Vellron2005, on 14 February 2021 - 03:23 PM, said:
Right off the bat, I'm just gonna say that Crimson Strait dusk is the absolute worst time of day for that map.
Too dark to see, too bright to use nightvision.
Here's a wild idea...
Why not make the maps still have dynamic time of day change, but on a per-drop basis. You drop one time, it's high noon, and it doesn't change. Second time you drop its midnight, and it doesn't change..
Would still be fun, dynamic and realistic. Would not suck.
I actually really like Crimson Strait in low-light. But that's a completely subjective personal preference. That aside, I 100% agree with this suggestion.
From what I read in the patch notes, the time of day changes rolling out with this patch are just a stop-gap so people don't keep experiencing the issue with their frame rates dying when the time of day changes
during a match (River City for example). PGI will be revisiting time of day changes again in a future patch, they're just setting time of day for each map to a static time right now to prevent the frame rate drop issue. Please correct me if I'm wrong, but that's what I read in these patch notes
What I'd like to see regarding time of day is a more dynamic/procedural system, as follows:
Each map has multiple (but similar) options, randomly selected at game start -
- Game mode - Skirmish, Assault, etc.
- same as current, no change here
- Time of day - day, night, dusk (sun just above the horizon on one side of the map), dawn (sun just above the horizon on the opposite side of the map)
-EVERY map should have a day/night/low-light variant that is randomly selected at match start
- Weather - clear, light rain, heavy rain, light snow, heavy snow, dust storm, etc.
- map appropriate options (no snow on Tourmaline, for example)
- Currently, Viridian Bog "night" variant is more like a "dusk/dawn with rain" variant - there's significant weather effects, but otherwise visibility isn't like it's pitch black at the dead of night. I actually really like this map mode currently.
No dynamic changes to those conditions once the match starts though - again, the frame-rate dropping issue we currently have is annoying - but I would definitely like to see more variability within the current map set. I would love to see Tourmaline Desert on a rainy night, I would love to see Hibernal Rift just as the sun is setting - pick any map, and then the opposite time of day that we currently have on that map, and I'd love to see it. Variability in time of day and weather conditions, IMO,
does make up for a limited number of maps in any game, at least to some degree.
If, based on what Matt is saying in the patch notes, time of day isn't directly hard-coded to the map but can be set independently, then I don't see how this could be difficult to achieve in a relatively short amount of time with minimal resources. Obviously varied weather conditions would be more time/resource consuming.
On a separate note: I fully respect that some people have an issue with bolt-ons falling off, I don't disagree with them on that at all - but with the state of the game where it is right now, I would
MUCH rather have seen one or more changes that actually affect gameplay in place of the bolt-on change in this patch. I would rather have seen "Hey, we know it's not much, but we fixed the alpha lance spawn on Tourmaline." Just that one spawn change on that one map that could potentially have a
MASSIVE impact on gameplay - I would rather have seen that than the bolt-on change, at least right now. I think gameplay issues need to be prioritized over
all other issues on the current roadmap. Fixing spawns, fixing queues, weapon balance...those are the things that the majority of the current player base want fixed...not cosmetics. I think the priorities in the current roadmap, while - giving credit where it's due - aren't too far off, there are things further down the list that I'd like to see higher up.
Just my two cents.
Edited by BrrtWarthog, 14 February 2021 - 11:07 PM.