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Where Are The Weapons?

Weapons

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#41 martian

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Posted 18 May 2021 - 08:28 PM

View PostLeone, on 18 May 2021 - 10:59 AM, said:

Rather'n having them auto-detonate, I'd rather they left the missiles lying around, like IS lrms dead-fired into a mech bounce off and fall down. So you could see them lying on the ground and shoot them to clear them, but if you're not looking....

~Leone.

That works in MechCommander, but I do not think that you would have enough time for this in a MWO game.

#42 LordNothing

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Posted 18 May 2021 - 09:12 PM

View Postmartian, on 15 May 2021 - 05:35 AM, said:

3. - 'Mech Mortars are niche weapons with a very limited use.

4. - Rifles are obsolete weapons of a limited usability.


i think mech mortars if implemented correctly would be a good counter to hill humping. implement as a short to mid range with area effect. but you would need to come up with a new mechanic for aimable idf weapons. something like the gauge mwll used for the long tom. but it could just be something simple like a ballistic trajectory rangefinder, just manually match it to the range you think the enemy is at.

rifles would be pretty useless unless you had periphery tech battles. however there are ballistics that can fill niches at the low end of the tonnage spectrum in the 1-5 ton range. pacs and lacs come to mind.

Edited by LordNothing, 18 May 2021 - 09:25 PM.


#43 Dogstar

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Posted 19 May 2021 - 01:53 AM

View PostLordNothing, on 18 May 2021 - 09:12 PM, said:

but you would need to come up with a new mechanic for aimable idf weapons.


World of Tanks and Armoured Warfare have excellent artillery fire modes, copying that would really make for an interesting shakeup to the game - especially if applied to air/artillery strikes

#44 Nik Reaper

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Posted 19 May 2021 - 02:57 AM

View PostDogstar, on 19 May 2021 - 01:53 AM, said:


World of Tanks and Armoured Warfare have excellent artillery fire modes, copying that would really make for an interesting shakeup to the game - especially if applied to air/artillery strikes

If I'm not mistaken those have a scene change for that firing mode, they get to see a 2d map full screen and point on a spot to land the shell, this is how I would have wanted indirect fire Lrms to fire without tag, and would be nice for mortars, but considering that PGI couldn't give us a new scene for rear view on mechs, I'm pretty certain they can give us something like this.

Honestly, there is that other interface feature that I wished they had , a button or switch to decouple the mouse from the aiming cursor and place a terrain locked circle feature ( ei. projected on the map ground that you move around ) that could be used to bombard a location, and I would use it for a jump jet mode , where you can click on the ground and the mech would calculate the parabola and try to get you to that circle ( the circle goes as far as jump jet juice can get you ) , much like the predator jump as in one of the AvP games.

Edited by Nik Reaper, 19 May 2021 - 03:03 AM.


#45 LordNothing

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Posted 19 May 2021 - 04:45 PM

nah just do this:



except on a smaller scale.

Edited by LordNothing, 19 May 2021 - 04:49 PM.


#46 KursedVixen

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Posted 19 May 2021 - 05:35 PM

View Postmartian, on 15 May 2021 - 05:35 AM, said:

1. - Streak LRMs will gain a widespread acceptance only after the Jihad and in the Dark Age, even though some prototypes exist in the current era. Ditto for ELRMs.

2. - Those weapons are non-canon stuff devised by HBS.

3. - 'Mech Mortars are niche weapons with a very limited use.

4. - Rifles are obsolete weapons of a limited usability.

MWO has many various problems, but I think that the lack of weapons is not one of them. I think the PGI should direct their developers towards more important things.
The only lacking weapons right now are clan Racs and the Clan Hyper assault guass rifle.

#47 Sniper Behind Ya

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Posted 19 May 2021 - 05:52 PM

The only pain point I have is with Clan energy weapons. That gap between 1T and 4T has only C-MED PULSE LASER. Options at 1.5T and 3T would make many Clan loadout headaches go away.

It would be interesting to see an antipersonnel type ballistic 1DMG weapon with an optimal range somewhere between 100-360m

Edited by SedHurtYa, 19 May 2021 - 05:55 PM.


#48 KursedVixen

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Posted 19 May 2021 - 05:53 PM

View PostSedHurtYa, on 19 May 2021 - 05:52 PM, said:

The only pain point I have is with Clan energy weapons. That gap between 1T and 4T has only C-MED PULSE LASER. Options at 1.5T and 3T would make many Clan loadout headaches go away.
throw in a couple micros... clans don't have a 3 ton weapon... for one ton if you have the slots you cna throw in a targeting computer, Active probe, heat sink

#49 FupDup

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Posted 19 May 2021 - 05:55 PM

View PostSedHurtYa, on 19 May 2021 - 05:52 PM, said:

The only pain point I have is with Clan energy weapons. That gap between 1T and 4T has only C-MED PULSE LASER. Options at 1.5T and 3T would make many Clan loadout headaches go away.

The only 1.5 ton option is the ER Small Pulse Laser.

There is no 3-ton option, sadly. Best you can do is take some CMPLs and use the spare weight on a targeting computer to bring the range up a little bit.

#50 KursedVixen

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Posted 19 May 2021 - 06:15 PM

View PostFupDup, on 19 May 2021 - 05:55 PM, said:

The only 1.5 ton option is the ER Small Pulse Laser.

There is no 3-ton option, sadly. Best you can do is take some CMPLs and use the spare weight on a targeting computer to bring the range up a little bit.
Micros er micro .25 Micro pulse .50.

