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Mechwarrior Online 2021 Roadmap


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#261 C337Skymaster

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Posted 02 March 2021 - 09:51 AM

View PostBrauer, on 17 February 2021 - 10:11 AM, said:

Free look exists.

View PostD V Devnull, on 28 February 2021 - 12:50 AM, said:

Brauer is correct! It exists here, snakeman5150, but operates a little bit differently from how "MechWarrior 3" does it. If you hold the Keys in MWO for both your "Arm Unlock" AND "Cockpit Free Look" at the same time, then you should get near exactly the kind of control response which you're looking for. Unless my memory is failing to work correctly, it will also work at the Current Torso Position of your Mech and enable you to aim the arms precisely where you're trying to shoot. I hope you find this information useful for accessing Arm-only operations, and that you'll have fun out there on the battlefields. Posted Image

~D. V. "I also believe that you'll find this Arm Movement Functionality present, albeit hard to access." Devnull


So I never used it, myself, but I believe I saw it used during the "Let's Play" campaign uploaded by YouTuber "Griuqs", and looked up the keyboard controls. If memory serves, MW3 had the capability to move the reticule around with the mouse, but you could still control torso movement with the keyboard, while simultaneously controlling leg movement with separate keyboard keys. (It's possible I'm dead wrong, so please correct me if I am). *IF* MW3 allowed independent arm/torso/leg control simultaneously, such programming would lend itself in MWO to VR controls, where the headset controls the arms, and a joystick controls the torso and legs. I'm personally dreaming of just such a setup, but understand it's quite far back on the back burner, at the moment.

#262 PCHunter

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Posted 09 March 2021 - 01:25 PM

The Number One issue affecting gameplay continues to be mismatches. Nothing else. Played yesterday 15 matches. Lost 10, won 5. Almost every win or loss resulted from a mismatch. It was split between Tier mismatches - i.e., too many high level players on one side - and weight imbalances - too many assaults or heavies on one side. The worst was a 6-assault team versus a 1-assault team. In almost every case of weight imbalance matches, it would have been solved by either 1) requiring groups drop with representative weights (1 Assault, 1 Heavy, 1 Medium, 1 Light in that order) or 2) removing higher tiers from lower tier matches. In my case, no Tier 1's in a Tier 4 match. Or even Tier 3.

When you combine the possibility of higher tiers on weight advantaged teams, a seal clubbing slaughterfest results. Don't think this doesn't happen. I have been the victim of this more times than I can count. The only short-term answer I can think of, assuming higher tiers will always end up in lower tier matches due to player population and wait times, is to apply debuffs to those higher level players. Call it a temporary negative quirk.

No magic formula, but just a temporary "fix" until populations increase: apply mech class limits to groups and debuff higher tier players in lower tier matches.

Edited by PCHunter, 09 March 2021 - 01:27 PM.


#263 Sawk

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Posted 09 March 2021 - 04:24 PM

Hello PCHunter
I wanted to add something more to what you said, first off i am tier level 4 the lower end of tier 4 even, 2 things there are alot of very good dangerous folks in tier 4, that were former tier 2 or even tier 1 folks, and guys that start new accounts, and only play lights with there buddies, so the tier group you take with grain of salt.
2 the different time zones, will effect how the drop goes, i been able over the years to drop in certain time zones, like 1 am in the morning 4 years ago, eastern time, i was working till midnight, for 6 months, amazing pilots. i also for about year got to play at 2 PM eastern with the european guys, amazing team work was alot of fun, i think for most of that i was tier 3 under the old system, so i got to see both sides, and then there was SATURDAY morning 7 AM eastern, its was SEAL clubbing time, i TIMBER WOLF with 4 er lasers, and as many heat sinks i could muster, that was just before they nerfed large lasers, and the timber wolf, geez i got like 2 to 7 kills in some matchs.
So maybe, once week try a different time zone, if you can, i am stuck in my 2 3 hour window, hope you can find that5 time zone, and that mech.

SAWK Clanner blood line Mongoose

#264 Fabulous Femboy Jess

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Posted 12 March 2021 - 08:40 AM

So, I just wanna know.. When are you gonna fix the matchmaking?

Played a Medium mech and four times in a row I ended up in teams with each having ONE assault mech and ONE 75 ton 'mech. The rest being 60 tonners, Mediums and lights. Always against assault heavy teams.

Then I get sick of that, so I naturally play assault mechs and now, two times in a row I end up in a team with five assaults each?

I am very sorry, but this is the absolutely biggest joke I have ever seen in any kind of matchmaking. Seriously, get this stuff together. I've spent 5 years with this game and you really, REALLY need to get it together ASAP.

#265 Elfcat

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Posted 15 March 2021 - 08:06 PM

When you get to considering new chassis, I hope you'll consider the Naginata and the Longbow.

