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Whelp. Nascar Killed The Game For Me. Bye


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#101 MechWarrior5782621

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Posted 23 January 2021 - 06:30 PM

It would be cool if they introduced at least one "anti-nascar map".

Put in an enormous, insurmountable mountain ridge that occupies a straight line from the center of the map to the outer edge of the map. If you try to nascar, you'll get stuck when you run into the mountain. This might at least change people's tendencies a bit.

#102 General Solo

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Posted 23 January 2021 - 07:39 PM

View Postdario03, on 23 January 2021 - 03:09 PM, said:


The servers aren't perfect, but when there is an issue it isn't light specific.



Please, When theirs a server issue it affects lights more than all other classes

Increases the strength of their void shielding due to hidden desync

A good time to play a light mech

Edited by General Solo, 23 January 2021 - 07:40 PM.


#103 MechWarrior5782621

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Posted 23 January 2021 - 08:10 PM

Lag can help a light mech dodge a bullet, but it can also prevent them from turning & redirecting their mech for a second... which can be fatal.

#104 dario03

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Posted 23 January 2021 - 08:35 PM

The Fainting Goat is right.

View PostGeneral Solo, on 23 January 2021 - 07:39 PM, said:




Please, When theirs a server issue it affects lights more than all other classes

Increases the strength of their void shielding due to hidden desync

A good time to play a light mech


You cut my quote off to early. I already covered desync.

View Postdario03, on 23 January 2021 - 03:09 PM, said:


The servers aren't perfect, but when there is an issue it isn't light specific. Its more of hits just don't register which effects everything, or its the mech is desynced so while a light might not take damage, a bigger mech will but not where it was supposed to. And having a shot hit the fresh arm of an assault when it was supposed to be the open ct isn't very helpful.
But if you record and check closely you can see that lag shield is often times just missing or at least not hitting the exact point that you think you are. Often caused by good hitbox geometry, speed, and agility. The Piranha is smaller, has much better decel, and typically faster than the Vulcan, but the Vulcan has very good hitboxes and in most cases better accel/turn/twist rate than the Piranha. The Vulcan of course also has much more armor/internals and can have jump jets.
And I have used a Vulcan vs a Piranha, it works fine.

And you don't have to cherry pick mediums to find good ones. I picked the Vulcan because its a very good medium that plays like a light, but there are others like the Assassin and Phoenix Hawk. Also plenty of good mediums that don't play like lights, like the Vapor Eagle which is really good at multiple styles of play.

And where was it said mediums were the least used class? Last I heard lights were the least used, lowest scoring class.


#105 K O Z A K

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Posted 23 January 2021 - 09:14 PM

View PostGeneral Solo, on 23 January 2021 - 07:39 PM, said:


Please, When theirs a server issue it affects lights more than all other classes

Increases the strength of their void shielding due to hidden desync

A good time to play a light mech


yeah when you desync in a light and get planted into a wall becoming insta-stationary when it resyncs it's a real strength

#106 General Solo

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Posted 23 January 2021 - 11:12 PM

View PostFainting Goat, on 23 January 2021 - 08:10 PM, said:

Lag can help a light mech dodge a bullet, but it can also prevent them from turning & redirecting their mech for a second... which can be fatal.


Yes but fighting at knife fighting range always carries risks with network hicups same with other classes
Especially when fighting lights in other classes
So its not light specific

Edited by General Solo, 23 January 2021 - 11:13 PM.


#107 General Solo

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Posted 24 January 2021 - 12:50 AM

View PostHazeclaw, on 23 January 2021 - 09:14 PM, said:


yeah when you desync in a light and get planted into a wall becoming insta-stationary when it resyncs it's a real strength


Happens in many jump mechs not just lights
But the void shielding effect of lights is much more frequent
Come on Commando

#108 The pessimistic optimist

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Posted 24 January 2021 - 04:15 AM

View PostSamial, on 22 January 2021 - 09:48 PM, said:


Vulcans don't have the lag shield that lights do.. Mediums as a whole are far inferior to all other classes in MWO, sure you can cherry pick but mediums are the least played mechs.. for a reason.

Try using a vulcan against a Piranha.


Its says people can still read it as the mind doesn't read all the letters in a word.. according to the Cambridge University, they figured it out.


Yup I can read a word as long as first and last letter are in the right place change all letters in the middle in any order and I can still read it

Edited by SirSmokes, 24 January 2021 - 09:20 AM.


