- Raptor - 25 ton chicken-leg box bristling with guns
- Blackhawk-KU - literally a Nova
- Blackjack Omni - sm0l Jager
- Men Shen - uber Raven
- Sunder - squishy fast-ish phallic Assault, kinda bad but meme-worthy
- Templar - literally a Battlemaster
- Avatar - see Sunder, but lighter and smaller and with chicken legs
Now, if you'll allow me a moment to focus on one 'Mech in particular that gives me sadness: the Nightstar. The Nightstar is a perfect storm of problems:
- Too big - this 'Mech is absolutely gigantic
- Horrendous hitboxes - the big ear vents and the little pod on top create bullet-magnets unnecessarily; all three of those pieces are missile pods that should be variable-geo like on the Mad Cat Mk. II. The ear geo are missile pods only available on the Wolf Phoenix variant and the top pod is a missile hardpoint only on the 9P variant
- Hardpoints focused in limited-use sections - too many of its weapons are in head and CT, which are not particularly useful to IS on account of the guns that would justify a 95 ton 'Mech requiring more than one or two slots. This is compounded by the unfortunate combination of both lower arm and hand actuators that similarly preclude the use of Assault-worthy firepower in the arms and can even get in the way of having enough ammo for the few good loadouts it can manage.
- Poor convergence - those arms could stand to be pulled inward a little bit; it's way too easy to accidentally shoot a wall or a team-mate because of how far apart they are and trying to use projectile weapons against moving targets forces the player to stagger-fire left-right or miss, putting them at a huge disadvantage
- Low agility - the size and geo already make peaking a bad proposition, but being sluggish to accel/decel just murders it.