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Mechwarrior Online 2021: Mechs

2021 mechs

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#361 VLADIVOSTOK DV

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Posted 24 January 2021 - 04:51 AM

Новые мехи думаю уже есть, надо только обратить внимание на книги. Если придумывать новое шасси то можно сделать паукообразное (паук). 4 или 6 ног с уменьшенным количеством брони для баланса. Система очков ужасная, легким мехам и тяжелым должны начисляться разные очки, так как задачи разные (разведка против взлома обороны).

Edited by VLADIVOSTOK DV, 25 January 2021 - 11:21 PM.


#362 Rev-e-nant

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Posted 25 January 2021 - 07:20 PM

The intelligence gathering thread was locked before I could add this.

SLDF “Royal” Mechs

Many of the so-called royal variants are already available (e.g., Highlander 732B, Griffin 2N). Some of the mechs are fairly similar to existing chassis, but prudent use of quirks could help differentiate them. (For example, the loadout of the Shadow Hawk 2Hb is very similar to the GDL hero mech.)

I'd love to see a bundle that includes all the royal mechs, SLDF decals, a “SLDF green” color, and maybe a unique Black Watch Pattern. Even better, make a Royal Black Watch Highlander hero mech. I’d buy an SLDF collection and pay a premium for doubly a new Highlander hero.I haven't added info on the load outs because doing so would make this very hard to read.

Missing Royal Variants
  • Archer-2Rb
  • Atlas II
  • Battlemaster-1Gb
  • Catapult-C1b
  • Kintaro-19b
  • Locust-1Vb
  • Marauder-2R
  • Shadow Hawk-2Hb
  • Thunderbolt-5Sb
  • Warhammer-7A
  • Wolverine-7H/Wolverine II
Additional info can be found in Sarna: https://www.sarna.ne...yal_BattleMechs


Everybody Loves ECM

ECM is always welcome, especially in heavy and medium mechs.
  • Huntsman-H: ECM is located in the legs, but for monetization purposes, you could swap around a fixed structure point and move it into the CT.
  • Hunchback-5P & 5SG: The 5P is essentially a 4P with ECM and some additional sensor/targeting equipment (C3) that could be replaced with a targeting computer. The 5SG is basically just a 4G with a gauss rifle and stealth armor. Either or both would be fine
  • Hunchback-IIC-4: Carries experimental clan rotary autocannon 5’s in place of the UAC20’s with ECM in the head. A nice counter balance to the IS-ECM bearing hunchies’ above. You could replace the RAC’s with another ballistic weapon, but it would be cool if RAC’s could be restricted to this mech. That would make it truly unique.
  • Stormcrow-Z: It’s technically too early in MWO timeline, restricted to the clan homeworlds, and uses technologies not currently implemented in game. That being said, you could make it happen. You should make it happen. Replace the NOVA CES with a fixed ECM and light active probe. Likewise, drop the supercharger for MASC and replace the iATM’s with regular ones. Yes, it’s bizarre, and self-serving (the crow’ is my favorite mech) but think of the LOL’s!
  • Vindicator-4L: ECM, stealth armor and a better weapons loadout. A primarily energy weapon equiped, non-hero version of the Ghillie for all those Capellen fans out there.
  • Timber Wolf-Bounty Hunter Hero: Pulse lasers, ECM, light tag, and a light active probe among other things. This mech is iconic and should get more love.
  • Rifleman IIC-8: I think this might be too far ahead in the timeline but it could work. Head mounted ECM with Streak SRM-6’s in each torso. The arms have ER-large lasers and anti-infantry, mini-gauss rifles. The mini-gauss could easily be replaced by heavy machine guns instead.
  • Grasshopper-7K- This mech is pretty rare on the battlefield and a variant with an ECM suite could help make it more popular.
  • Jager Mech-F: RAC-5’s and ER large lasers. Combine gauss rifles with stealth armor for optimal sniping.
  • Rifleman-7M: Two light gauss rifles, 6 ER-medium lasers, and a small laser.

Edited by Rev-e-nant, 25 January 2021 - 07:35 PM.


#363 Unconstructive Waste of Time

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Posted 25 January 2021 - 07:44 PM

Clan scumbags with their guided missiles dominate the battlefield overwelming honored IS brawler mechs. We need more ECM mechs in all classes especially heavy and assaults.

#364 kawaiiChiimera

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Posted 25 January 2021 - 08:24 PM

Me and many others have been under the impression that bringing more already made mechs and variants into viability via adjustments to quirks, agility and other parameters is both most likely easier to do than making new mech' chassis and variants and would incur less bloat to the game. We already have dozens and dozens of chassis totaling hundreds and hundreds of variants, but if I had to guess only 20% of chassis see 80% of playtime, and even more likely only 20% of the variants of those chassis seeing 80% of that playtime.[citation needed]

Adding more mechs won't help the current under-performers, and indeed only serve to only further confuse players as to what mech they should spend their hard earned cbills (or MC!) on. Everyone should be aware PGI has a lot of irons in the fire and thus not a lot of man power - my advice is that PGI does as much as they can for as few resources.

