Patch Notes - 1.4.239.0 - 16-March-2021
#741
Posted 21 March 2021 - 06:37 AM
Light PPCs are now hilarious! That high pinpoint for 3 tons is really something on small mechs!
That cooldown on the bigger PPCs really hurts. HPPCs feel strong, but waiting 8 seconds between shots is a real problem. Could we get a better DPS on that? I'm spending the whole match in prime PPC position but pulling mediocre results because of that monster cooldown.
Also, I would like to point out that you typed "5.25" seconds for the light gauss cooldown when you meant to type "2.52". That gun does *not* need debuffs. It weighs as much as an AC10, it needs to dish out something comparable, not like 1/5 the DPS.
#742
Posted 21 March 2021 - 06:40 AM
Problem is that there are a lot of medium, heavy, and assault mechs that benefited from MASC functioning as-is. MASC aided the larger mech's agility significantly, but didn't give them the magical dodging ability the tiny Flea has by pumping the MASC back and forth.
Flea is probably best balanced by a re-scale rather than a blanket change to MASC. Maybe just make the Flea 5% larger, so it is not quite as big as a Piranha, but has a little more target surface area to work with.
#743
Posted 21 March 2021 - 07:52 AM
#744
Posted 21 March 2021 - 08:15 AM
The ultimate goal is to better reward the PPC players that successfully play to their weapon strength, but also open them up to a bit more natural counter-play when pressed by more close range-focused 'Mechs."
If this was your end goal.. then why on earth were snub peeps lumped in with the rest of the peeps. Snubs serve a completely different role and need to be reverted back.. as a start. Same with ac2 velocity buff.. was any real thought at all put into these changes?
Edited by DAEDALOS513, 21 March 2021 - 08:16 AM.
#745
Posted 21 March 2021 - 08:16 AM
#746
Posted 21 March 2021 - 09:19 AM
RIP
#747
Posted 21 March 2021 - 11:26 AM
MyriadDigits, on 15 March 2021 - 11:04 AM, said:
#748
Posted 21 March 2021 - 11:33 AM
Hipoalergeniko, on 21 March 2021 - 11:26 AM, said:
People are trying things out to see if they can make anything work.
#749
Posted 21 March 2021 - 12:05 PM
You know like changing the hitboxes and IIRC it was one of the reasons to giving gaus the charge time.
Now the 2xHPPC does more damage than base full armor+structure of the head.
Even those who survive may easily die to random laser scan or MG hit.
Another funny one is to treat nonER PPCs as sniper weapons.
The nonSNUB had the same dmg as AC10 and the effective range difference was just the dead zone.
And the AC10 buff made them faster than the old IS PPC.
Funny thing none think of AC10 as sniper weapon.
But at least the DRG-FANG now has a role as headhunter.
It has good speed, agility, tankiness and phenomenal quirks for the 2xHPPC.
Both are on the same hand so no problem with convergence.
And its also good on oneshotting lights from behind or removing sidetorso from mediums.
Great job there...
#750
Posted 21 March 2021 - 03:07 PM
Hipoalergeniko, on 21 March 2021 - 11:26 AM, said:
It's become a sniper game by virtue of these changes. That means PPCs and Gauss. Harder to use anything else.
#751
Posted 21 March 2021 - 04:55 PM
Numbers wise:
All the PPCs and Gauss have had a slight DPS drop. We are talking fractions.
Clan ER PPC has gone up a teeny tiny bit. Factions of a fraction.
HPS changed a similar amount.
But how does it feel?
I can really only comment on the Clan ER PPC as I really don't use Gauss or either of these weapons on the IS mechs.
The cooldown was certainly noticeable and I found myself on several occasions mashing the button to fire when I thought they should have been ready. Took a little bit of a timing adjust on my part (And paying more attention to the HUD) to get used to but that happens with this sort of thing.
It's only a couple of extra points of damage but it did feel like firing 'A Cannon'.
The heat management was easier given the extra cooldown time, but this was accompanied with that slight increase in vulnerability waiting for the weapon to cycle.
Within a weapon group such as PPCs, Autocannons or Lasers it is nice to have a difference in playstyle with them.
If the objective is to have the heavy end of the scale feel more like a big powerful shot, more like firing artillery, then the increased damage combined with the increased cool down felt like that.
Having the lighter variants of the weapons following the same pattern to make them feel 'big' doesn't give them a different style and maybe they should go in the other direction of feeling more like a smaller rapid fire weapon.
I will note that the Autocannon line (in particular) from Battletech is backward to anything you might expect even semi-realistically. Probably done because of turn based table top reasons which didn't track reload times.
Why is it that heavier 'Cannons' have a worse range than lighter weapons?
#752
Posted 21 March 2021 - 10:38 PM
To me, it seems that certain PGI's employee that starts with a "C" decided to make these weapon and equipment changes out of the blue - but why? Who even asked for a MASC overall nerf? You even created a PTS and it wasn't used to test this Patch's changes. The community has spent so much time in developing excellent ideas these past years to make the game more fun and it all falls on deaf ears. To me, It's all wasted resources and this patch was a missed opportunity to improve the game and develop trust with the community.
The trial mechs and level design aspects of the patch are great - keep it up. I am hopeful that you could also work on QoL improvements such as changing the font color of "non-skill tree" quirks so that we don't have to go to the store to see the original quirks of a mech. That's a huge waste of time.
