Thunderbolt estimate from another thread:
Okay, now for the Thunderbolt. This one will be a little harder because its quirks are less consistent, as well as having to account for PGI nerfing the quirks thanks to ECM and MASC.
For durability, all C-Bill variants have a measly +10 structure on the LT and RT. The Top Dog hero has a lot more, but I don't think they'll be generous enough to give that kind of durability to an ECM/MASC variant. I will go off of the C-bill variants for now.
Let's now loook at weapon quirks. The Top Dog will be excluded because it has much greater durability than the other variants and correspondingly lower weapon quirks.
TDR-5S: Energy cooldown -10%, Energy heat -5%, Energy range +10%, Large Laser cooldown -10%, Laser duration -5%, Missile cooldown -10%
TDR-5SS: Energy cooldown -10%, Energy heat -5%, Energy range +10%, Medium Pulse Laser Range +5%, Missile cooldown -15%
TDR-9S: Energy cooldown -10%, Energy heat -5%, ERPPC cooldown -5%, ERPPC heat -5%, ERPPC velocity +10%, Laser duration -5%, Missile cooldown -10%
TDR-9SE: Energy cooldown -10%, Energy heat -5%, Energy range +5%, Large Pulse Laser heat -5%, Missile cooldown -10%
Surprisingly they look very similar across all C-Bill variants. Energy cooldown and heat are always the same, and Missile cooldown is always at least 10%. However, PGI has a habit of nerfing quirks on IS mechs that can equip special items like MASC, ECM, and sometimes JJs. This Thunderbolt has all three at the same time so if it follows precedent then it could get smacked pretty hard by the nerf bat. My pessimistic and optimistic estimates will probably be more subject to being wrong than my Dragon estimates because of this.
Pessimistic Estimate:
+10 structure for LT and RT, Energy cooldown -10%, Energy heat -5%, Missile cooldown -10%
Optimistic Estimate:
+10% structure for LT and RT, Energy cooldown -10%, Energy heat -5%, Missile cooldown -15%, ERPPC heat -5%, Energy range +5%
I think the main takeaway here is that the Thunderbolt's quirks absolutely suck. Hard. Incredibly, unfathomably hard. Even the most Optimistic Estimate leaves us in a bad spot.
All C-Bill Thuds need a complete quirk rework to not be crap. Ideally they would be a bit more agility and lot more durability, making them tanky brawlers. If not then at least let them hit hard. Right now the C-Bill Thuds are just clumsy and clunky bricks that don't really impose much threat.
So basically, the Thunderbolt's hardpoints and specs look better on paper but the Dragon will have vastly better quirks based on precedent. Based on these analyses I think I'd rather use the Dragon honestly. Thunderbolts are just so bad other than the Top Dog.
Edited by FupDup, 20 February 2021 - 09:34 AM.