TL;DR: Adjusting currently underused and unviable mechs is a lot easier than making new ones.

#365 DAEDALOS513

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Posted 25 January 2021 - 10:22 PM

View PostkawaiiChiimera, on 25 January 2021 - 08:24 PM, said:

Me and many others have been under the impression that bringing more already made mechs and variants into viability via adjustments to quirks, agility and other parameters is both most likely easier to do than making new mech' chassis and variants and would incur less bloat to the game. We already have dozens and dozens of chassis totaling hundreds and hundreds of variants, but if I had to guess only 20% of chassis see 80% of playtime, and even more likely only 20% of the variants of those chassis seeing 80% of that playtime.[citation needed]

Adding more mechs won't help the current under-performers, and indeed only serve to only further confuse players as to what mech they should spend their hard earned cbills (or MC!) on. Everyone should be aware PGI has a lot of irons in the fire and thus not a lot of man power - my advice is that PGI does as much as they can for as few resources.

TL;DR: Adjusting currently underused and unviable mechs is a lot easier than making new ones.


... also less profitable

#366 Cichol Balor

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Posted 26 January 2021 - 03:47 AM

Honestly the Clan IS asymmetry had been one of my favorite things about this game and it's something that has been lost for the most part unless you are playing a build that swings in the extremes of one faction or the other. Despite this the current state of IS XL relegate them to useless on anything heavier than 40t.

One way to fix this I think would be to drastically reduce the heat cap and dissipation compared to Clan but don't reduce speed. This will keep an asymmetry still be devastating if used on a hot IS mech but give them a good place on colder/faster IS mechs.

As for new mechs/variants I would rather see existing mechs get adjusted to be more viable and rather than resources being used to make brand new mechs I would rather see more maps added. Even if they are just variants on existing ones it would go a long way to help against burn out.

Edited by Cichol Balor, 26 January 2021 - 03:51 AM.


#367 Cichol Balor

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Posted 26 January 2021 - 04:00 AM

View PostSare204, on 06 January 2021 - 10:13 AM, said:

Improved Heavy Laser: Marginally improved range, Shorter Duration, 1.5 ton for Medium, etc



Loved most of your list This is the only one I would change HL are already borderline and IHL even with a bit of added weight I think would just up and replace HL on most builds. What would be a better addition to the sand box is chemical lasers And I think these would open things up a lot more while being less likely to break the meta or outright replace existing weapons.

#368 Uncle Totty

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Posted 26 January 2021 - 03:35 PM

View PostArkhangel, on 23 January 2021 - 11:05 PM, said:

Any Clan Invasion Era Omnis, most notably the Raptor, Avatar, Blackhawk-KU and Sunder.

Also the Rakshasa. Because why should Clans get all the Mad Cats?

Chimera and Hollander would also be nice.

And the Gunslinger, Tempest, Lao Hu, Sha Yu, Hammer, Anvil and Shootist.

Oh, and the Hercules and Penetrator (two lesser known, but very nice heavies)

What about the Arctic Fox? Another good IS Omni.

#369 Arkhangel

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Posted 27 January 2021 - 02:57 AM

Also works.

Though having it makes me wondering on having Wolf-in-Exile represented somehow.

#370 General Pete

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Posted 27 January 2021 - 04:08 PM

I don't know if anyone in this thread brought this up, but in the opening scene of the Mechwarrior 2 Ghost Bear expansion, we get to see a Kodiak burst out of the ice and death from above a Mad Dog.

A Kodiak with jump jets. How can MWO be complete until that variant is available?

#371 TubbyToast

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Posted 27 January 2021 - 05:46 PM

Let me fix the Trail mechs so new players can get good

#372 Topsytervy

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Posted 27 January 2021 - 07:31 PM

I don't want to see new variants of current mecks I want new mechs...the Stinger, Wasp, Valkyrie and Crusader. The Long Bow would be welcome as well. The old training mech the Chameleon. Different chasses of the same mech is still one mech. I want to be able to make my own elite custom not play someone else's. How about Quads, the Scorpion and Goliath. Or even the Ostascout, Ostroc and Ostal...the Flashman or the Imp...so many choices....

#373 Gas Guzzler

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Posted 27 January 2021 - 09:03 PM

Marauder II needs some help. I have been really trying to make them work (aside from the missile variant) but they just make it harder to play the game. The Dire is a pig but at least when you face something you can melt steel beams with it.

The agility is bad, it’s huge, and it’s loadouts are either equivalent to a heavy or they are too hot and/or too slow.

