Miss Greene, on 20 February 2021 - 12:43 PM, said:
Don't think weight/slots should be touched, it just upsets a lot of things like stock builds. There are other equipment available in BattleTech to achieve the slot changes and offset weight, don't need to do it to what's in-game now.
Except LB20X. Unless PGI is willing to allow critsplitting, LB20X should have -1 slot, so that The KGC-005 could work.
xAndy199, on 20 February 2021 - 07:07 AM, said:
I don't mind you bringing the stats up, I'm not trying to monopolize the truth here, If you want to invoke Tiers to give your opinions more weight, I can tell you as someone who keeps dipping between Tier 3 and 4 (I go down with Lights and Heavies and then come back up with Mediums and Assaults), matchmaking at Tier 4 seems to put me into games where more people use voice comms than in Tier 3. The callouts and team coordination seem to be much better in Tier 4, so much so that it made me doubt whether Tier 1 is supposed to be for the best players or Tier 5.
Hey, you're the one who brought tiers here. I personally like that environment, but you can get almost the same attitude in Oceanic, NA is chaotic. I can't even remember if we Nascared in Oceanic.
xAndy199, on 20 February 2021 - 07:07 AM, said:
I'm trying to argue that that Grid Iron build can do better with a Light Engine, a UAC/10 or Gauss, and extra MRMs, not that you cannot *make* that build in the *absolute* sense.
And you're not really doing that. Different builds try to do different things. Do you want midranged firesuppression, or pinpoint heavy damage? An HGR with a Grid Iron has heavy cooldown quirks accompanying it, so yeah it's a good mix.
xAndy199, on 20 February 2021 - 07:07 AM, said:
Since I'm already making an appeal to team play, the reason why I think the pinpoint damage of the AC/20 doesn't give it an advantage over the LB20X is because you're not (regularly) going to outright kill an Assault by yourself in the first leg of the match anyway, and your teammates won't unfailingly focus down the same component you were focusing.
They might not even get an angle for that. So a few minutes into the fight, the enemy mech will have all of its torso armor heavily damaged and then the pinpoint damage isn't as valuable as what the LB20X can do: "where did all my side torso weapons go?"
But if you make their CT or any important component cherry red, they will be less likely to show up in the front, because they can no longer share armor.
xAndy199, on 20 February 2021 - 07:07 AM, said:
The way I see it, there aren't game-breaking problems for the balance pass to solve, it's more about making underappreciated or overly-niched weapons more usable in general play, which is why I root so hard for /20 to be rebalanced versus /10 and PPCs rebalanced versus Lasers
You're right, the main problem is PGI. If they are back on their usual schtick of baby-steps balancing, I see no future where we're out of a hole, just another one.
xAndy199, on 20 February 2021 - 07:07 AM, said:
I think we could agree to disagree on my point and let the devs review what everyone else had posted and decide based on that.
My opinion and point is that with each of those builds you linked (maybe except the Yen Lo Wang, because of the extreme hardpoint limitation), going from /20 to /10 (or from HGauss to Gauss) and investing more in other weapons will get you a better alpha and more damage over 5 seconds - a practical limitation before you get too much attention and start facetanking, which is what you can tune your heat output for.
And your opinion is wrong, because that depends on your playstyle. You'll hear the PPFLD term in the forums, stands for Pinpoint Front-Loaded Damage, because the Meta is Maximum-Damage-Minimum-Return-Fire.
The AC20 rig presents a slightly safer way of engagement because of frontloaded damage, you can dispense all of it, then use the inbetween to hide or shield. Unlike UAC10 which is starey and sustained.
This presents a question, do you want sustained fire that yields more damage, but risks more incoming damage? Or do you frontload all your damage to play it safe.
Just as you mean to say that it's optimal to not use the heavy weapons than "Not possible", what I have been pointing out is that your position is rigid and isn't understanding the nuances of how to play the game, and the weapons' niche.
It's pointless trying to compare 1:1 with weapons, you have to account where and how they are used best and to accentuate their advantages. And the AC20, just adheres to what is meta more.
Edited by The6thMessenger, 20 February 2021 - 03:19 PM.