- Your frisky LRM-hucker, mrrrrREOOWWW!

#266 Tin Box

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Posted 16 March 2021 - 06:15 AM

Is there any chance that MWO is going to use DirectX12 or Vulcan?

#267 Paul Meyers DEST

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Posted 16 March 2021 - 06:19 AM

You should put on the roadmap undo weapon and masc changes from march 16th patch.

#268 Solarrus

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Posted 18 March 2021 - 07:15 AM

4k support? No.
Mech types balance? No. Assaults are too weak, lights too strong.
Storm shields? Aditional armor plates? No.
Enable physic. Strong collision damage for light vs heavy? No.
Game engine optimisation? No. 8 yo game, have impudence to slows down at 1080 ti even in 2k.
Tons of new maps? No.
Allow to do something while match making? NOOOO!!!!111 Don't even dream of it! Look to the circle. It's fine. It's modern.


What to do?... What to do?.... We will remove Time of Day Change in Matches, increace PPC damage from 10 to 12, but increase colldown and heat. And... We will update our vlog TWICE per MONTH! That's what our players realy want.

And ofcourse more mech packs for 40$. No regional prices ofc. For gold too.

You are killing the franchise. You don't allow it to proceed. If you ar too old. If you are tired. If you have no new ideas. Had fired programmers, who developed this engine. Just sell it to thouse who want to proceed this franchise. Don't kill it please.
We already have dead Starwars, Aliens. Battletech is next?

Steam online 600-1200. It's not because game is bad. Game is good. Game optimisation is bad, and game designer is bad. Fix both.

Edited by Solarrus, 18 March 2021 - 08:38 AM.


#269 Gas Guzzler

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Posted 18 March 2021 - 09:10 AM

View PostSolarrus, on 18 March 2021 - 07:15 AM, said:


Mech types balance? No. Assaults are too weak, lights too strong.



Wat?

#270 Kosyachella

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Posted 18 March 2021 - 09:34 AM

View PostGas Guzzler, on 18 March 2021 - 09:10 AM, said:


Wat?



He means that a light mech cannot kill an assault in open combat in the Battletech lore.

Assault literally kicks a lighter opponent with his feet, perhaps even with his hands. In the game, there is no melee, which it greatly lacks.

Perhaps Sollarus overdid it, but in form he is right, playing for periods of a month or two with long breaks for many years, every time I came back, I saw only new mechs, and nothing more. Yes, we have reworked the system for pumping and obtaining chests, removed some modes. I have not seen any global innovations in the game, except, of course, solaris 7, but who plays it?

The game really lacks something fresh, and this developer may have outlived himself, take a look at mechwarrior 5, this is just a stripped-down version of MWO!




I really want something fresh from one of my favorite fantastic universes, but it looks like it will soon slide either into oblivion or into a universally tolerant state bordering on insanity.

Spiritual impulse, translated by google from Russian.


P.S. How about localization?

#271 Commissar Farzi

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Posted 22 March 2021 - 11:23 PM

View PostInnerSphereNews, on 29 January 2021 - 06:29 PM, said:

  • Possible New Mech Chassis


If this ends up being a thing-I'd love to see the Mackie put into the game, if just to see the Granddaddy of all mechs stomping around showing these new upstarts, particularly the clanners, how it's done.

#272 Haddedam

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Posted 30 April 2021 - 06:12 AM

As someone who just returned to the game after 5 years, I find the UI could do a lot more lifting when it comes to explaining things to new players.
It took me a while to figure out why I can't reque to quick play with same mech, cause there wasn't any popup saying "mechs in use". If there was, it was easy to miss. I also have no idea what any of the gamemodes mean, so a quick info on the gamemodes when you vote for them would do wonders for helping new and returning players.

Assault conquest skirmish? I have no idea except for skirmish being no objectives.

#273 Speedy Plysitkos

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Posted 02 May 2021 - 10:32 AM

View PostHaddedam, on 30 April 2021 - 06:12 AM, said:

As someone who just returned to the game after 5 years, I find the UI could do a lot more lifting when it comes to explaining things to new players.
It took me a while to figure out why I can't reque to quick play with same mech, cause there wasn't any popup saying "mechs in use". If there was, it was easy to miss. I also have no idea what any of the gamemodes mean, so a quick info on the gamemodes when you vote for them would do wonders for helping new and returning players.

Assault conquest skirmish? I have no idea except for skirmish being no objectives.


Agree on the "mech ingame"
Well, if you click "select mech" there are RED squares "invalid" which means mech is not fully equiped. and the SAME RED squares saying "mech ingame". So if you have tons of mech, its ****
It would be perfect to just change the square for BLUE, when mech is in game. It will be visible perfectly.