#374 The Paleo King

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Posted 27 January 2021 - 09:52 PM

New Mechs:

Clan:

*Bane
*Blood Kite
*Battlemaster IIC
*Jupiter
*Turkina
*Grizzly
*Reaver
*Naga
*Karhu
*Mad Cat Mk.V
*Atlas II (technically Star League but still..)
*Stone Rhino (how can you not have this???)


IS:

*Devastator
*Longbow
*Yeoman
*Flashman
*Grim Reaper
*Avatar
*Raptor
*Sunder
*Strider
*Black Heart
*The entire WOB Angelic series
*Atlas III


Redesigns:

*Warhammer IIC - closer to MW2/AT1 version
*Marauder IIC - closer to MW2/AT1 version
*Jenner IIC - make it a man-walker like the MW2/AT1 version
*Battlemaster - make it closer to canon, or at least with the larger curved cockpit
*Stalker - make it a man-walker with longer nose/center torso and semi-horizontal thighs, like the canon/MW2 Mercs version

If the developers got the Rifleman IIC so close to the MW2 version, and the IS Warhammer and Griffin still pretty close to the unseen canon ones, these should be doable.


Maps:
Make more (or even all) of the Testing Grounds maps available in Quick Play matches. No need to make more maps, there are already plenty of them in Testing Grounds that aren't even being used in Quick Play. Especially Emerald Taiga, Vitric Forge, and Hellebore Springs.

If there are to be any new maps, perhaps they can include some of the more bizarre/extreme environments on Clan homeworlds, or remakes of some of the MW2 invasion corridor or MW4 Black Knight Legion world maps (crystalline anomalies, etc.).


Game Mechanics:
Un-nerf the assaults and give them a decent base torso twist speed and torso pitch range; likewise, make the lights a bit more believable, i.e. they should actually be vulnerable to knockback by heavy weapons. IS LRMs doing damage at close range (even if it's messy and imprecise) would be an improvement too.


Decals:
Add more decal slots, larger warning-stripe decals, and also increase the amount of surfaces on a mech where they can go (curved surfaces, weapon barrels/cowlings, etc.), reconcile decal color shades to patterns color shades (currently the same colors look 50% brighter on decals than they do on patterns).

Edited by The Paleo King, 28 January 2021 - 01:51 AM.


#375 Aidan Crenshaw

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Posted 29 January 2021 - 12:42 AM

View PostGeneral Pete, on 27 January 2021 - 04:08 PM, said:

A Kodiak with jump jets. How can MWO be complete until that variant is available?


Already done. KDK-2
#knowyourgame

View PostThe Paleo King, on 27 January 2021 - 09:52 PM, said:

Maps:
Make more (or even all) of the Testing Grounds maps available in Quick Play matches. No need to make more maps, there are already plenty of them in Testing Grounds that aren't even being used in Quick Play. Especially Emerald Taiga, Vitric Forge, and Hellebore Springs.

1. wrong thread for this request.
2. These are Faction Play maps and due to their asymmetrical layout ill-suited for Qucik Play.

#376 TremZaLysiS

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Posted 29 January 2021 - 03:30 AM

The game is not really in good shape tbh. You should probably work on the game more and at least change the engine. People complain about crashes, fps drops, and other bugs which are really annoying. Thanks.
But new mechs would be nice. Really want to see mw4's version of Hellhound, Black Heart as unseen design, Templar,deimos would be nice also.
But in terms of variant, i want to see a variant of a heavy marauder, with ballistic hardpoint in the right torso, missile hardpoint on the left and lasers on the arms.

#377 DAEDALOS513

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Posted 29 January 2021 - 05:37 AM

View PostAidan Crenshaw, on 29 January 2021 - 12:42 AM, said:


Already done. KDK-2
#knowyourgame

1. wrong thread for this request.
2. These are Faction Play maps and due to their asymmetrical layout ill-suited for Qucik Play.

I’m sure they could crop the cw maps.. even if they aren’t perfect, anything new is better than the same nothing we’ve had for years.

Edited by DAEDALOS513, 29 January 2021 - 05:37 AM.


#378 Huoshini

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Posted 29 January 2021 - 07:51 AM

PROGRESS TIMELINE. RELEASE MECHS ALONG TIMELINE. Thats all I got

#379 Gas Guzzler

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Posted 29 January 2021 - 08:25 AM

I'd like to see a HSL +2 quirk for ER LL on the SNV-1.

Would give it something to stand out with at least.

#380 Thepotatomasher

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Posted 29 January 2021 - 01:13 PM

do something to rework the tonnage that gets dropped. There is nothing like a match where the enemy team has 4 Madcats and you have one Assault.

unfortunately not all tonnage is created equal. i wish there was a clan tonnage penalty (even a small one). Even with late war tech IS is still not as effective as Clan.

8v8 would be nice for shorter queue times.

Edited by Thepotatomasher, 29 January 2021 - 01:14 PM.






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