AM

View PostBrennard Chambrin, on 21 November 2020 - 09:01 AM, said:

Has anyone considered the possibility of "Mech Refits"?

Take an old chassis that you own, with like 2 hardpoints, then give it a more modern refit?

The kits could cost cash or MC or whatever, and on special occasion it could be a reward or a C-Bill sale, but it would essentially allow you to refit a single outdated chassis (which you already own) to be more competitive that the old "bone stock".

Think of it as, I buy a 67 corvette.. new engine, new tranny, new suspension... old chassis, new hotness..

I buy an old Spider... I buy a refit kit.... new engine, new hardpoints.. old chassis, new hotness..

Refit kits exist in lore, but MWO already has serious hardpoint inflation. Plus it might make battlemechs and omnimechs too similar to each other.
Don't get me wrong, it's a neat idea - but one that should have been part of initial design and balancing instead of the hardpoint inflation we got instead.

#132 Big-G

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Posted 22 November 2020 - 03:27 PM

View PostBrauer, on 21 November 2020 - 06:36 AM, said:

The original design basically dictates horrid hitboxes. I don't see how PGI fixes that without completely tossing out the fafnir's original design, which will upset a lot of people. Try an Annihilator.


That's the thing about Mechs... some are designed well, and some were not. The challenge is to configure them to suit the way you play, and you finding the best way to turn their weaknesses into possible strengths.

#133 Ormstarr the Splitter

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Posted 22 November 2020 - 10:42 PM

View PostThe6thMessenger, on 16 November 2020 - 04:54 PM, said:

New Community-Driven 'Mech

Spoiler


I would push for the Bull Shark. It's work is mostly done, it's already in HBS Battletech. It's less work for PGI.


I would absolutely love to use the Bull Shark in MWO, but I also admit that I might be a little biased as I'm the guy that designed it, haha!

HBS wanted the "ultimate mech" so I pulled a lot from my experience playing some of the best MWO mechs (Mad Cat MKII was still pretty hot at the time). That's one of the main reasons why it has high mounted weapon slots that are mostly in-line with the cockpit. I even set it up like my MWO mechs by frontloading the armor and storing ammo in it's legs. The designers thought that was weird, but they ended up strapping a big artillery cannon to it's back, so what do they know?

If anyone's interested, you can read more about the thought process behind the design in my dev diary on the Paradox forums.

Of course even though the design and model is done, there would still be a ton of work PGI would have to do to get it ready for MWO. Our Unity pipeline on Battletech was so different than MWO that we basically had to throw out most of the texture information, animation and all of the damage models. I imagine they would have to do the same in a reverse situation.

#134 VgerRD

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Posted 22 November 2020 - 11:58 PM

May we please have someway (skill tree, quirks, loadout screen in the mechlab) to change up hardpoints of our 'Mechs? Obviously there would have to be safeguards in place so that people can't put too many hardpoints on a 'Mech and make it OP in some way.

For instance, the AS7-KR. Maybe I could trade 1 energy hardpoint from the arm and add a ballistic hardpoint to the left torso. Or trade the ballistic hardpoint from the right torso and turn it into a missile hardpoint. I know, it's beginning to sound an awfully lot like an omnimech. However, I think this change would increase build diversity and bring up underperforming 'Mechs.

Also, someone mentioned being able to upgrade a normal 'Mech into a Hero or Champion 'Mech with either an XP bonus, C-Bill bonus, or both for MC. Maybe along with the upgrade there could be 2-3 different names you could apply to the newly upgraded 'Mech. I think this is a fantastic idea and my Arctic Wolf-A agrees! Name suggestions for an Arctic Wolf might be: Blizzard, Arctos, Deep Freeze, Grey Wolf, White Wolf, etc.

Edited by VgerRD, 23 November 2020 - 02:00 AM.


#135 GaelicWolf

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Posted 22 November 2020 - 11:59 PM

One word .......

QUADS

Edited by GaelicWolf, 22 November 2020 - 11:59 PM.


#136 Follower of Kerensky

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Posted 23 November 2020 - 06:56 AM

Locust IIC
Firefalcon
Turkina
Guillotine
Thor II
Gunslinger
Phoenix Hawk IIC

#137 Slambot

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Posted 23 November 2020 - 11:11 AM

Quirks should be attached to omnipods for underperforming chassis... period. Pls un nerf the Timby... thanks..

Oh as for new mechs... the um Crusader...

Edited by Slambot, 23 November 2020 - 11:12 AM.


#138 Bowelhacker

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Posted 23 November 2020 - 07:04 PM

So how hard can it be to just come up with a list of all the mechs not yet in the game at this tech level and let us vote? Again.

#139 Will9761

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Posted 23 November 2020 - 07:18 PM

You bring up a good point. As much as I like naming a list of mech I want to see myself, Gas Guzzler's Mech Pack Poll should have been added in the main topic of this post.

Edited by Will9761, 23 November 2020 - 10:23 PM.


#140 Will9761

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Posted 23 November 2020 - 10:00 PM

Given the data from Gas Guzzler's Mech Pack Poll, these are the most popular demanded mechs that people want. From these fan-favorites I can tell that these people want these mechs because they were in the video games or because they want to see the rest of the Unseens again (or both). Nostalgia sells.

Inners Sphere:
Lights
IS BattleMech - Hollander (Mechcommander 1 & 2) (651 votes)
IS OmniMech - Owens (Mechwarrior 3 & 4) (435 votes)

Mediums
IS BattleMech - Chimera (Mechwarrior 4) (376 votes)
IS OmniMech - Men Shen (Mechcommander 2) (398 votes)

Heavies
IS BattleMech - Crusader (635 votes)
IS OmniMech - Avatar (Mechwarrior 3) (400 votes)

Assaults
IS BattleMech - Longbow (Mechwarrior 4 Mercs) (407 votes)
IS OmniMech - Hauptmann (Mechwarrior 4 Mercs) (367 votes)

Clans:
Lights
Clan BattleMech - Locust IIC (Mechwarrior 1: Japanese version) (605 votes)
Clan OmniMech - Fire Moth [Dasher] (Mechwarrior 2) (844 votes) - The real speed of the Fire Moth might have to be lowered for that to happen due to CryEngine.

Mediums
Clan BattleMech - Shadow Hawk IIC (Mechwarrior 1: Japanese version) (590 votes)
Clan OmniMech - Grendel [Mongrel] (234 votes)

Heavies
Clan BattleMech - Grizzly (Mechwarrior 2 GBL, Mercs) (489 votes) - PGI is gonna have to make some new variants for it to be viable.
Clan OmniMech - Crossbow (266 votes)

Assaults
Clan BattleMech - Stone Rhino [Behemoth] (Mechwarrior 2 GBL) (782 votes)
Clan OmniMech - Turkina (Mechcommander 1: Desperate Measures) (345 votes)

Edited by Will9761, Yesterday, 03:57 PM.






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