#109 K O Z A K

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Posted 24 January 2021 - 09:12 AM

View PostGeneral Solo, on 24 January 2021 - 12:50 AM, said:

Happens in many jump mechs not just lights
But the void shielding effect of lights is much more frequent
Come on Commando


it does happen in all mechs, but in lights it generally leads to instant death

saying connection issues make lights stronger is ridiculous

#110 General Solo

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Posted 24 January 2021 - 08:29 PM

So death happens 3 seconds later for other classes

Typical scenario for other classes is,

Core a mech CT red in a single volley at medium range, Enemy closes in
Shoot that same red CT 5 times at knife fighting range, it just flashes
Enemy kill you, 3 seconds later

You still dead, just like a light mech


And Lights void shielding can be redonkulous, say it isn't

In fact at knife fighting range is when a lights void shield is strongest
Due to desync
That light on your screen is really 3 metres away on the server

Its why you have to lead lights with hitscan weapons when its bad

Maybe lights least used class because this games demographic don't go for sweaty gameplay
Lights are a bit twitchy for many to enjoy, relexes too slow etc

I find it harder to carry in lights than other classes, or thats why I play them less.

But we were talking about the effects of network hicupps on classes and whether the effects were equal to all classes or not

But the Topic is about NASCAR

What a derail

wp

#111 PocketYoda

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Posted 24 January 2021 - 08:36 PM

View PostHazeclaw, on 22 January 2021 - 10:42 PM, said:


piranha is one of the easiest mechs to kill in the game, as an offset it has a lot of knife range firepower


Sorry BS its like all 20 ton mechs almost impossible to hit at speeds the servers can't cope with..

#112 K O Z A K

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Posted 24 January 2021 - 08:42 PM

View PostSamial, on 24 January 2021 - 08:36 PM, said:

Sorry BS its like all 20 ton mechs almost impossible to hit at speeds the servers can't cope with..


I really don't know what to tell you, my current internet is garbage, I'm out of practice, and I still hit them most of the time

have you considered the possibility that it's not purely the connection issues?

#113 PocketYoda

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Posted 24 January 2021 - 08:43 PM

View PostHazeclaw, on 24 January 2021 - 08:42 PM, said:


I really don't know what to tell you, my current internet is garbage, I'm out of practice, and I still hit them most of the time

have you considered the possibility that it's not purely the connection issues?


Sure skills are a factor but i hit those lights with dual guass and they still run away almost unaffected.. even in a leg, there is no way that shouldn't take a leg off, i see the hit the red cross and its little leg is yellowed.. really not skills.

View Postdario03, on 23 January 2021 - 03:09 PM, said:


The servers aren't perfect, but when there is an issue it isn't light specific. Its more of hits just don't register which effects everything, or its the mech is desynced so while a light might not take damage, a bigger mech will but not where it was supposed to. And having a shot hit the fresh arm of an assault when it was supposed to be the open ct isn't very helpful.
But if you record and check closely you can see that lag shield is often times just missing or at least not hitting the exact point that you think you are. Often caused by good hitbox geometry, speed, and agility. The Piranha is smaller, has much better decel, and typically faster than the Vulcan, but the Vulcan has very good hitboxes and in most cases better accel/turn/twist rate than the Piranha. The Vulcan of course also has much more armor/internals and can have jump jets.
And I have used a Vulcan vs a Piranha, it works fine.

And you don't have to cherry pick mediums to find good ones. I picked the Vulcan because its a very good medium that plays like a light, but there are others like the Assassin and Phoenix Hawk. Also plenty of good mediums that don't play like lights, like the Vapor Eagle which is really good at multiple styles of play.

And where was it said mediums were the least used class? Last I heard lights were the least used, lowest scoring class.


Fair enough then its the servers making lights unbeatable to an extent. That doesn't change the fact that they are super good and strong. Lights and mediums are always the most least used mechs every match.. It literally shows the percentages of mechs as you enter, for myself its nearly always mediums and lights being asked to be used 24/7.. Most of my matches are full of light mechs these days

Edited by Samial, 24 January 2021 - 08:46 PM.


#114 K O Z A K

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Posted 24 January 2021 - 08:49 PM

View PostSamial, on 24 January 2021 - 08:43 PM, said:

Lights and mediums are always the most least used mechs every match.. It literally shows the percentages of mechs as you enter, for myself its nearly always mediums and lights being asked to be used 24/7.. Most of my matches are full of light mechs these days


you think about that for a second, do you honestly believe if lights are "super good and strong" they would be the least used class in the game?

#115 dario03

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Posted 25 January 2021 - 02:04 AM

View PostSamial, on 24 January 2021 - 08:36 PM, said:

Sorry BS its like all 20 ton mechs almost impossible to hit at speeds the servers can't cope with..


The Piranha is easy to kill. As has been stated multiple times, its a glass cannon. It has good damage and top speed but lacks armor, range, and by 20t standards agility. That lack of agility being the main reason that it is much easier to kill than a Locust or Flea.

