Intel Gathering: Weapons Balance Pass 1
#541
Posted 16 March 2021 - 04:23 PM
#542
Posted 16 March 2021 - 04:38 PM
#543
Posted 16 March 2021 - 05:46 PM
Want better MWO my ***.
#544
Posted 16 March 2021 - 06:23 PM
#545
Posted 16 March 2021 - 08:37 PM
The Duke of Dirty, on 16 March 2021 - 06:30 AM, said:
I was a bit disappointed to see that ATMs were not addressed. Some new chassis are making deployment of ATM12*3 a possibility even on a medium mech like a Vapor Eagle. In the optimal range, this medium mech has a 108 damage alpha strike that it can do twice back to back. This will 1 shot or 2 shot most mediums and heavies in the game from the front. This does not feel like a reasonable place for a medium mech to be.
yeah but once one gets into optimal there are not hard to under run.... at the same time 108 damage is spread all across the target not focused. ATMs are very much either they work or they are easy to use if you happen to be in a good position but there is a reason the meta isn't full of them. There are far better weapons that preform far more consistently.
#546
Posted 17 March 2021 - 12:31 AM
I surmise that next we'll be nerfing targeting computers, the LB5, and the clan small pulse laser?
#547
Posted 17 March 2021 - 08:08 AM
McFish, on 17 March 2021 - 12:31 AM, said:
I surmise that next we'll be nerfing targeting computers, the LB5, and the clan small pulse laser?
It's pretty clear these "intel gathering" topics were utterly useless and a way for PGI to just laugh at people who complain so... Not posting here again or in any of the other topics.
Edited by KursedVixen, 17 March 2021 - 08:18 AM.
#548
Posted 17 March 2021 - 11:21 AM
They need to get this PR desaster sorted out ASAP.
PS: Currently testing my PPC mechs and so far its between okay and meee but not that bad. In my opinion the content of the patch isn't as bad as the bad PR it generated because someone in the company didn't get the memo.
Edited by Nesutizale, 17 March 2021 - 11:22 AM.
#549
Posted 17 March 2021 - 11:31 AM
SirSmokes, on 17 March 2021 - 11:22 AM, said:
LPPC got a big buff very good now. LG not a fan even if I run a 32% light gauss Protector that make those LG very strong now. MASC makes we wan to puke that is trash. LPPC 3 together like long rage slow CD AC 20 very nice
You keep saying that the PPC changes are good, but all this really did is made NASCAR-reliant games even slower, made large-alpha builds stronger, and made you wait enough time to have three children between PPC and Gauss shots. You do understand math, right?
#550
Posted 17 March 2021 - 01:13 PM
#551
Posted 17 March 2021 - 01:14 PM
The PPC buffs aren't going to be enough for me to switch my Catapult K2 back to energy weapons from the U-AC/10 build. The stock-inspired K2 didn't keep up with DPS at the typical MWO engagement ranges already before the patch, which I find a pity.
I don't think the weight difference between LGauss and Gauss justifies the new difference in DPS (on top of the difference in Alpha), in fact it ruins my use case of the LGauss as a low-heat alternative to the AC/10 when I can't afford the space for an extra heatsink.
I haven't played a poptart PPC VapE myself, so I'll have to ask Clanners that did play it whether the extra heat on the C-ER-PPC will do anything practical against poptarting.
I await the next patch to see where they plan to take this.
Edited by xAndy199, 17 March 2021 - 01:15 PM.
#552
Posted 17 March 2021 - 01:19 PM
Haven't tested Gauss as yet as I'm not a massive fan of them in the first place.
#553
Posted 17 March 2021 - 01:26 PM
xAndy199, on 17 March 2021 - 01:14 PM, said:
The PPC buffs aren't going to be enough for me to switch my Catapult K2 back to energy weapons from the U-AC/10 build. The stock-inspired K2 didn't keep up with DPS at the typical MWO engagement ranges already before the patch, which I find a pity.
