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Mechwarrior Online 2021: Mechs

2021 mechs

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#381 Jobalisk

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Posted 04 February 2021 - 11:54 AM

I personally would like to see the return of the sarah’s jenner charity event.

#382 Gas Guzzler

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Posted 04 February 2021 - 12:56 PM

Kingfisher - 90 Ton Clan Assault Omni-mech
Notable: STD engine locked (64.8 kph) with Endo and Ferro, heavy engine gives opportunity for HIGH durability quirks and good maneuverability without too much firepower. ECM variant. High hardpoints in the torsos

Turkina - 95 Ton Clan Assault Omni-mech
Notable: 48.6kph, locked jump jets, utilize Jump Jet quirks big time to let it stand out from the Dire Wolf, and also improved agility to make up for less firepower. Notable CJF assault, defeated the ComGuards during Task Force Serpent

Sunder - 90 Ton IS Assault Omni-mech
Notable: Locked XL (64.8), can be a liability for an assault but can be balanced around that. Arm and shoulder hardpoints at cockpit level.

Raptor - 25 Ton IS Light Omni-mech
Notable: Myst Lynx speed, XL engine, locked endo, Up to around 10-11 Energy hardpoints, JJ omni pods available but not locked, can trade a couple E hardpoints for missiles or machine guns. 25 tons is a good spot for lights when it comes to scale. Probably the only light I would buy.



You may be asking yourself if I am going to copy and paste this into the inevitable intel gathering thread for new chassis. Yes, yes I am.

#383 minist3r

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Posted 04 February 2021 - 11:11 PM

Figured I would throw in my 2 cents to what mechs should and could (at least along the lines of current design philosophy, not sure about licensing) be added to the game. I have heard discussion in the past about certain mechs (firemoth) that would break the physics of the game due to speed so I have avoided those while looking for gaps in the current offerings. You'll notice a lot more clan mechs because there are almost double the number of IS mechs available in game with some serious holes in the roles they play. Some of these would require advancing the timeline even as far as the dark ages in a couple of cases so chem rifles, HAG (which should be in the game based on the 3052 timeline) Xpulse and Vpl as well as some lesser known weapons and equipment would probably need to be added as well. I also have a word document with links to all of the mechs on sarna.net for additional exploration as well as variant lists that can be made available upon request.

New mechs




Clan lights: IS lights: Clan mediums: IS mediums: Clan heavies: IS heavies: Clan assaults: IS assaults:

Edited by minist3r, 05 February 2021 - 12:32 AM.


#384 Adrian Burton

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Posted 05 February 2021 - 01:38 AM

Here are my prefered Mechs to be in MWO (i limit my suggestions to 2/weight class):
IS:
  • Valkyrie
  • Mongoose
  • Whitworth
  • Sentinel
  • Ostroc (&/ Ostsol)
  • Exterminator
  • Crockett / Katana
  • Shogun
Clan:
  • UrbanMech IIC
  • Fire Falcon
  • Conjurer (Hellhound)
  • Shadow Hawk IIC
  • Loki Mk II
  • Warwolf
  • Phoenix Hawk IIC
  • Kingfisher

Edited by Adrian Burton, 05 February 2021 - 01:43 AM.


#385 Thorn Hallis

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Posted 05 February 2021 - 03:24 AM

Crusader or riot.

#386 rook

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Posted 05 February 2021 - 12:25 PM

Not sure if this has been discussed, but I though about an improvement to the current implementation of hard point locations.

I would like to be able to assign which weapon goes to hardpoint location. My best example would be the Sleipnir, if you put a gauss rifle in the side torso, it defaults to the physically lower hardpoint and there is no way to move it to the upper. It may only effect a few mechs, but I think it would add some extra variety to those mechs.

#387 FupDup

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Posted 05 February 2021 - 01:27 PM

Here's another one:

View PostVonBruinwald, on 05 February 2021 - 03:56 AM, said:


Behold the Griffin-1RG:

Comes from the official BattleTechnology magazine, which was canon until 2008.