View PostSamial, on 24 January 2021 - 08:43 PM, said:


Sure skills are a factor but i hit those lights with dual guass and they still run away almost unaffected.. even in a leg, there is no way that shouldn't take a leg off, i see the hit the red cross and its little leg is yellowed.. really not skills.

Maybe you only hit with one of the gauss.

View PostSamial, on 24 January 2021 - 08:43 PM, said:

Fair enough then its the servers making lights unbeatable to an extent.

How can lights be nigh unbeatable but are always the lowest performing class?

If the server is acting up that badly then it effects everything. If all the lights aren't taking damage then the assault that should have got its damaged rear rt blown up by that back shot from a light probably didn't either because only half the damage regged or it regged somewhere else like the fresh arm. But the games reg issues are rarely as bad as they are made out to be. Happens sometimes but even when people post video proof its often not as bad as they made it sound or wasn't actually proof at all. Or the video will show the whole game being laggy, which again effects everything.

Quote

That doesn't change the fact that they are super good and strong.

Them being the lowest performing class, and having some mediums do their combat role better, does change that fact. More importantly it goes against your statement of mediums being by far weaker.

Quote

Lights and mediums are always the most least used mechs every match.. It literally shows the percentages of mechs as you enter, for myself its nearly always mediums and lights being asked to be used 24/7.. Most of my matches are full of light mechs these days

So the game is telling you to use lights, but all your matches have a ton of lights? Doesn't seem like it would be telling you to use them if there are so many out.
And have you actually checked how many were in the matches? I just did for 10qp games. Results were 2-7 lights in all the drops, and thats counting my light.

Edited by dario03, 25 January 2021 - 02:18 AM.


#116 DisasterTheory

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Posted 27 January 2021 - 01:18 PM

View Postmartian, on 16 January 2021 - 10:30 AM, said:

Nascar has been a part of the game since the very beginning.


NO, No it has not..... Posted Image

#117 DisasterTheory

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Posted 27 January 2021 - 01:35 PM

View PostVlad Ward, on 17 January 2021 - 07:30 PM, said:


Domination is the best non-FP mode in the game.

People have been complaining about a thing they call "NASCAR" since Closed Beta. The definition of "NASCAR" has changed with the times, sure, but the lexicon hasn't.

Over the years the word "NASCAR" has been assigned to pretty much any team maneuver that isn't "stand still and hold Nav Alpha". Modern NASCAR is actually a lot more selfish than CB and OB NASCAR. When teams rotated around Caldera, they tended to rotate as a group barring folks who just weren't paying attention. Modern NASCAR will straight up leave Assaults behind sometimes, no matter how hard they press the 'W' key. It's silly on its face, but it's certainly effective.

Modern NASCAR is about exploiting the expectations of people who have played hundreds or thousands of matches and have gotten into the habit of going to Place A and shooting at enemies coming from Place B. It catches people off guard and forces them to react or - worse - preempt non-standard maneuvers.

Of course, MWO's playerbase is largely old fogies who hate nothing more than having to adapt to change. It's crazy how something as simple as "The team isn't going to the place I'm used to going" has stayed the number 1 behavioral complaint in MWO for 9 years running.

Keep on keeping on, Mechwarriors.


Literally Zero mention or crying of NASCAR back in 2011-2012 when the game was in closed beta. I remember, I was there.

What people did complain about was 1:knockdown (was removed thanks to crybabies) 2:Dual AC20 Catapults (Ninja Nerfed when PGI nerfed the Torso twist RANGE of the mech becuase people could almost turn completely around backwards and Streak 2 you to death while running away from you, The K2 received what i call a "ninja nerf" which was never acknowledged but did exist making the K2's torso twist so slow that you literally had to pick up your mouse and move it back across your pad to continue to twist completely. Suddenly it was removed months later.)

That was it pretty much. Closed beta was pretty smooth. The game was a completely different game than now.

#118 GARION26

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Posted 27 January 2021 - 01:43 PM

You were there and most of us were not. With 3025 tech at launch instead of 3060 or so now you are going to have less speed on the table as well I'd guess right?


Looks like at least by 2013 folks assert NASCAR was here https://mwomercs.com...scar-come-from/

#119 VonBruinwald

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Posted 27 January 2021 - 01:46 PM

View PostBLOODREDSINGLE, on 27 January 2021 - 01:35 PM, said:


What people did complain about was 1:knockdown (was removed thanks to crybabies)


There was only one crybaby.... anybody got the video on hand?

#120 General Solo

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Posted 27 January 2021 - 02:24 PM

Who?
Paulina?
Posted Image





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