FupDup, on 23 May 2021 - 08:09 AM, said:
ATMs are a lock-on weapon. MRMs are an aim-based weapon. They are not interchangeable.
ATMs can be fired without a lock. I do it all the time. So I dont really understand your point.
And it would absolutely be possible to make ATMs fire exactly like MRMs without a lock and fire differently with a lock. Missiles can have different flight profiles depending if they have a lock or not.
MrTBSC, on 24 May 2021 - 02:40 AM, said:
Clan ATMs are actualy supposed to be able to use up to 3 Ammotypes
You could switch between ammo types immediately without any downside in battletech. So honestly the way MWO combines all three ATMs into one ammo type is functionally the same exact thing anyway.
I see no real difference between having three types of ammo and ammo switching and combining all three missiles into one missile with different damage depending on the range bracket. Having to constantly switch between ammo types would actually be completely convoluted while combining all the ammo types into one ammo type with variable damage actually makes far more sense.
The only difference between board game ATMs and MWO ATMs is that ATMs in the board game could be fired at point blank range and were actually somewhat useful at all ranges instead of being stupidly niche and limited to a very narrow range band.
Edited by Khobai, 24 May 2021 - 05:39 AM.