55 tons
BV:	1,154
Cost:	4,389,032 C-bills
 
Movement: 5/8
Engine: 275 STD
Heat Sinks: 17 (SHS)
Gyro: Standard Gyro
 
Internal: 91
Armor: 156/185
 
				  Internal	Armor
 
Head				3		9
Center Torso			18		20
Center Torso (rear)				9
Right Torso			13		20
Right Torso (rear)				6
Left Torso			13		20
Left Torso (rear)				6
Right Arm			9		15
Left Arm			9		15
Right Leg			13		18
Left Leg			13		18
 
Weapons				Loc		Heat
Large Laser			RA		8
Medium Laser			RA		3
Small Laser			LT		1
Machine Gun			LT		0
Medium Laser			RT		3
Small Laser			RT		1
Machine Gun			RT		0
Medium Laser			CT		3
 
Ammo				Loc		Shots
Half Machine Gun Ammo		LT		100
Half Machine Gun Ammo		RT		100

Or to put it in MWO schematics (original loadout has 0.25t of armour unallocated - added this to the torso):

Posted Image


This is a very unique Griffin variant that would be good for mixing ACs or Gauss with lasers, or just doing pure lasers. It would actually make a pretty serviceable Heavy Gauss medium mech, being able to pack 4 ML + HGR while going 73 kph (STD250 engine).

Edited by FupDup, 05 February 2021 - 01:30 PM.


#388 SedentaryScorpi

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Posted 05 February 2021 - 06:32 PM

View PostKushiels Dart, on 16 November 2020 - 07:29 PM, said:

Updated 25 November 2020 (part 3) A continuing set of posts

Dear Sirs & Ladies: I really would like to see the following mechs - before I die, which might be very soon (I'm not kidding):

A] As I reminisce and do these updates I realize that the following items need to be addressed.

B] Reward your loyal FOUNDERS in all 3 levels - Regular, Elite and the big one Legendary (I'll be darned that is little ol' me with almost 600 mechs in my stables Bwahhahahwahaha [ a most evil laff while I, Kushiels Dart, grins from ear-to-ear]). Do this especially for those of us who play almost daily (again lil' ol' me)

C] I live in a remote area of Idaho and I feel I am being punished every time YOUR game crashes or YOUR server loses connection. STOP IT!

D] I feel that those of us who helped found this game are now just secondary citizens who are being ignored.

1) From the 2750 tech manual:The LANCELOT, the GUILLOTINE, the FLASHMAN, the CROCKETT (do not dishonor it by naming it the Katana), and the HUSSAR, Finally introduce as the first Inner Sphere Omni the MERCURY! The MERCURY needs to be introduced as it beginning all of the clan mechs and a glimpse of the future of Inner Sphere mechs

2) From the 3025 tech manual I think it would be nice to introduce the OSTSCOUT, OSTROC, & OSTSOL (you could do a all-in-one package featuring the mechs from OST Industries - hint hint) and finally the CLINT, the CRUSADER, and the LONGBOW.

3) Here is another big gripe. Where is the AXMAN and the HATCHETMAN? You might not be able to create a functional ax and hatchet but it could be at least cosmetic!

4) Here is quick money source: Make the KING CRAB stable available for sale at your web site. You already have it as bits and pieces. Get the various chassis variants assembled in one place and offer as a package! Instant money and no development of a new chassis! DUH! I get tired of asking about this and being told "I will forward your idea to the appropriate personnel" Who are the appropriate personnel and why has this not been addressed to my, AND A LOT OF OTHER MECHWARRIORS, satisfaction.

5) And finally my big beef, and this is a big beef. WHERE ARE THE 4 LEGGED MECHS? The SCORPION, the GOLIATH and the TARANTULA! Don't tell me they are too hard to do/make/create as your competitors already have 4 legged mechs.

Think about introducing the Thunderbolt 5, 10, and 20. You would make a long time gamer very happy.

Now shut-up and take my money

Sincerely, Kushiel's Dart
you have my e-mail address send me a note and i would be glad to actual talk to you via a phone call.



I'd LOVE the introduction of four legged mechs like the Scorpion and the Goliath. They'd add a pretty unique dynamic to the game, even if they weren't very good.

