Rogard, on 30 January 2021 - 08:42 AM, said:
- Match Maker Improvements based on new modes etc.
We all see way to often in QP 6 or more assaults/heavy/Medium or Lights on 1 side and none on the opposing side. This type of matchmaking really ruins the QP experience and the ability to play tactics and play role in a battle. I sure hope something like this is being considered as I really think it would change how you approach map changes and drop points.
Thank you again for putting so much hard work in to breathing life back into a game we all LOVE and have a lot of passion for. With these changes it would help balance the Group Drops that are mixed in with QP and still make it a possible feature which me and my friends LOVE in the QP experience.
I quite like the mismatching that is occuring in match maker now, the other night I was the only assault on my side, we went up against a side that fielded at least 5 assaults. It should have been a slaughter, instead it ended up being one of my most memorable and fun games ever. A real, suck my Kobayashi Maru moment, we had nothing to lose and decided to make them pay in molten steel for every mech, and that carried the day.
I really hope the match-maker stays as is, the variable introduced by this makes it fun to play the game again (and being back in T3, T1 nascar is the worst part of this game, and that is on the player base not PGI)