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Mwo Intel Gathering: Battlemech Variants


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#221 3RoyalStar1

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Posted 18 January 2021 - 09:19 PM

Help the summoner C, I just got one it’s ok just needs some work more armor maybe

#222 MrMadguy

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Posted 18 January 2021 - 09:44 PM

I don't have specific builds, but I would want to see new variants of some old 'Mechs, like Jagermech, Cataphart, Catapult, Atlas.

#223 ImperialKnight

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Posted 18 January 2021 - 10:14 PM

View PostEkson Valdez, on 18 January 2021 - 12:09 AM, said:

[mod]So many offtopic posts. People, please post on what is asked in the OP:

Any other suggestions should go to the appropriate threads here: Command Chair
Further offtopic posts will be deleted without comment.
Thank you.[/mod]


you do realise this thread itself is off topic, cause this thread
https://mwomercs.com...ine-2021-mechs/
already asks for feedback on New Mech Variants, so PGI just double posted themselves. Which means this thread should be merged with the previous one

#224 Ekson Valdez

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Posted 18 January 2021 - 10:44 PM



No. The thread over in the Command Chair section is about gathering suggestions on a broader level. This thread asks one specific question that derives from the other thread:

Quote

"First up, we'd love to hear from you with regards to what new 'Mech variants you would like to see from the existing chassis already in the game."

So again, please only post on the question asked. Thank you.




#225 Jay Z

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Posted 19 January 2021 - 12:32 AM

In descending order of interesting, all are canon and TRO supported:

STK-4P - Identical hardpoints (so no changes to 3D model at all) to the STK-4N but weighs 75 tons. This would be very very unique and fun for the game.

STK-3Fk - 6 missile hardpoint Stalker. Can reuse the STK-5M left torso's double missile 3D model.

STK-9A - 8 Energy, 2 Missile hardpoint Stalker (STK-7C3BS is 7 Energy, 2 Missile)

STK-8S - 6 Energy, 1 Ballistic. Could be hardpoint inflated to multiple ballistics.

#226 Hauptmann Keg Steiner

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Posted 19 January 2021 - 12:45 AM

View PostJay Z, on 19 January 2021 - 12:32 AM, said:

STK-8S - 6 Energy, 1 Ballistic. Could be hardpoint inflated to multiple ballistics.

Biggest issue there is the Light Engine + Heavy Gauss loadout not being very MWO-friendly. I still really want it too though.

#227 M E X

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Posted 19 January 2021 - 03:29 AM

View PostBig-G, on 18 January 2021 - 05:00 PM, said:

That's not the purpose of this thread...
REALLY ?

Then PLEASE enlighten me : WHAT IS THE PURPOSE OF THIS THREAD ?

PS: Accourding to the NEWS, which links the comments to THIS topic, it is the purpose of this topic ... please read the first post in this topic !

View PostInnerSphereNews, on 15 January 2021 - 11:40 PM, said:

Posted Image





Greetings MechWarriors!



As mentioned in our new MWO Dev Vlog HERE, we are looking for your input! This will be a regular occurrence of course, as we seek your wisdom in regards to 'Mechs, maps, modes, and many other topics along this journey.



First up, we'd love to hear from you with regards to what new 'Mech variants you would like to see from the existing chassis already in the game. Have a particular variant that you think worthy? Let us know! Please be as detailed as you can, including the full variant name, suggested hardpoints, and why you think that variant is important and what it would add to the game. Sell us on it, so we can sell it to the team!



Looking forward to seeing what you come up with. Have a great weekend and happy hunting MechWarriors!








Edited by M E X, 19 January 2021 - 03:31 AM.


#228 Runecarver

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Posted 19 January 2021 - 04:15 AM

A few inner sphere variants that could be added:

Rifleman RFL-7M:
2 ballistic hardpoints, 7 energy hardpoints and ECM.

Quickdraw QKD-5Mr:
An advanced tech refit of the QKD-4G variant, it loses 1 missile hardpoint in exchange for ECM. By itself, it would have 4 energy hardpoints and 1 missile hardpoint, so I would suggest adding a 2nd missile hardpoint into the same left torso or alternatively a 5th energy hardpoint somewhere.

Shadowhawk SHD-5S:
Technically considered apocryphal since its from the battleforce magazine, but I think it would add a lot of variety to the Shadow hawk chassis. 7 energy hardpoints, jump jets and ECM. See image for stats.

Posted Image

Edited by Runecarver, 19 January 2021 - 04:17 AM.


