Jump to content

Patch Notes - 1.4.239.0 - 16-March-2021


801 replies to this topic

#421 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 03:01 PM

View Postbad builds bob, on 16 March 2021 - 02:59 PM, said:


"I really don't care"

Posts all over every thread saying how much he loves the patch and PGI is great and everyone else rare just whiners

Hmm.


I have free time and get board easy but not losing any sleep over this stuff. I never said I loved it once I said I like what I tested SO FAR is all I have said still need to test more stuff

Edited by SirSmokes, 16 March 2021 - 03:03 PM.


#422 Drunk Canuck

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • 572 posts
  • LocationCanada, eh?

Posted 16 March 2021 - 03:02 PM

To no one's surprise, the devs clearly are doing whatever they want rather than listening to the players while they pay them lip service. It's no wonder I haven't been bothered to log in for several months, it's clear that you don't value our opinions and feedback and think that your dartboard selected changes will somehow make this game less awful to play.

Here's a thought, stop nerfing mobility, buff mobility, stop buffing PPFLD weapons damage output, buff short range weapons and nerf LRM's. Bring by mobility syncing with engine size and either make MASC a non fixed equipment item for Clan tech or make it useful so that those Mech's that are FORCED to carry it, can actually make use of it to good effect.

#423 Scott of the Antarctic

    Rookie

  • The Death Wish
  • The Death Wish
  • 1 posts

Posted 16 March 2021 - 03:03 PM

I rarely respond to these things. I figure what is the use. I left MWO a while back, when the problems that cropped up, were never addressed. I realized that Mech5 became the focus, so I thought I would be back when/if things got fixed/adjusted.

I was positively anticipating this patch. However, it feels like this patch was created by someone who either does not play the game, or does not comprehend what makes the game fun. It feels like changes were made to make changes; not to address issues. Weapon changes were made to weapons that needed no change… why? I don’t think we need global adjustments to weapon categories, we need targeted adjustments to weapons that have either proven OP or have become irrelevant over time.

Spreadsheets have their time and place, but you need to know and love the game to take on this kind of change. Please relinquish balance changes to people who play the game and want to fix the issues. Thanks

#424 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 03:06 PM

View PostScott of the Antarctic, on 16 March 2021 - 03:03 PM, said:

Please relinquish balance changes to people who play the game and want to fix the issues. Thanks


The more times goes on the less and less I trust those guy option on a lot of things. Being a skilled player doesn't make you wiser in all things it just doesn't

Edited by SirSmokes, 16 March 2021 - 03:07 PM.


#425 Z Cassel

    Member

  • PipPip
  • The Flame
  • The Flame
  • 24 posts

Posted 16 March 2021 - 03:08 PM

This is honestly a fairly ridiculous patch. One of my builds went from very difficult to play to completely non viable with the PPC changes, and the life of a flea just got ridiculously nerfed. It feels like these changes were made to cater to the lock on and laser players and reduce mixed builds even more. The mixed build Shadowhawk that I had, which relied on an arm mounted er ppc and an lb-x-10 to be a brawler and counter light build, is also no longer viable. This isn't going to result in the "Varied roles" that you think it will. And like many others on here, I want to understand the philosophy behind how these changes are expected to create improved gameplay. You say that this creates new roles for the various ppcs but which roles? What were your goals? You have destroyed any synchronicity with other weapons and as a result they're only viable in mono-builds, which themselves are severely hampered by ghost heat and the ridiculous increases in heat and cooldown you just implemented. This entire thing just screams "Lets make better poptarts and better high angle snipers." Why though? You have on the roadmap JJ improvements. Ok. I for one have wanted JJ improvements for ages. But not height. If you are trending the way I think you are, you're going to increase vertical cap but not forward velocity (which was the whole point of JJ in Tabletop lore but that's a whole different discussion). This is going to result in the "Role" of sniper. In a game that is momentum based. Where sharing armor is integral. Where players constantly see losses from roles of "Missile Boat" sitting in the back not sharing armor. I also am frustrated by the likely nerfing of stealth that's coming, based on how you consistently look for ways to cater to the lock on or heavier mechs. You're genuinely taking away the fun of this game by shrinking the range of viable play styles so that you have more "distinguishable" roles and its disheartening. The talks of upcoming volumentric rescaling for "fun" also smack of "We're going to make light mechs bigger so they're easier to hit."

