Vxheous, on 02 May 2021 - 06:05 PM, said:
Group queue has not been decent since 2017, and 8vs8 felt "ok", but would suffer the same issues of stronger groups roflstomping average groups and chasing them into sync dropping into solo queue. That issue has always existed in group queue, especially during lower population times (late NA, Oceanic). My groups in the past have sent many streamer groups and average groups out of group queue simply because they refuse to play against us more than one time (Nuttyrat and Pseudo98's groups circa 2017 come to mind vs Night Crew). That Night Crew would start playing, and within an hr, queue would be completely dead, load up some streamers, and what do you know, they're all sync dropping now!
As to trading groups for solo's, most online multiplayer games require a "social" aspect, and it's extremely rare for game companies to straight cater to solo play vs group play (they have to achieve some sort of balance between the two). Ultimately, it's what PGI thinks is better for the game, more social interaction and players being able to group AND get games in a reasonable amount of time, or just let that aspect suffer and cater specifically to solo player population.
I don't have a right or wrong answer, and personally, it doesn't matter whether I play in solo queue, group queue, or soup queue, I tend to stomp the opposing team most of the time, but I have the most fun when I can play with my friends AND not wait 15 minutes+ between matches like group queue in the past.
I'm sorry man, you know I respect you, but I just don't think your rationale here holds.
You're telling 70-80% of the game population (solo players) that they have to play with groups and suffer the crappy matchmaking (aggregating high or low skill players onto one side of a match rather than trying to split them) because those same group players don't want to deal with aggregating high or low skill players on one side of the match in a group specific queue.
You're saying those same group players will stop playing (or sync drop - which is still better than a soup queue IMO BTW) so it's a bad idea for population to split the queues. But by the same logic forcing a 3x-4x bigger solo population segment into a similar situation isn't bad for population?
I think you see my point here. The same negative things you say would impact groups if we split are impacting solos because we merged. And solos are a much bigger population segment. And in 2017 we only averaged about 10% more players online than we are now. If we add another 10% would be willing to say that splitting to an 8v8 would be reasonable? I mean, same number of players, but with much easier matchmaking for groups. What's not to like?
And I'll go one further. I hate groups in solo, I really do. But I understand compromise is necessary. I've already said I'm open to keeping 2-man groups in "solo" to allow newer or weaker players to coach friends and avoid the more competitive arena that a group queue would be. And I'll suggest even more. If you're going to keep a soup queue you've got to put some more serious limits on groups. Tonnage may need to come way down - I mean like 160 tons for a 2-man and maybe 200-220 tons for a 4-man. Dropping a group in solo should be a challenge for even the most skilled players. Others have suggested, in addition to tonnage reductions, taking max group size down to 3, and even requiring mixed classes for a group drop. Maybe those are ways, but as it stands groups are a cancer in soup queue, whether they are high or low skill. And to keep this thread on topic, if we want to grow the population further, we need to give solo players (the majority of the pop) some love.