Nayru said:
maybe if hitreg behaved like it should it wouldn't be much an issue,
So now we're not talking SSRM damage but rather the old and tired "hitreg" / "lag shield" argument.
Nayru said:
but i tore out its laser torso in seconds
Care to show what 4xcSSRM6 + 6cSPL Stormcrow you're talking of now, just to know which "laser torso" you're talking about? Where from did this engagement start? How many seconds of you getting uninterupted machine gun fire on said "laser torso" are we talking here ?
Nayru said:
and then the 3/4 remaining streaks were too heat/damage inefficient and it blew up before it could get me
So basically you're saying that you managed to outmaneuver the Stormcrow for several seconds in such a manner that its pilot couldn't even score a full 4xSSRM6 volley on your PIR-1 and by the time he managed to fire his SSRMs you had already killed 1 SSRM launcher along with his lasers.
Are you sure that the damage reduction plus cooldown reduction on SSRMs really were the determining factors there?
Nayru said:
on the by and large easiest to kill light in the game,
Ah, so that easy kill is supposed to remain easy?
Nayru said:
with a change that only subjectively buffed it towards lights (because it's complete garbage vs anything more substantial than a not-abnormally-durable light now with the nerfs, which allegedly the entire point was to make cssrm better vs not-lights, a catastrophic failure)
Sorry, but that doesn't quite compute with regards to the expressed goals for the changes. The official goal was:
The current state of Clan streak SRMs can be described as the definition of a feast or famine mechanic. The extremely long cooldown phase of the weapon could mean that a miss is equivalent to being completely disabled for a long time while the fight around you is going on. On the other hand, this has resulted in Clan ‘Mechs packing in as many Streaks as possible and opting for a hit and run fighting style, counting on their sheer number of launchers to destroy or cripple their target in one shot, and using cover or speed to safely wait for the next salvo. The goal of changes made to Streak SRMs in this patch has been to make the weapon more consistent in terms of damage output which has been achieved by reducing the upfront raw damage and adjusted heat values while allowing the weapon to fire faster. This change is expected to turn Clan Streak SRMs into a viable close range option against all types of targets. Alongside this change IS Streaks have also been tuned to have longer cooldown to balance their damage output potential between IS normal SRMs and Clan Streaks.
Nothing in that goal says anything about "(only subjectively) buffing 'it' towards lights". If anything the stated goal is and was to make SSRMs have less up-front damage but consistent damage thereafter. Heck, what you're describing is - with regards to light mechs - actually spot on in terms of what the patch stipulated as its goal: 4xSSRM6 almost insta-killing a PIR-1 (and a large number of other lights) is quite literally one of those "feast" situations referenced under the goals section. If that "feast" situation is now gone, then it's hard to call it a "catastrophic failure".
Nayru said:
but sure streaks saw a LOT of use especially in comp and need to be a complete non-factor, very overpowered
It would appear that you're now starting to ramble as well as starting to move the goal post.
Nayru said:
not like snubs that were so unusable they needed to be given twin gauss level of insta-pinpoint and a 30% heat cut
Okay, so now it's not even about SSRMs vs. the weakest / easiest to kill light mech that somehow also is the big bad bogeyman anymore but instead you've reached the whatabotism stage where you're dissatisfied with weapon changes that are totally unrelated to both the SSRM Stormcrow and the PIR-1
Nayru said:
the only reason i brought up that it was mg piranha is because if it was my laser piranha it wouldn't've fired a single shot off (because shockingly a stormcrow can't take 77 in the rct),
So instead of the allegedly even stronger PIR-2 / PIR-3 bogeyman you chose to bring up the "easiest to kill" PIR-1 bogeyman. What exactly does that in terms of "proving" your point about (clan) SSRMs now allegedly being too weak?
Nayru said:
but i guess it's at least refreshing to see after all these years cluelessness is still in no short supply on these forums
~rofl~ And now it's time to sling mud I guess!?
Edited by Der Geisterbaer, 29 April 2021 - 05:28 AM.