I realize my complaint is a bit all over the map, but I feel that reflects how all over the map your development style and these equipment changes are. Like many here I can't help but wonder if you only look at the numbers and don't reflect on sequential impact. And like many many before, I echo the sentiments that you are absolutely subpar as a company in managing community engagement, expectations, and communicating clearly. As a whole you continually find ways to show you don't deserve any benefit of the doubt and should always be second guessed as to motive in announcements and decisions. Its so very frustrating so see a game that I really absolutely want to justify putting money into be time and again hamstrung by poor decisions and deliberately vague communications and goals. At this point I wouldn't pay for a new mech pack even if you announced the Wasp, Stinger, or Crusader, and that breaks my heart. You have let me down.

#426 Agyar30

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 44 posts

Posted 16 March 2021 - 03:09 PM

Welcome to heavyppcboat online.

#427 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 03:10 PM

View PostZ Cassel, on 16 March 2021 - 03:08 PM, said:

This is honestly a fairly ridiculous patch. One of my builds went from very difficult to play to completely non viable with the PPC changes, and the life of a flea just got ridiculously nerfed. It feels like these changes were made to cater to the lock on and laser players and reduce mixed builds even more. The mixed build Shadowhawk that I had, which relied on an arm mounted er ppc and an lb-x-10 to be a brawler and counter light build, is also no longer viable. This isn't going to result in the "Varied roles" that you think it will. And like many others on here, I want to understand the philosophy behind how these changes are expected to create improved gameplay. You say that this creates new roles for the various ppcs but which roles? What were your goals? You have destroyed any synchronicity with other weapons and as a result they're only viable in mono-builds, which themselves are severely hampered by ghost heat and the ridiculous increases in heat and cooldown you just implemented. This entire thing just screams "Lets make better poptarts and better high angle snipers." Why though? You have on the roadmap JJ improvements. Ok. I for one have wanted JJ improvements for ages. But not height. If you are trending the way I think you are, you're going to increase vertical cap but not forward velocity (which was the whole point of JJ in Tabletop lore but that's a whole different discussion). This is going to result in the "Role" of sniper. In a game that is momentum based. Where sharing armor is integral. Where players constantly see losses from roles of "Missile Boat" sitting in the back not sharing armor. I also am frustrated by the likely nerfing of stealth that's coming, based on how you consistently look for ways to cater to the lock on or heavier mechs. You're genuinely taking away the fun of this game by shrinking the range of viable play styles so that you have more "distinguishable" roles and its disheartening. The talks of upcoming volumentric rescaling for "fun" also smack of "We're going to make light mechs bigger so they're easier to hit."

I realize my complaint is a bit all over the map, but I feel that reflects how all over the map your development style and these equipment changes are. Like many here I can't help but wonder if you only look at the numbers and don't reflect on sequential impact. And like many many before, I echo the sentiments that you are absolutely subpar as a company in managing community engagement, expectations, and communicating clearly. As a whole you continually find ways to show you don't deserve any benefit of the doubt and should always be second guessed as to motive in announcements and decisions. Its so very frustrating so see a game that I really absolutely want to justify putting money into be time and again hamstrung by poor decisions and deliberately vague communications and goals. At this point I wouldn't pay for a new mech pack even if you announced the Wasp, Stinger, or Crusader, and that breaks my heart. You have let me down.


Note all these post counts Posted Image what with all these low post account coming out of the wood work

View PostAgyar30, on 16 March 2021 - 03:09 PM, said:

Welcome to heavyppcboat online.


It fun to hunt those guy down now beat them in face to face fight now.

Edited by SirSmokes, 16 March 2021 - 03:13 PM.


#428 The Paleo King

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 41 posts
  • LocationWherever the C-bills flow

Posted 16 March 2021 - 03:11 PM

View PostdigitalMe, on 16 March 2021 - 02:36 PM, said:

Who asked for these changes, especially concerning the weapon balance?
Aren't there more important issues to improve? More valuable things you could create?
To me, this seems like a waste of budget. And another wasted opportunity.


PGI: advertises clan mech bundles (invasion waves, IIC golden century, clan heroes, etc.) for over $80 with snazzy paint jobs, epic copy, and hero gimmicks
Also PGI: nerfs and heat-spikes every clan mech and weapon in the name of "balancing" (which both takes away the challenge of devising competitive IS builds and undercuts the whole purpose of selling clan mechs).

PGI: "we're broke, we have no money"
Also PGI: sells a lackluster mech/deco pack for pre-order and uses the revenue not to add the most popular new mechs or maps this forum asked for, but to nerf PPCs into fluffy cosmic garden hoses.