#229 C337Skymaster

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Posted 19 January 2021 - 08:08 AM

View PostM E X, on 19 January 2021 - 03:29 AM, said:

REALLY ? Then PLEASE enlighten me : WHAT IS THE PURPOSE OF THIS THREAD ? PS: Accourding to the NEWS, which links the comments to THIS topic, it is the purpose of this topic ... please read the first post in this topic !


You're missing the last part of the first sentence "'mechs ALREADY IN THE GAME". The Moderator is requesting posts to be limited to new variants of Dire Wolves, Jagermechs, Dragons, or Commandos, etc, and to put requests for Firemoths, Salamanders, Penetrators, etc, on the other linked thread.

#230 Buenaventura

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Posted 19 January 2021 - 08:47 AM

View PostM E X, on 19 January 2021 - 03:29 AM, said:

REALLY ?
Then PLEASE enlighten me : WHAT IS THE PURPOSE OF THIS THREAD ?
PS: Accourding to the NEWS, which links the comments to THIS topic, it is the purpose of this topic ... please read the first post in this topic !

To add to what Skymaster already said:
An Urbanmech IIC would be a new chassis, just like the Warhammer IIC is a different chassis from the Inner Sphere Warhammer.

#231 M E X

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Posted 19 January 2021 - 08:51 AM

View PostBuenaventura, on 19 January 2021 - 08:47 AM, said:

To add to what Skymaster already said:
An Urbanmech IIC would be a new chassis, just like the Warhammer IIC is a different chassis from the Inner Sphere Warhammer.
The Warhammer IIC is a ASSAULT mech while the orginal Warhammer is a HEAVY mech.

That they used different chassis for Clan & IS variants of the same mech with the same tonnage in the past, doesnt mean that they have to do this too for the Urbanmech IIc

View PostC337Skymaster, on 19 January 2021 - 08:08 AM, said:


You're missing the last part of the first sentence "'mechs ALREADY IN THE GAME". The Moderator is requesting posts to be limited to new variants of Dire Wolves, Jagermechs, Dragons, or Commandos, etc, and to put requests for Firemoths, Salamanders, Penetrators, etc, on the other linked thread.
BUT the Urbanmech is already in the game !

Although only as IS mech ... just use the same CHASSIS for the Urbanmech IIC and use Clan stuff with it Posted Image

PS: I would prefer the DASHER, but as it would be a new design with a top speed of more than 200 kmph, I refrained from mentioning THAT in this topic until now !

Edited by M E X, 19 January 2021 - 09:35 AM.


#232 Aquess Runner

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Posted 19 January 2021 - 10:34 AM

I'd like the Urbanmech IIC or maybe the Bullshark from the Battletech games expansion.

#233 FLG 01

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Posted 19 January 2021 - 10:56 AM

View PostM E X, on 19 January 2021 - 08:51 AM, said:

Although only as IS mech ... just use the same CHASSIS for the Urbanmech IIC and use Clan stuff with it

Not as far as MWO is concerned. Those are two different Mech (chassis), not two variants of the same Mech.
They are two different Mechs just like the Hunchback and the Hunchback IIC, or the Warhammer and the Warhammer IIC. Asking for the IIC is asking for a new Mech (chassis).

PS: They also have different chassis in BT canon: the UrbanMech runs on a Republic-R, the UrbanMech IIC a Mk.IV Standard Light.

#234 Skydrive

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Posted 19 January 2021 - 11:09 AM

Variants I would love to see. (Mech info is taken from Sarna.net)
Commando
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COM-1C This version removed all the missile racks and replaced them with an Autocannon/2 with a ton of ammunition. It appears to have been an experiment in providing direct fire support.

Would likely have an Autocannon Quirk. Probably have 2 or more Ballistic Hardpoints in the Right Arm while retaining the Energy Hardpoint in the Left Arm, could have 1 Ballistic and 1 Energy Hardpoint in each Arm. Players would likely either go Shotgun or mix of Lasers and Machine Guns.

COM-4H The Marian Hegemony 4H variant of the Commando is used in the Periphery and removes all of the SRM launchers and replaces them with six Rocket Launcher 15s as well as a second Medium Laser.

Now this seems like a fun one. I'd imagine it would have an Energy Hardpoint and 1 or 2 Missile Hardpoints in each Arm with 1 or 2 Missile Hardpoints in each Side Torso. Likely possessing a RLHS Quirk allowing players to fire 2 RL15s at a time, along with Missile Heat Generation and Missile Range Quirks, possibly with some Energy Quirks since, once the Rockets would be fired, would have to rely on the 2 Medium Lasers. Would be nice if it also had a Quirk that reduced the Minimum Range from 50 to... lets say 25.