#389 Gas Guzzler

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Posted 05 February 2021 - 08:37 PM

View PostThorn Hallis, on 05 February 2021 - 03:24 AM, said:

Crusader or riot.


Garbage. We don't need another mixed hardpoint 65 tonner that offers nothing new or interesting.

#390 Glaive-

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Posted 06 February 2021 - 09:57 PM

Probably be posted already, but can we get the Huntsman H? Would be the first ECM config for the Huntsman.

Edit: also can I just second the motion to add the Conjurer? I think that'd be a great mech to add.

Edited by armyunit, 06 February 2021 - 10:37 PM.


#391 ImperialKnight

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Posted 07 February 2021 - 03:27 AM

View PostThepotatomasher, on 29 January 2021 - 01:13 PM, said:

do something to rework the tonnage that gets dropped. There is nothing like a match where the enemy team has 4 Madcats and you have one Assault.

unfortunately not all tonnage is created equal. i wish there was a clan tonnage penalty (even a small one). Even with late war tech IS is still not as effective as Clan.

8v8 would be nice for shorter queue times.


you're basically talking about the Battletech Battle Value system, where it's not just tonnage that's factored in, but also other factors. Each variant would have a base BV, which is further increased based on loadout. A metamech Assault like the MCII-B with meta loadout would have crazy high BV. But if it runs a joke build like 4 MGs, it would tank the BV. Then matchmaker would be balancing BV across 2 teams.

This has been suggested ages ago. But in typical PGI form, many good suggestions from the community have been largely ignored.

Currently, even tonnage balancing has gone out the window. So we can forget about any sort of proper balancing in the near future.

#392 Heavy Money

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Posted 08 February 2021 - 04:59 PM

Not sure if this has been suggested yet, but I'd like it if there was some reward for fully unlocking ALL the skills on a mech. I have a bunch of mechs that i've played enough to have mastered and still another 200k+ XP sitting on them. It'd be cool if, once you'd unlocked every node on a mech, it gained a bonus to C-bills and/or Global EXP generation. Maybe 15% of each so that it doesn't eclipse Hero mechs (and of course would stack with Hero mech bonus.)

#393 CowwsMOO

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Posted 08 February 2021 - 08:05 PM

New mech variant idea (hero): TBR-BH (Timber Wolf Bounty Hunter)

https://www.sarna.ne..._Wolf_(Mad_Cat)

"The first custom configuration used by the infamous Bounty Hunter of the time of the initial Clan Invasion, it mounted a Large Pulse Laser and a Medium Pulse Laser in each arm. It also had a Medium Pulse Laser in both the left and right torso with a Clan Light TAG in the center torso. A Light Active Probe, ECM suite, and a Targeting Computer provided stealth and increased accuracy."

Loadout:
Left Arm: 2 energy
Right Arm: 2 energy
Left torso: 1 energy
Right Torso: 1 energy, 1 ECM
Center Torso: 1 energy
(ECM could go in either side torsos)

8-Piece Omnipod Quirk Ideas:
-10% laser duration
-5% energy heat

Reasoning for Quirks:
This will make a variant of the timber wolf that is a good choice over other mech chassis when it comes to laser vomit. Also, it will encourage players to use the full omnipod set rather than switching out the left torso with the TBR-A torso to get even more laser power.

Conclusion:
I would love to see a timber wolf with ECM and lots of energy capabilities rather than having a focus on missiles like most other variants. Thank you for reading!

Edited by CowwsMOO, 24 February 2021 - 03:52 PM.


#394 Earthbound Kuregi

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Posted 09 February 2021 - 04:52 AM

If they would like to Add the Firefly As its one of my favourites from the Roguetech series

Super bee Look like an assault space marine but a mech
Legacy
and
Crusader

Clan mech
Cave Lion

#395 Will9761

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Posted 10 February 2021 - 07:45 PM

Mech types I want to see based on importance:

1. IS OmniMechs - I'll be honest with you, if the next mech pack is an IS BattleMech, Clan BattleMech, or Clan OmniMech, I am going to pass and wait for a C-bill release. I'm really sick and tired of the conservative and cynical mindsets of the MWO community that says "PGI won't do it" or "I would rather choose to go with an IS BattleMech instead". The game needs to change and I really want them to get out of the status quo we are in right now. I would rather see PGI put IS Omnis out there and test the waters with it like they did with the Clan OmniMechs.