Edit: Formatting.
Edited by AnHell86, 21 March 2021 - 10:39 PM.
#753
Posted 22 March 2021 - 01:47 AM
But my god as soon as you hit tier 2-1, god forbid you drop solo and get matched up agaimst a group, man then you are done for if you are in an assault. Fafnir, Blood Asp, Mad Cat MK2, does not matter, if you are slow you are dead now.
You will get hit by ppc fire from long range or a hppc in the back from a light mech, ecm is gone and then the fun part starts. Remember 300 and leonidas looking at the heaven seeing all those arrows raining down on him? Yeah this is what you did for assault players like me pgi. Triple erppc to the chest without a chance to retaliate and then lurms and atms will blot out the sky. Exactly what a certain player was banned for in the forst dev hunt is now a common strategy for everyone. Well done pgi you combined the two worst episodes of MWO history into one big mess. Popptard heaven and lurmagedon had a baby and we have to deal with it.
So thx a bunch!
Oh by the way whoever redesigned Hibernal Rift, OUTSTANDING JOB on that on and thx for that from all my heart!!!
Edited by K4I 4LL4RD LI4O, 22 March 2021 - 01:48 AM.
#754
Posted 22 March 2021 - 02:47 AM
Nightbird, on 18 March 2021 - 04:40 PM, said:
DPS went up, so technically it is a nerf. Absolute damage and projectile velocity was incremented, so right now they are stronger weapons for sniping.
#755
Posted 22 March 2021 - 04:35 AM
Hipoalergeniko, on 21 March 2021 - 11:26 AM, said:
They are boating peeps because they are better now despite the longer cooldown and extra heat.. If you boat 3 or more, you just fire them off 2x1. Who cares about cooldown. I’m getting better scores than before.. Clan peeps needed a longer cooldown OR more heat.. not both and certainly not more damage. IS peeps needed less heat. Snubs and heavies were fine enough..
Gulag wanted to keep clan peeps the same (which i think they are too strong and need cooldown or heat nerf) and from what I hear they wanna buff most everything else.. if this is true I’m totally against this. TTK needs to be increased not decreased if we are serious about getting fresh blood into the game. Combined with the steep learning curve.. soon as new players die within a minute of match start just a few times they gonna uninstall. This isn’t cod with respawns.. it’s supposed to be a thinking mans shooter.
Edited by DAEDALOS513, 23 March 2021 - 03:38 AM.
#756
Posted 22 March 2021 - 04:56 AM
AnHell86, on 21 March 2021 - 10:38 PM, said:
Edit: Formatting.
Been waiting for this change for years... lately what I’ve been doing which is faster than going to store is unspec’ing my skill tree (there is a button for that I forget what it’s called) and that leaves only the native mech quirks in this list. Just make sure you your tree is saved before unspec’ing and don’t click save with the tree empty either .. much faster this way.
Edited by DAEDALOS513, 22 March 2021 - 04:57 AM.
#757
Posted 22 March 2021 - 09:30 AM
Where is KMD/Solo Kill stats at end score screen?
Where is headshot indicator during game?
Where is native quirk list separate from tree quirks?
Where is the teams friendly arty strike warning on HUD and map?
Many EASY ways (low hanging fruit as you put it) to improve game and move things forward.. i don't get the resistance..
Edited by DAEDALOS513, 23 March 2021 - 03:46 AM.
#758
Posted 22 March 2021 - 11:35 AM
Lockheed_, on 22 March 2021 - 10:33 AM, said:
Everyone I tried to introduce to MWO that came from a traditional FPS background complained about TTK being way too high and I agree with that. If anything, TTK needs to be decreased. I don't see the Gulag suggestions do that much to TTK, especially once mechs are getting agility back again and a rescale it's gonna be even longer then it is now.
Decreasing size of mech won't matter much against pinpoint weapons that don't spread damage across hitboxes.. Some of Gulag's changes are reasonable.. but other's aren't. They want to buff heavy ppc's by decreasing heat and increasing velocity.. which is pretty insane and goes outside the weapons' niche. They also want to buff velocity on clan ac2's.. what? They want to decrease burst shell numbers and even heat on AC weapons.. why? AC's are the easiest weapon to control your heat with.. imagine a blood asp or madcat ii with better heat and burst shells.. bahahhaah.. i don't even..
I haven't even looked at all the changes but those really stood out for me.
Most of their proposed changes are like a little boys wish list of buffs.. a boy that doesn't know what's best for him.. If Gulag changes get implemented it would take us in the wrong direction and I see TTK being drastically reduced. IMO compers should not be dictating the direction of the game regardless of their experience.. they do not best represent the interests of the general mechwarrior.
Edited by DAEDALOS513, 23 March 2021 - 03:43 AM.
#759
Posted 22 March 2021 - 12:37 PM
I really love this game, but even i considered quitting. Weird stuff.
#760
Posted 22 March 2021 - 05:07 PM
DAEDALOS513, on 22 March 2021 - 11:35 AM, said:
Most of their proposed changes are like a little boys wish list of buffs that doesn't know what's best for him..
Agreed. They mess with pretty much every weapon system with their proposals. IMO Pretty much the only weapons that I believe needed some kind of tuning were LPPC, LGR, Clan standard autocannons, and possibly a couple kinds of clan lasers need a slight tuning.
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