COM-5S The COM-5S was introduced in 3050 and was the first Commando to feature Star League technology. Its new Cyclops MultiTasker 10 Targeting System links an Artemis IV Fire Control System to the Coventry 90mm SRM-6, which replaces the Shannon Six-Shooter, and exchanges the SRM-4 with a Coventry T4H Streak-2 launcher launcher. Additionally, the chassis has been upgraded with Endo Steel, the armor has been upgraded to Ferro-Fibrous, and CASE has been added to protect the ammunition. The variant is also equipped with a new communications system called Cyclops 14.

This Commando would likely possess a Sensor Range Quirk, highly suitable for a Scout. I would imagine its Hardpoint layout would be vastly similiar to the 2D, minus the ECM Hardpoint. Probably have an extra Energy Hardpoint. I would imagine it would also have better Armour/Stucture Quirks over the other Commando's.

COM-7X A -7X variant of the Commando canonically exists, by virtue of being listed in the Master Unit List. However, no source or record sheet is stated. With the MUL the only source, the canonical configuration remains unknown besides it being a 25-ton BattleMech. (It is likely but ultimately unconfirmed that this is identical to the otherwise apocryphal variant from the MechWarrior 2: Mercenaries computer game; see below.)
The starting chassis for the player, the 7X variant exchanges the SRM-4 for an additional medium laser in each arm (for a total of three). It retains the SRM-6 and the ammunition bin for the SRM-4 is repurposed to provide a second ton of ammunition to the SRM-6. Team Venom fielded at least one such 'Mech in a raid against the Draconis Combine in 3044. (Note that a variant designated COM-7X canonically exists, but its configuration is unknown; see above.)

This is basically achievable with the COM-1B, but would be nonetheless nice to see what could be done to bring this variant in.


Atlas
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AS7-A This variant of the Atlas replaces the standard weaponry with an LRM-10 and Autocannon/5 in the left torso. At short range, the pilot can use the arm mounted Medium Lasers and capitalize on damaged armor by using the five SRM-6 launchers in the right torso. The autocannon and LRM each have a ton of ammunition while the SRMs receive four tons of ammunition. All the ammunition is carried in the left torso. The armor, ground speed, and heat sinks are identical to the AS7-D.

One appeal is how the Ballistic Hardpoint is in the Left Torso instead of the Right, while also possessing Missile Hardpoints in the Right Torso. The other appeal, which I feel would be a big seller, is the amount of Missile Hardpoints this thing would have. At minimum it is 1 Energy Hardpoint in each Arm, 1 Ballistic and Missile Hardpoint in the Left Torso, with 5 Missile Hardpoints in the Right Torso. The Atlas is a broad and imposing mech, but imagining the entire Right Torso being nothing but Missile Tubes... YIKES. The Left Torso Missile Hardpoint should be either a 10 or a 20 Missiles at a time Hardpoint with the 5 in the Right Torso should be capped at 6 or 10. Quirks for this... it PROBABLY should have an SRMHS Quirk allowing for the 5 SRM6's to be fired at once without Ghost Heat, some other Missile Quirks and some Ballistic Quirks too I guess... I would probably have a few regrets running into this around the corner with a Light mech.

Urbanmech
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UM-R70 The Federated Suns -70 model is an upgrade that has greater potential than the -R63. The -70 uses Ferro-Fibrous armor and mounts a Rotary Autocannon/5, which can fire up to six times the normal rate of fire, and carries two tons of ammunition. For backup weapons, it carries an Extended Range Medium Laser and Extended Range Small Laser.

Basically an Urbanmech with RAC Quirks... we don't have too many of them.

UM-R80 This variant carries a Snub-Nose PPC, Small Pulse Laser, TAG, Beagle Active Probe, and Guardian ECM Suite. It retains the Small Laser of the standard UrbanMech as well. Improved Jump Jets help the UrbanMech move around the city it defends more effectively.

If we ever get Improved Jump Jets released, I hope this will be among the new Variants. An Urbanmech with ECM, no Ballistics so it never runs out of Ammo, and a loadout that is more suited for Scouting... YES PLEASE. I would love to be in an Urban environment, dropping down on mechs that have entered the ECM Zone with a Lance of Urbies.


One last thing would be the Black Knight. It isn't so much for a new variant, but a change to an existing one, but if to be implemented as a new variant.... I feel like the Partisan should be capable of equipping Jump Jets, reason for this is how similar the Partisan is to the Black Knight acquired in MechWarrior 4 Black Knight and Mercenaries, which could be equipped with Jump Jets. In MWO, probably should be capable of 5 Jump Jets.

Edited by Skydrive, 19 January 2021 - 11:10 AM.