2. Clan OmniMechs - The Clans still need a light OmniMech with MASC. For this part I would not mind seeing a 20-ton Fire Moth or the Hellion. Because those are the only Mechs we are missing in the light bracket, a Clan OmniMech with MASC.

3. Clan BattleMechs - For this one, I would say release the remaining IIC and Mechwarrior 2 mechs. The 20 ton Howler (Baboon) wouldn't be bad either to for a light MASC mech, as long as PGI makes some good hardpoints for it.

4. IS BattleMechs - Just release the remaining Unseens and Mechwarrior 4 Mechs (Argus and Chimera)

Edited by Will9761, 12 February 2021 - 01:31 AM.


#396 The6thMessenger

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Posted 13 February 2021 - 09:09 PM

Can we please get more TBR Variants?

Spoiler
Spoiler


The point of each variant is to add new Omnipods into the mix that allows more choices for the Timber Wolf.

The TBR-G Center-Torso is specifically given with AMS to provide more missile defense. Along with the TBR-J Right-Torso, and TBR-C Left-Torso, it can mount 3 AMS at the same time. An Iron-Dome for Clan Heavies.

The TBR-G Left Torso is specifically done to supplant the TBR-S Left-Torso for ballistic use, because it is exactly hampered with it's 2x JJ. This allows a more effective Mid-Ranged Dakka platform for the Timber-Wolf.

The TBR-G Right Torso is given with MASC to provide an option for higher mobility for the Timber-Wolf. It should be useful for brawling builds. MASC is already a risky addition to the mech, and so it comes with a bit of Quirks.

The TBR-J Center-Torso is given with 1 missile-hardpoint to make it different from the other Center-Torso and allows more missiles through the use of this. This is also meant to be used with TBR-G Right-Torso, but as an alternative of 6x SRM6A, it is instead usable with 4x SRM6 without Artemis.

The TBR-J Left Torso is specifically done to add a 3x Ballistic Highmount for the Timber-Wolf, a direct copy from the TBR-A but with ballistics.

The TBR-G SO8 allows something like a Gauss-Vomit or Gauss-PPC to be a bit more manageable.

Edited by The6thMessenger, 13 February 2021 - 10:47 PM.


#397 ghost1e

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Posted 17 February 2021 - 03:33 AM

alright. so march is the first weapon pass on the roadmap. and this thread mentions weapon balance as one of its topics.

I'd personally recommend looking at the document that was provided by the mwo comp community at some point back.

#398 The Ghost Dog MadderKayne

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Posted 17 February 2021 - 11:40 AM

I had an idea I wanted to get out there.
FACTION MECHS!

Kinda like HERO mechs but they come with the faction specific paint job and cockpit items and have quirks and loadouts that exemplify their respective factions.(These are just suggestions)

House Davion
Rifleman. RFL5D(f) 4 erppc + 3x bonus to gxp

House Steiner
Atlas AS7S2(f) l LRM15(a) I HVG 2 erLL 1 ECM + 25% Armor

House Liao
Cataphract CTF4L(f) 2 erML 2 mPL 1erPPC 1 GAU MASC 1 ECM + 30% spotting 30% UAV range

House Marik
Orion ON1MA(f) 2 mPL 1 LRM20(a) 1SRM6(a) 1 LBX10 + 25% speed Extra volley of artillery/air strike

House Kurita
Hatamoto Chi HTM26T(f) 2 erPPc 2 SRM6(a) 1 ECM + 25% cooling

Again these are just suggestions to establish the idea

#399 MeenMechwarrior

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Posted 17 February 2021 - 12:33 PM

Mad Dog Mark 2

#400 Type ZERO

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Posted 20 February 2021 - 05:15 PM

Just cause I love it, would love to see the Stone Rhino.


And just for the memes, and the laughs... get the Matar in there too, for good measure. ;)





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