Edited by The Paleo King, 16 March 2021 - 03:14 PM.


#429 Big-G

    Member

  • PipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 368 posts
  • LocationFormerly New Capetown, now Kikuyu - Lyran Alliance

Posted 16 March 2021 - 03:17 PM

I will definitely need to keep an eye on my PPC builds now...

Reckon most of them will not work with my play style anymore after this... :(

#430 bad builds bob

    Member

  • PipPip
  • 25 posts

Posted 16 March 2021 - 03:18 PM

the only conclusion one can come to that makes a lick of sense is they are aiming for an overall decrease in dps across the board which means mpl, srms specifically and possibly lb10, uac10 cooldown or heat nerfs to follow

Edited by bad builds bob, 16 March 2021 - 03:18 PM.


#431 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 03:21 PM

View Postbad builds bob, on 16 March 2021 - 03:18 PM, said:

the only conclusion one can come to that makes a lick of sense is they are aiming for an overall decrease in dps across the board which means mpl, srms specifically and possibly lb10, uac10 cooldown or heat nerfs to follow


My conclusion is they want to make long range weapons long range weapons occam's razor

Edited by SirSmokes, 16 March 2021 - 03:21 PM.


#432 bad builds bob

    Member

  • PipPip
  • 25 posts

Posted 16 March 2021 - 03:24 PM

View PostSirSmokes, on 16 March 2021 - 03:21 PM, said:


My conclusion is they want to make long range weapons long range weapons occam's razor


What pgi wants to do and what they do to achieve are rarely ever the same thing.

#433 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 03:26 PM

View Postbad builds bob, on 16 March 2021 - 03:24 PM, said:


What pgi wants to do and what they do to achieve are rarely ever the same thing.


So far it seems these changes do what it seems like they are trying to do. If you are way back in a good place taking long ranage shots this is a buff. If someone runs up to you in a fast moving MPL mech it's nerf. Better long range poor brawler

Edited by SirSmokes, 16 March 2021 - 03:26 PM.


#434 Z Paradox

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 102 posts
  • Locationozz

Posted 16 March 2021 - 03:29 PM

View PostSirSmokes, on 16 March 2021 - 03:21 PM, said:


My conclusion is...

2180 posts of ? tolling... so much posts with no point / just senseless

good effort tho... Posted Image Posted Image Posted Image

#435 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 03:32 PM

View PostZ Paradox, on 16 March 2021 - 03:29 PM, said:

2180 posts of ? tolling... so much posts with no point / just senseless

good effort tho... Posted Image Posted Image Posted Image


How am I wrong I would Like to know? No really I would like to know when I make mistakes so I can make improvements. What is the flaw in my logic?

Edited by SirSmokes, 16 March 2021 - 03:33 PM.


#436 0d1n

    Member

  • PipPipPip
  • The Dragoon
  • The Dragoon
  • 89 posts
  • LocationTukayyid

Posted 16 March 2021 - 03:32 PM

I was looking forward to coming out of hibernation and start playing this game again this year.

Looks like I'll be waiting a while.

#437 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 16 March 2021 - 03:34 PM

View Post0d1n, on 16 March 2021 - 03:32 PM, said:

I was looking forward to coming out of hibernation and start playing this game again this year.

Looks like I'll be waiting a while.


Try it before yea poo poo it I am still testing it you might be surprised

#438 TENTACLE BOSS

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 45 posts

Posted 16 March 2021 - 03:34 PM

I feel sorry for anyone who ran PPC boats without quirks.



Also, who the **** sees light PPC's and thinks "these are too powerful lets increase the cooldown" ?

Did the devs just get out of bed yesterday with a hate ***** for anyone who uses PPC's?

#439 Ken Harkin

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 383 posts
  • LocationLong Island, New York, USA

Posted 16 March 2021 - 03:35 PM

PGI gave what they could figure out, not what was needed. Glad MW5 has all that support, I haven't touched it since a month or two after it came out.

#440 bad builds bob

    Member

  • PipPip
  • 25 posts

Posted 16 March 2021 - 03:36 PM

View PostSirSmokes, on 16 March 2021 - 03:26 PM, said:


So far it seems these changes do what it seems like they are trying to do. If you are way back in a good place taking long ranage shots this is a buff. If someone runs up to you in a fast moving MPL mech it's nerf. Better long range poor brawler


Ah, yes, encouraging more ****** bumrushing.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users