#235 Skydrive

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Posted 19 January 2021 - 11:46 AM

View PostM E X, on 19 January 2021 - 08:51 AM, said:

The Warhammer IIC is a ASSAULT mech while the orginal Warhammer is a HEAVY mech.

That they used different chassis for Clan & IS variants of the same mech with the same tonnage in the past, doesnt mean that they have to do this too for the Urbanmech IIc
BUT the Urbanmech is already in the game !

Although only as IS mech ... just use the same CHASSIS for the Urbanmech IIC and use Clan stuff with it Posted Image

PS: I would prefer the DASHER, but as it would be a new design with a top speed of more than 200 kmph, I refrained from mentioning THAT in this topic until now !


Sorry but I'm going to have to agree with the others. The Urbanmech IIC would be a different mech, not a different variant. It isn't an Innersphere mech that has Clan Weapons/Equipment. An example of what you are calling for would be the AS7-D (C) Clan-tech retrofit of the AS7-D Atlas, the Atlas C replaced the older autocannon and missile launchers with a Clan standard Ultra AC/20, Swarm LRM compatible LRM-20, and Streak SRM-6 launchers; but the Inner Sphere Medium Lasers remained unchanged. Lighter Clan components allowed the Atlas C to carry 3 tons of autocannon ammunition. What you are asking for is more like the Jenner and Jenner IIC. The models are not all too different, but the Jenner IIC is nonetheless classed as a different mech.

I love using an Urbanmech, and more Urbies would be great, but again, the Urbanmech IIC would not be a variant of the Urbanmech, so in the hopes we get it, it would just be even further away.

Edited by Skydrive, 19 January 2021 - 11:50 AM.


#236 Gas Guzzler

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Posted 19 January 2021 - 11:59 AM

Want to chime in and double down that the DWF-C with ECM is a great idea.

#237 Brother MEX

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Posted 19 January 2021 - 12:20 PM

View PostFLG 01, on 19 January 2021 - 10:56 AM, said:

...
They also have different chassis in BT canon: the UrbanMech runs on a Republic-R, the UrbanMech IIC a Mk.IV Standard Light.
This could be explained as "refitted" IS chassis with clan weapons & equipment for garrison duty on occupied IS worlds !
...
Or as the Clan chassis just beeing the same with a differant name, because of a different manufacturer ... I am sure the Clans dont care about DRM ! Posted Image

View PostSkydrive, on 19 January 2021 - 11:46 AM, said:

...
I love using an Urbanmech, and more Urbies would be great, but again, the Urbanmech IIC would not be a variant of the Urbanmech, so in the hopes we get it, it would just be even further away.
Depends on HOW the developers see this issue ... IF they dont want to invest money into the artwork necessary for a Urbanmech IIc ( and all other not released IIc variants of IS Mechs with the same tonnage for Clan&IS ) they could simply copy the artwork from the IS version into a IIc Clan version.
IF this works, it would also allow a Clan HERO mech for Phelan Kell :
Wolfhound IIC - BattleTechWiki (sarna.net)
Another chassis for such a conversion could be the Commando IIC - BattleTechWiki (sarna.net)

One problem which may prevent this is when Clan weapons wont fit into a IS chassis ... as this would require additional "artwork" Posted Image
Simply "copying" a IS chassis into a Clan IIc chassis shouldnt be "too expensive".
Another problem is the engine of the Urbanmech IIc ... as far as I remember it comes with a 90 Standard engine.
And I also think that the max engine size of the IS Urbanmechs is too high ... 150 or even 125 max engine size should be good enough for a Urbanmech IIc Posted Image

Edited by Brother MEX, 19 January 2021 - 01:00 PM.


#238 TekoSniper

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Posted 19 January 2021 - 12:57 PM

Ebon Jaguar E. Maybe not a lot special about it's hardpoints, but it features the Hyper-assault gauss rifle which I believe the clans deserve to have already, especially when inner sphere has three different gauss weapons and the RAC, While it doesn't operate like a RAC in that it doesn't jam, does give clan a weapon that hits as often at range and high damage

#239 pekez

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Posted 19 January 2021 - 02:57 PM

Just give Phoenix Hawk Fireball +2 HSL for medium lasers .. geez.. it's so obvious.

#240 suum74

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Posted 19 January 2021 - 04:59 PM

Some Mechs from the new "BattleTech: Battle of Tukayyid" scenario pack.
Phoenix Hawk PXH-1bC with a medium laser in each arm, an ER large laser and a flamer in the right, Narc in the left arm and ECM in the center torso.
Shadow Hawk SDH-2Ht with a medium laser in each arm and a large laser in the left torso and 5 streak SRM2 in the right.





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