I don't think the weight difference between LGauss and Gauss justifies the new difference in DPS (on top of the difference in Alpha), in fact it ruins my use case of the LGauss as a low-heat alternative to the AC/10 when I can't afford the space for an extra heatsink.
I haven't played a poptart PPC VapE myself, so I'll have to ask Clanners that did play it whether the extra heat on the C-ER-PPC will do anything practical against poptarting.
I await the next patch to see where they plan to take this.
#554
Posted 18 March 2021 - 03:27 AM
#555
Posted 18 March 2021 - 05:50 AM
JollyT95, on 18 March 2021 - 03:27 AM, said:
#556
Posted 18 March 2021 - 07:41 AM
KursedVixen, on 18 March 2021 - 05:50 AM, said:
Anything Mechwarrior-related is flagged, if not outright removed from Sarna, so why should we bother with matching the lore 1-to-1?
MWO just needs to "feel" authentic
Appeals to lore-balancing remind me of this one rebalance mod for MechCommander 2 which attempted to "correct" what was "wrong" with the game - it gave every mech a Line-Of-Sight-independent sensor suite, among other changes, which made scout mechs truly obsolete (originally, only select, scouting-oriented Mechs had "radar vision" so to say, chiefly Light Mechs, some Medium Mechs, and the Cyclops). TT balancing is for TT, FPS-like MechWarrior needs its own considerations.
Like the PPCs - lore-wise, they are distinct, but in MWO as they were and as they are, I reserve them for my meme builds. The ECM thing was hardly worth their downsides versus Lasers in the average Quick Play match (Polar / Alpine / Faction Play are their own thing), and lowering the maximum possible, heat-ignoring DPS doesn't help. Raising damage and heat would have been enough by itself to make the PPCs more snipe-y, I think. The massive cooldown hike (especially for LPPC) was uncalled for. Gulag-balance would have worked better for QP, in any case.
Edited by xAndy199, 18 March 2021 - 07:42 AM.
#557
Posted 18 March 2021 - 09:12 AM
#558
Posted 18 March 2021 - 11:58 PM
SRMs: Make them lock like LRMs. Lore-wise, SRMs are guided missiles, give them the mechanics of LRMs and current SSRMs, i.e. get a lock-on, and they track the target to hit. Keep them LOS only, of course, and maintain the spread as normal to give Artemis and skill nodes applicability. Like LRMs, they can be dumb-fired, i.e. without a lock-on, as well, and hit or miss depending on the aim of the gunner.
SSRMs: Change the way the hit allocation works. Instead of randomizing to specific bones of a target, all SSRMs in a volley hit a single randomized location. Also, maintain the lock-to-fire necessity as compared to standard SRMs. This increases their efficacy against targets, justifies the extra weight of them, and keeps them as a distinct option from SRMs.
#559
Posted 19 March 2021 - 12:19 AM
#560
Posted 19 March 2021 - 05:08 AM
McMullen, on 18 March 2021 - 11:58 PM, said:
SRMs: Make them lock like LRMs. Lore-wise, SRMs are guided missiles, give them the mechanics of LRMs and current SSRMs, i.e. get a lock-on, and they track the target to hit. Keep them LOS only, of course, and maintain the spread as normal to give Artemis and skill nodes applicability. Like LRMs, they can be dumb-fired, i.e. without a lock-on, as well, and hit or miss depending on the aim of the gunner.
SSRMs: Change the way the hit allocation works. Instead of randomizing to specific bones of a target, all SSRMs in a volley hit a single randomized location. Also, maintain the lock-to-fire necessity as compared to standard SRMs. This increases their efficacy against targets, justifies the extra weight of them, and keeps them as a distinct option from SRMs.
This essentially makes all SRMs into Streaks. Not how they work. Standard SRMs are dumb-fire rockets that don't lock on and/or track a target. They go where the cross-hairs are.
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