#274 AlphaStrikeFire

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Posted 03 May 2021 - 07:51 AM

View PostDAEDALOS513, on 29 January 2021 - 10:54 PM, said:

Alright alright at risk of getting my hopes up I read all the quarter updates.. some good stuff.. but it's still just talk.. also I didn’t see any mention of making mech quirks viewable in mech lab (without having to go to the store).

There is already a button in the mechlab for that. It’s next to “Mech Stats”, and looks like an arrow in a box. It will show you quirks + skills on the mech.

Edited by AlphaStrikeFire, 03 May 2021 - 08:06 AM.


#275 DAEDALOS513

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Posted 03 May 2021 - 08:12 AM

View PostAlphaStrikeFire, on 03 May 2021 - 07:51 AM, said:

There is already a button in the mechlab for that. It’s next to “Mech Stats”, and looks like an arrow in a box. It will show you quirks + skills on the mech.

Thanks but what I and hundreds of others would like to see is the mech quirks to show separate from the skill tree quirks and not as a jumbled mess..

Edited by DAEDALOS513, 03 May 2021 - 08:18 AM.


#276 AlphaStrikeFire

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Posted 03 May 2021 - 08:26 AM

View PostDAEDALOS513, on 03 May 2021 - 08:12 AM, said:

Thanks but what I and hundreds of others would like to see is the mech quirks to show separate from the skill tree quirks and not as a jumbled mess..

The quirks are separate from the skills, they are first.
It looks like this:
[loadout]
[quirks]
[skills]
If you can see the lines between them, you should be fine.

Edited by AlphaStrikeFire, 03 May 2021 - 08:26 AM.


#277 DAEDALOS513

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Posted 03 May 2021 - 08:41 AM

View PostAlphaStrikeFire, on 03 May 2021 - 08:26 AM, said:

The quirks are separate from the skills, they are first.
It looks like this:
[loadout]
[quirks]
[skills]
If you can see the lines between them, you should be fine.

I gave it another look and I still don't know what you're trying to explain.. maybe i'm dumb, maybe i don't care enough to figure it out.. regardless.. Knowing a mechs native quirks is such a basic thing that it shouldn't take any effort at all to figure them out. It's an easy fix and there is no excuse for the current set up.

Edited by DAEDALOS513, 03 May 2021 - 08:45 AM.


#278 C337Skymaster

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Posted 03 May 2021 - 12:59 PM

View PostAlphaStrikeFire, on 03 May 2021 - 08:26 AM, said:

The quirks are separate from the skills, they are first.
It looks like this:
[loadout]
[quirks]
[skills]
If you can see the lines between them, you should be fine.


Yeah, as someone who has actively tried to figure out the native quirks and wound up just looking in the store, the native quirks do NOT just "stay at the top". LBX Spread defaults to the top position. After that, any ammo skills. I'm not actually sure what's after that. I'm quite certain any armor quirks default to the BOTTOM of the list, but they aren't clustered together with any other quirks that are native to the 'mech. And PGI, in their infinite efforts to make things "easier", decided to cluster all similar quirks together, so if a 'mech comes with a native range quirk, that stacks with the skill tree, so instead of "range +10" and "range +15" as separate lines, you just see "range +25" and you're left to your own devices to determine the actual split on that.

#279 Gas Guzzler

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Posted 03 May 2021 - 01:19 PM

View PostCommissar Farzi, on 22 March 2021 - 11:23 PM, said:


If this ends up being a thing-I'd love to see the Mackie put into the game, if just to see the Granddaddy of all mechs stomping around showing these new upstarts, particularly the clanners, how it's done.


Actually it would be a pile of crap that nobody would buy.

#280 Gas Guzzler

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Posted 03 May 2021 - 01:22 PM

View PostAlphaStrikeFire, on 03 May 2021 - 08:26 AM, said:

The quirks are separate from the skills, they are first.
It looks like this:
[loadout]
[quirks]
[skills]
If you can see the lines between them, you should be fine.


This is false. They are constantly mixed up, and if you have a general range quirk plus range skills it will just add them together and show them on the same line. (as in Range +25% rather than 10 and 15 from skill tree)

View PostDAEDALOS513, on 03 May 2021 - 08:41 AM, said:

I gave it another look and I still don't know what you're trying to explain.. maybe i'm dumb, maybe i don't care enough to figure it out.. regardless.. Knowing a mechs native quirks is such a basic thing that it shouldn't take any effort at all to figure them out. It's an easy fix and there is no excuse for the current set up.


You aren't dumb and for once I agree with you.

Having the mechlab split up quirks and skills would be a HUGE QoL feature. Its a shame the fastest way to check is to check a third party website. That shouldn't be the case.





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