#51 FupDup

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Posted 20 May 2021 - 02:54 AM

View PostKursedVixen, on 19 May 2021 - 06:15 PM, said:

Micros er micro .25 Micro pulse .50.

Those depend on high hardpoint counts.

#52 Meep Meep

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Posted 20 May 2021 - 04:21 AM

We already have too many weapons to easily balance and make relevant just like we have too many mech variants to easily balance and make relevant.

#53 PocketYoda

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Posted 21 May 2021 - 05:21 AM

View PostMeep Meep, on 20 May 2021 - 04:21 AM, said:

We already have too many weapons to easily balance and make relevant just like we have too many mech variants to easily balance and make relevant.


Disagree adding more may actually even out the inconsistency we have already.

#54 Meep Meep

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Posted 21 May 2021 - 10:55 AM

View PostMechaGnome, on 21 May 2021 - 05:21 AM, said:

Disagree adding more may actually even out the inconsistency we have already.


How so?

#55 Sniper Behind Ya

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Posted 21 May 2021 - 02:26 PM

View PostKursedVixen, on 19 May 2021 - 05:53 PM, said:

throw in a couple micros... clans don't have a 3 ton weapon... for one ton if you have the slots you cna throw in a targeting computer, Active probe, heat sink


I need to greatly improve my piloting skills to increase my effective damage with point-blank weapons. I usually suffer more damage than I deal out when I use point-blank weapons.

#56 LordNothing

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Posted 21 May 2021 - 06:16 PM

View PostKursedVixen, on 19 May 2021 - 05:35 PM, said:

The only lacking weapons right now are clan Racs and the Clan Hyper assault guass rifle.


clans especially need more ballistics variety. with is having 2 additional kinds of gauss and racs, hags would fill that role nicely. id also like to see pac/lac to give the squirrels some ballistic love.

Edited by LordNothing, 21 May 2021 - 06:29 PM.


#57 Y E O N N E

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Posted 21 May 2021 - 06:38 PM

View PostLordNothing, on 21 May 2021 - 06:16 PM, said:


clans especially need more ballistics variety. with is having 2 additional kinds of gauss and racs, hags would fill that role nicely. id also like to see pac/lac to give the squirrels some ballistic love.


PACs for my Shadowcat P. LACs for Arrow, Jagermech, Black Widow, Marauder.

PACs and LACs won't do much for Lights. AP and MagShot Gauss, however...

#58 Meep Meep

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Posted 21 May 2021 - 06:50 PM

View PostLordNothing, on 21 May 2021 - 06:16 PM, said:


clans especially need more ballistics variety. with is having 2 additional kinds of gauss and racs, hags would fill that role nicely. id also like to see pac/lac to give the squirrels some ballistic love.


Most clam lights can already fit one or even two heavy weapons with a bit of backup energy with ease.

#59 Wildstreak

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Posted 21 May 2021 - 06:52 PM

View PostHammerMaster, on 15 May 2021 - 06:45 PM, said:

Roll back to 3036. F Jettison all this new weapons and clan bs and all the balance baggage it brought.

Used to be special groups that played like that on certain days of the week then both fell out of favor and population shrank.

View PostLordNothing, on 18 May 2021 - 09:12 PM, said:


i think mech mortars if implemented correctly would be a good counter to hill humping. implement as a short to mid range with area effect. but you would need to come up with a new mechanic for aimable idf weapons. something like the gauge mwll used for the long tom. but it could just be something simple like a ballistic trajectory rangefinder, just manually match it to the range you think the enemy is at.

rifles would be pretty useless unless you had periphery tech battles. however there are ballistics that can fill niches at the low end of the tonnage spectrum in the 1-5 ton range. pacs and lacs come to mind.

Rifles we will see next week when MW5 DLC comes out with them.

Rifles and Mortars would help Lights and low end Mediums more.

COILs not only help smaller, faster Mechs, they do not need be canon to be in game.
Remember several variants are NOT canon. Example, 3 Enforcers we have are NOT canon.
That even means PGI could make more stuff up that is not canon though I would prefer picking what is already available and tweaking it to fit.

#60 LordNothing

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Posted 21 May 2021 - 09:43 PM

View PostWildstreak, on 21 May 2021 - 06:52 PM, said:

Used to be special groups that played like that on certain days of the week then both fell out of favor and population shrank.


Rifles we will see next week when MW5 DLC comes out with them.

Rifles and Mortars would help Lights and low end Mediums more.

COILs not only help smaller, faster Mechs, they do not need be canon to be in game.
Remember several variants are NOT canon. Example, 3 Enforcers we have are NOT canon.
That even means PGI could make more stuff up that is not canon though I would prefer picking what is already available and tweaking it to fit.


rifles wont play as well with lights as lacs would, mostly because rifle ammo have only have 54 d/t across all sizes. you can fit the light rifle, but any saved tonnage will have to go towards ammo. only the light and medium rifles are lighter than the ac2. i think the damage rules on rifle is -3 damage against mech armor. so the light rifle can only damage open components. and the medium rifle is effectively a worse ac2. the heavy rifle will be completely outclassed by the ac5. the rifle makes sense in mw5 though because shooting non-mech vehicles is a big part of the game. they are going to need some major fudging in order to have a place in the game and not be instantly obsoleted.

keep in mind i am 100% for a weapons pack, so anything that fills a gap in the design space or provides a source of novelty should go in. rifles are just problematic being legacy tech.

Edited by LordNothing, 21 May 2021 - 09:47 PM.






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